
In December 2013, co-founders Alex Katter & Jack Wise set up Gravity following several years working together at management company Twenty First Artists.

Songwriters and producers Nick Atkinson, Edd Holloway & Rachel Furner sign with Gravity for management.

One of the hottest bands of 2014 choose Gravity for management.


In March of 2015, Alex Katter was nominated for Music Week’s ‘Industry Leader Campaign’.


Multi-instrumentalist, writer and producer joins the management roster.


After performing on the BBC Introducing Stage at Reading & Leeds Festival, The Amazons sign their first record deal with Fiction (Universal Music).


Little Mix release mega hit Secret Love Song ft. Jason Derulo, co-written by Rachel Furner, entering the Top 5 of the UK Singles Chart.


The Amazons release their debut single on Fiction, premiered by Zane Lowe on BBC Radio 1.


Rachel Furner co-writes the official Children In Need single ‘All We Needed' by Craig David.


The Amazons become tipped by BBC, Apple, MTV and more as the band to watch for 2017.


The Amazons are nominated as ‘Best Breakthrough Act’ at The Q Awards in London.


The Amazons achieve a Top 10 record in the UK with their debut album, produced by Catherine Marks.


The Amazons’ debut record is listed as one of the albums of the year by NME, The Telegraph and Radio X.



If you are a serious fan of General Aviation (GA) in X-Plane 11, you have almost certainly heard of Airfoillabs (AFL) . Renowned for creating some of the most detailed and system-rich aircraft available (like the C172NG and King Air 350), Airfoillabs also provides a crucial piece of infrastructure for your simulator: The AFL Product Manager and Library.
While often overlooked, understanding the AFL Library is key to unlocking a stable, high-fidelity experience.
Afl Library X Plane 11 is less a single object than a liminal craft — a bridge between simulation and sensibility, where code, sound, and the stubborn physics of flight conspire to produce something that feels true. Writing about it means writing about fidelity: the fidelity of instruments that refuse to lie, of scenery that suggests horizons beyond the monitor, and of micro-interactions that reward patience.
The library itself (a set of plugins, datarefs and scripting hooks that sit atop X-Plane 11) behaves like an engine room. It gives creators keys: access to flight dynamics, XML-driven panels, custom datarefs, sound envelopes, and the neat little cruelties of real-world avionics (failure modes, annunciators, and the odd latency of an outdated GPS). That toolkit makes possible aircraft that feel like heirlooms — machines with temper and history rather than perfectly polite toys.
What makes an Afl Library X Plane 11 aircraft riveting on-screen and believable to the pilot is attention to the small, telling details:
Practical tips for authors and modders
Use datarefs judiciously
Layer simulation fidelity
Embrace state machines for systems
Prioritize readable configuration
Tune frame-rate-sensitive logic
Balance realism and playability
Test across conditions
Document known deviations
Community feedback loop
A closing thought: the most memorable simulation artifacts are not the ones that declare “100% accurate” but those that cultivate plausibility. Small, uncertain behaviors — a wobble when the fuel feed is marginal, a slightly shy stall buffet, an annunciator that nags before it warns — make a virtual aircraft feel lived-in. When the library’s parts are assembled with restraint and curiosity, X-Plane 11 stops being a program and becomes a place you can learn to fly, fail, and return to wiser.
In the context of X-Plane 11, "AFL Library" typically refers to the shared assets and core systems required to run aircraft developed by Airfoillabs (AFL), such as their King Air 350 . It is not a standalone "scenery library" like OpenSceneryX but rather a backend plugin system (often managed via their Product Manager Review of Airfoillabs (AFL) Core Systems
While the "library" itself is just a technical requirement, it powers some of the most advanced "study-level" features in X-Plane 11. System Depth:
AFL's underlying tech allows for incredible realism. Their aircraft feature custom engine logic, deep electrical system simulations, and "persistent" states—meaning if you leave a light on, the battery will be dead when you return. Interaction Model: Afl Library X Plane 11
The library supports a unique "walk-around" and "interaction" mode. Unlike default planes, you can physically manipulate components like oil dipsticks, fuel strainers, and tow bars. Maintenance & Updates: AFL Product Manager
(the modern iteration of their library system) is highly regarded for keeping aircraft up to date with new X-Plane builds, though users occasionally report compatibility hurdles during major sim transitions (e.g., XP11 to XP12). Performance:
Because it handles high-fidelity physics and custom sounds, it can be more demanding on CPU resources than standard aircraft, but most users find the trade-off worth it for the immersion. Is it necessary?
Yes—if you own an Airfoillabs aircraft, you cannot fly it without their current library/plugin (XJet/Product Manager). Without it, the aircraft systems will not initialize, and you will likely see a static, non-functional cockpit. As a technical backbone, the AFL system is robust and industry-leading
for general aviation simulation, though it can feel slightly "proprietary" compared to open-source scenery libraries. on specific systems or help troubleshooting a missing AFL file? I want to know AFL_ LIBRARY - X-Plane.Org Forum
Because the library manages core scripts, it allows AFL aircraft to "remember" their state. In X-Plane 11, default planes reset every flight. With the AFL library active, your C172NG will remember oil levels, tire pressure, and even the position of the sun visors after you shut down the sim. If you are a serious fan of General
The AFL Library is CPU-intensive because it calculates thousands of variables per second. To avoid stutters in the King Air 350: