Together V1.7.3-0xdeadcode | Chained
Together V1.7.3-0xdeadcode | Chained
No update is perfect. Here are three known bugs in v1.7.3-0xdeadcode as of this writing:
In programming lore, 0xDEADCODE (often styled 0xDEADBEEF or 0xDEADC0DE) is a magic debug value—a hexadecimal placeholder used to mark memory that has been freed, invalidated, or deliberately killed. Seeing 0xdeadcode appended to a version string is rarely accidental. It’s a flag. A warning. A wink.
So who released v1.7.3-0xdeadcode?
No official patch notes exist from the original developers. No Steam update. No Discord announcement. Instead, this version appears to be a community-driven, modified client—a fork that preserves the core gameplay loop while dismantling its most hated limitations.
The specific name implies a focus on Dead Code Elimination (DCE). In the context of v1.7.3, the developers likely sought to optimize the game’s engine to prevent stuttering during complex physics simulations. Chained Together v1.7.3-0xdeadcode
Officially, Steam defaults to the latest version. However, the developer left a backdoor for legacy versions.
Warning: Multiplayer requires every player to be on the exact same version. You cannot play with friends on the current patch. Also, achievements will not trigger properly because the event hooks are different in this build. No update is perfect
We tested Chained Together v1.7.3-0xdeadcode on three different hardware configurations, running the "Trial of Ascent" (Levels 1–15 with four AI chain partners).
| Hardware Setup | v1.7.2 (Avg FPS) | v1.7.3-0xdeadcode (Avg FPS) | Stutter Frequency | | :--- | :---: | :---: | :--- | | Low-end (GTX 1050, i5-7300HQ) | 34 | 48 | Reduced by 52% | | Mid-range (RTX 2060, Ryzen 5 3600) | 87 | 101 | Nearly eliminated | | High-end (RTX 4070, i7-13700K) | 144 (capped) | 144 (stable) | None | Warning: Multiplayer requires every player to be on
Additionally, RAM usage dropped from an average of 2.1GB to 1.7GB in 4-player online sessions. Network packet size decreased by 12%, meaning smoother cross-region play (e.g., NA to EU lobbies).