This is the most common form. Players use third-party software (such as AutoHotKey, dedicated macro engines in gaming mice, or controller software like Steam Input) to record a sequence.

Most players fail combos due to inefficient finger movement. Try these legitimate bindings:

Steam’s controller settings allow for basic macros without external software.


Brawlhalla is not a memorization game; it is a reaction game. When you hit an opponent, the angle and speed they fly depend on:

A macro is static. It performs the exact same inputs at the exact same timing every time. If a player uses a Side Light into Neutral Air macro, but the opponent DIs (influences) away from the player, the Neutral Air will likely miss. A human player adjusts the timing and spacing on the fly; a macro cannot.