Add Primal Fear Resources To S Dedicated Storage On Ark <PREMIUM ✔>
Add this to Game.ini (example for S+ Dedicated Storage):
[/Script/Ark.StockAndStack]
+AllowedItemClassNames=PrimalFearItemBlueprint_C
+AllowedItemClassNames=PrimalFearChaosBlood_C
(Replace with the actual PF item classnames — check with GetAllItemBlueprints in single-player or use the mod’s dev kit.)
The S+ Dedicated Storage has a built-in feature that allows it to "learn" new items to automatically snap into the box from your inventory or nearby crates. Add Primal Fear Resources To S Dedicated Storage On Ark
Steps:
Note: If the item disappears or the slot resets, the item may be blacklisted or use a strange Blueprint path. Proceed to Method 2. Add this to Game
If you don't have INI access but are on a server with friends, you can use a blueprint exploit.
This clones the whitelist. You can now mass-produce Primal Fear-ready storages for your entire tribe. (Replace with the actual PF item classnames —
Mistake 1: Forgetting to restart the server/game.
INI changes are loaded on boot. If you edit Game.ini while playing, nothing happens. Save, close Ark, restart.
Mistake 2: Using the wrong section header.
You must use [StructuresPlus] not [S+]. If you use [/Script/ShooterGame.ShooterGameUserSettings] incorrectly, the mod ignores it.
Mistake 3: The "Invalid Class" error.
If you drag a Primal Fear resource into the S+ storage and it says "Item not allowed," you have a typo in your INI. Double check the class name. For example, PrimalItemResource_ChaosBlood_C is NOT the same as PrimalItem_ChaosBlood_C.
Mistake 4: Using Super Structures (SS) vs. S+
If you are using Super Structures (the replacement mod for S+ after the developer left), the code is identical. Just replace [StructuresPlus] with [SuperStructures] in your INI.
Don't have an account yet?