A "full house" fails when everyone tries to use the same door. You must create micro-zones.
Enemies: 2 Slow Shamblers (weak, melee only)
Actions:
Pitfall: Do not use the shotgun yet. Save it for wave 3.
Someone is going to get annoyed. It’s basic math. a very full house walkthrough
When you pack humans into a small space, friction happens.
Assign each character a primary role based on their hidden stats (revealed only if you pause and inspect):
| Character | Role | Best Room | |-----------|------|------------| | Uncle Dan | Heavy Defense | Front Hall | | Aunt May | Healing/Support | Kitchen | | Cousin Leo | Scavenger | Garage | | Grandma Rose | Morale Boost | Living Room | | The Twins (x2) | Distraction | Upstairs Hall | | Stranger (??? ) | Unknown (Wildcard) | Basement |
Pro Tip: Do NOT put the Stranger in the basement. That triggers a secret "Betrayal" event. Place them in the Library instead. A "full house" fails when everyone tries to
Enemies: 3 Shadow Beings (immune to physical damage)
Unique Mechanic: Shadows can only be killed by light or by the Stranger’s special ability.
Walkthrough:
Enemies: 8 Ranged enemies (armed with pistols) Pitfall: Do not use the shotgun yet
Strategy:
You never have enough beds for 18 people.
Enemies: 6 Armored Brutes + 1 "Tall Man" (mini-boss)
This is where most guides stop, but here is the real trick:
Result: All 6 Brutes die in the fire. The Kitchen becomes unusable for 60 seconds (worth it).