For years, riggers relied on "Selection Sets" to define parts of a character (like "left_arm_skin" or "right_leg_joints"). It was clunky and often broke when exporting to game engines.
Maya 2023 solidified the move toward Component Tags.
The new Solidify deformer converts open mesh surfaces (e.g., cloth, paper, or single-layer geometry) into watertight solids with controllable thickness. It operates non-destructively via the History stack, enabling iterative adjustments. This is particularly useful for 3D printing prep, shelling for rigging, and creating collision geometry for simulations. autodesk maya 2023
Major studios (Weta, DNEG, Scanline) have integrated Maya 2023 for character animation and environment modeling. The USD updates allow seamless data exchange with Katana and Houdini. The Solidify deformer has reduced rigging prep time for cloth characters.
Maya 2023 fully drops Python 2 support, using Python 3.9 by default. This aligns with industry deprecation of Python 2 and allows access to modern libraries (NumPy, SciPy, PySide6). However, legacy scripts must be migrated, which remains a pain point for older studios. For years, riggers relied on "Selection Sets" to
| Area | Performance Change vs Maya 2022 | |------|--------------------------------| | Viewport (heavy meshes) | +15–20% (due to draw call optimization) | | GPU deformation (skinned mesh + blendshape) | +300–800% (dependent on GPU memory bandwidth) | | USD stage opening | +40% for large stages (caching improvements) | | Boolean operations | +30% more stable, less cleanup required | | Playback with cached evaluation | +25% memory efficiency |
Known Bottlenecks:
If you ask a Technical Director (TD) what the biggest headache in Maya is, they will likely say "Referencing." For years, bringing in a character rig or environment from another file was a game of Russian roulette—update the reference, and your file might crash, or the texture paths might break.
Maya 2023 introduced a modernized Reference Editor. The new Solidify deformer converts open mesh surfaces (e