Animsquad Master Class Disney S Zach Parrish Brent Homman Top May 2026
The proof of the top ranking is in the alumni. Multiple former students of the Parrish/Homman track at AnimSquad have gone on to work on Encanto, Wish, The Bad Guys, and Spider-Verse.
One notable alumnus described the experience: "Zach drew a curve on my screen that changed my career. He showed me my character wasn't landing because the toe was 2 pixels too low. Brent then made me throw away 40 frames of safe acting for one giant, ugly, expressive pose. I got hired two months later."
Brent pulled up a frame of Luisa from Encanto singing “Surface Pressure.” The pose is physically impossible—her spine is twisted too far, her shoulder dropped too low. But it works. Why? The proof of the top ranking is in the alumni
He then showed a student example where the torso was technically correct but emotionally dead. After pushing the line of action and breaking the wrists/shoulders, the same pose went from “okay” to “DISNEY.”
If Zach Parrish is the physicist, Brent Homman is the comedian. Homman’s credits include animating Hei Hei the rooster in Moana (a masterclass in chaotic neutral energy) and the manic sloth, Flash, in Zootopia. His sections of the AnimSquad master class are legendary for their intense focus on entertainment. He then showed a student example where the
Both Zach and Brent kicked things off by tackling a question every animator struggles with: How clean should my work be?
Key takeaway: Don’t confuse “clean” with “correct.” Clean should serve the performance, not hide the lack of one. If Zach Parrish is the physicist, Brent Homman
The Q&A turned toward the industry's current state—AI, crunch time, and imposter syndrome. The advice was refreshingly blunt.
Zach Parrish: "AI can generate movement. It cannot generate experience. Protect your personal voice. The thing only you can draw is the thing you lived."
Brent Homman: "Stop comparing your 'B' reel to someone else's highlight reel on Instagram. I failed for ten years before Disney. Focus on storytelling, not rendering."