Brigandine Legend Of Forsena Gameshark Codes All Items New

This code sets all equippable and usable items to 99 without forcing quest items.

800AADF4 0063
800AADF6 0063
800AADF8 0063
800AADFA 0063
800AADFC 0063
800AADFE 0063
800AAE00 0063
800AAE02 0063
800AAE04 0063
800AAE06 0063
800AAE08 0063
800AAE0A 0063
800AAE0C 0063
800AAE0E 0063
800AAE10 0063
800AAE12 0063
800AAE14 0063
800AAE16 0063

Important disclaimer: GameShark codes vary by regional version of the game (NTSC-US, NTSC-JP, PAL). The following is an example of the logical structure. Actual hex addresses differ based on the specific disc version. For the NTSC-US release (SLUS-00637), community-derived codes resemble:

| Code (Example Format) | Effect | |----------------------|--------| | 800FABAC 2401 | Item slot 1: Rune Sword (ID 01) quantity 99 | | 800FABAE 2402 | Item slot 2: Flame Sword (ID 02) quantity 99 | | … (continues for 200+ items) | | | 800FBE00 24FF | Final slot: Mana Oil (ID FF) | brigandine legend of forsena gameshark codes all items new

A more efficient “all items” code uses a single multi-line code or a memory fill code that copies a preloaded item table from the cheat device’s ROM into the game’s inventory heap. For example:

300FABAC 0001 to 300FAD00 00FF (fill memory range with sequential item IDs) This code sets all equippable and usable items

In practice, a complete “All Items” code for Brigandine requires approximately 40–60 lines of GameShark code.

Most Gameshark codes require a Master Code to enable cheat processing. Enter this first: brigandine legend of forsena gameshark codes all items new

Master Code (USA version SLUS-00590)
F700B304 2442B32C
F700B304 2442B32C (some devices require duplicate line)

For emulators without Master Code needs, you can skip to the item codes directly.