Let's look at how the vanilla game expects you to handle presets. This is the baseline, but as you will see, it is not truly portable.
To Export a Vanilla Preset:
To Import on Another PC:
Why this fails: If MyMaid uses a modded hair style from "Mod X," and the new PC doesn't have "Mod X," the game will either crash or load a bald, naked maid with missing textures.
Verdict: Default system = Not portable.
Compress the following into a .zip or .7z archive:
Name it clearly, e.g., MaidName_PortablePreset_v1.0.zip.
Open Sakura.menu in a text editor like Notepad++. You will see lines like:
"FileName" : "GameData\\GothicDress.mod"
Change this to a relative path:
"FileName" : "..\\..\\GameData\\GothicDress.mod" com3d2 preset portable
This makes the preset look one folder up from edit/preset/ into the root GameData folder. This is the secret to true portability.
Open your .preset file with a text editor (Notepad++). Search for extensions: .unity3d, .menu, .texture2d.
Write down every custom mod path you see.
Pro Tip: If you use COM3D2 Mod Manager, right-click the preset and select "Show Dependencies." It will list every missing or existing mod.
The portable concept arose from modders and power users who wanted to share maids on Discord, GitHub, or fan sites without forcing everyone to track down 27 different mods. Let's look at how the vanilla game expects
A COM3D2 Preset Portable typically includes:
True portability is never 100% automatic, but the community standard makes it 90% reproducible.
Create a new folder on your desktop called COM3D2_Maid_Portable. Inside, create three subfolders:
The portability of presets has fundamentally altered the game's social dynamics. It has democratized high-end character design. A novice user can download a portable preset of a complex character—say, a maid styled after a specific anime archetype—and instantly deconstruct how the proportions or shaders were achieved. This acts as an educational tool, teaching layering and parameter interplay without requiring weeks of trial and error. To Import on Another PC:
Conversely, portability raises questions of ownership. In the COM3D2 modding community, there exists an unspoken etiquette: portable presets should include only original work or open-use assets. Distributing a portable preset that contains paid DLC models (e.g., from the "Personality Pack" or "Haramase Simulator") violates both copyright law and community norms. Thus, the portable preset has also fostered a culture of attribution lists, where creators meticulously credit every mod author whose work is bundled. This transforms the preset into a citation, an academic-like respect for digital labor.