Alone Together Escape Room Walkthrough Player 1 May 2026

“Don’t pull the lever yet,” Leo said. “Describe the panel exactly.”

“It’s a metal plate, about a foot square. The lever is spring-loaded. Above it, three lights: green, yellow, red. Below, engraved text: One pulls. One speaks. The truth will set you alone.

Leo’s stomach tightened. “The truth will set you alone? That’s not the phrase.”

“No. The phrase is ‘the truth will set you free.’ This says ‘alone.’ It’s a prisoner’s dilemma.”

Mira understood immediately. “If I pull the lever to L, you get something. M, something else. H, something else. But I have to choose based on what you tell me. And you have to tell me something. But if you lie, maybe the trap activates.”

“Or,” Leo said, “if I tell the truth, I lose.”

He examined the new phone’s base. A small LED screen now displayed a single sentence: Player 1: Tell Player 2 one of these three statements—

- “Pull L.” - “Pull M.” - “Pull H.”

If Player 2 pulls the lever to the position you stated, the door in your room will open. If she pulls any other position, the door locks permanently.

“Mira, I have to tell you to pull a specific letter. If you follow my instruction, I get out. If you disobey, I’m trapped.”

“And what about me?” Her voice was calm but sharp. “What do I get if I obey? The note in my room says: If you follow Player 1’s instruction, your door remains sealed. If you choose a different lever position, your door opens.

Silence. Two strangers, two rooms, one choice.

“So you have to betray me to escape,” Leo said quietly. “And I have to convince you not to.” alone together escape room walkthrough player 1

“Or you could lie,” she said. “You could tell me ‘Pull L’ when you actually want me to pull M. If I disobey and pull M because I think you’re lying, I open my door—and you get the opposite of what you said, which might be what you wanted.”

“But I don’t know which letter opens my door. The game master didn’t tell me. The screen only says: ‘If she pulls the lever to the position you stated, your door opens.’ It doesn’t say which position that is. It’s relative.”

Mira laughed—a real, surprised laugh. “Oh, that’s evil. So you have to guess which letter is the ‘correct’ one for you, then tell me that letter truthfully, hoping I obey. Or tell me a different letter, hoping I disobey and accidentally pick the right one for you.”

“And you have to decide whether I’m lying or telling the truth, and whether your own escape depends on obeying or disobeying.”

Leo looked at the red button on the new phone. Pressing it again would return them to the original channel, resetting the puzzle but costing five minutes.

Five minutes left on the clock.


The escape room scenario Alone Together is predicated on a unique mechanic: two players are separated into distinct physical or virtual rooms, unable to see or hear one another directly. The objective is not to escape individually, but to bridge the gap between two isolated environments to solve puzzles collectively.

This paper serves as a comprehensive walkthrough for Player 1. It outlines the specific environmental puzzles encountered by Player 1 and details the necessary communication protocols required to assist Player 2. Success depends entirely on the ability to describe visual cues accurately and interpret auditory or textual feedback from your partner.


Remember the glowing numbers 3, 7, and 9 on the safe from your blacklight? But the safe has a 4-digit dial. The fourth number is the puzzle.

Tell Player 2: “Look for something related to a shepherd and a second hour.” They will find a hidden inscription on their screen: "The lost sheep equals the sum of the flock’s first three numbers."

Calculation: 3 + 7 + 9 = 19. But you need a single digit for a 4-digit code? No – the safe code is 3-7-9-1 (1 being the digital root of 19: 1+9=10 → 1+0=1).

Alternative common solution: The fourth digit is the number of letters in "shepherd" (8) or "flock" (5). Check your game version. In the standard edition, it’s 1. “Don’t pull the lever yet,” Leo said

Try 3791 on the safe dial (clockwise to 3, counterclockwise to 7, clockwise to 9, counterclockwise to 1). The safe opens. Inside:

Your job: interpret static reference material, translate Player 2’s scene descriptions into actionable instructions, and manipulate mechanisms to produce outputs Player 2 needs to progress.

Many puzzles require setting dials or toggles based on decoded values.

If the puzzle includes timed interactions, call out a steady cadence for both players (e.g., “Press on the count of three: one, two, three”).

Leo studied the LCD. The waveform wasn’t random—it pulsed in a repeating pattern: three short spikes, a long dip, two short spikes, pause. He described it to Mira.

“That’s… that’s Morse code,” she said slowly. “Three short is S. Long dip is O. Two short is I. S-O-I.”

“Soi?”

“Or ‘soil’? Maybe it’s a key. My symbols on the bookshelf—they’re not letters. They look like alchemical signs. Wait. One of them is a circle with a dot in the center. That’s the symbol for gold. Another is an inverted triangle with a line—that’s water. There’s a square with a cross—earth. And an upward triangle with a line—fire.”

Leo’s mind raced. “Earth, air, fire, water? That’s four elements.”

“No air. Gold, water, earth, fire.”

“The briefcase has four dials, each with symbols. I think you just gave me the combination. In what order?”

Mira was quiet for five seconds. “The waveform said S-O-I. Not a word. But maybe it’s an acronym. Soil is earth. O… O for ‘Ouroboros’? No. Wait. In alchemy, symbols represent planets too. Circle-dot is gold—Sun. Inverted triangle with line is water—Moon. Square with cross is earth—Venus. Upward triangle with line is fire—Mars. S-O-I—Sun, something, something.” The escape room scenario Alone Together is predicated

Leo turned the briefcase over. On the bottom, faintly scratched: As above, so below. As the wave, so the shelf.

“The wave,” he said. “The pattern is three spikes, long dip, two spikes. That’s three, one, two. But in spikes—short signals. Three short, one long, two short. What if we ignore Morse and count the elements in order of appearance? First symbol on your shelf—what is it?”

“Left to right: gold (Sun), water (Moon), earth (Venus), fire (Mars).”

“So the waveform says: first element (three spikes) = third symbol in sequence? No—three spikes means third element in your sequence. That’s earth. Then one long dip means first element—gold. Then two short means second element—water.”

“Earth, gold, water,” Mira said. “That’s three of the four dials. But there are four dials.”

“The pause between groups,” Leo realized. “The waveform has a longer pause after the three-spike group. That’s a separator. The fourth element isn’t in the wave—it’s the one missing from the sequence. Fire.”

“So the combination order is: Dial 1: earth. Dial 2: gold. Dial 3: water. Dial 4: fire.”

Leo twisted the dials. Each clicked into place. The briefcase lid popped open with a hiss of trapped air.

Inside: a tarnished key, a small mirror, and a note: Look at the wall you haven’t seen.


In Alone Together, you and your partner are separated in two mirrored but distinctly different rooms. You cannot see what they see. You can only talk. Player 1 typically occupies the "Analog/Study" side—filled with books, a gramophone, a typewriter, and old clocks. Player 2 is usually in a futuristic/digital counterpart.

Your goal as Player 1: Describe your environment precisely, solve physical puzzles, and relay codes or symbols to Player 2, who will input them on their digital interfaces.