While the defaults are serviceable, the PC version of Cyberpunk 2077 benefits heavily from customization.
1. The "Dodge" Problem: The default control for dodging is double-tapping a movement key (e.g., WW). This often triggers accidentally when you are trying to sprint or inch forward in a shootout.
2. Crouch vs. Sprint Toggle: By default, crouching and sprinting require you to hold the key down. For long sections of stealth or exploration, this can be tiring. cyberpunk 2077 keyboard controls
3. Sensitivity & Smoothing: Cyberpunk has a unique "feel" to mouse movement due to smoothing algorithms.
4. Driving Sensitivity: If driving feels too twitchy (tapping 'A' sends you spinning), check your Look Sensitivity in the Vehicle settings. Lowering this can help smooth out steering inputs. While the defaults are serviceable, the PC version
If you want to skip the guesswork, copy this community-approved layout:
| Action | New Keybind | | :--- | :--- | | Crouch (Toggle) | Left Ctrl | | Crouch (Hold) | C | | Dodge | Left Alt | | Grenade | G (or Mouse 4) | | Scan Mode | Tab (Toggle on/off) | | Activate Cyberware (e.g., Berserk) | Mouse 5 | | Radio Control | R (Hold) | | Reload | R (Tap) | | Change Fire Mode (Single/Auto) | B | check keybinds) |
| Action | Key | | :--- | :--- | | Open Quickhack Menu | Tab (press, then hover over enemy) | | Upload Quickhack | Left Mouse Button (after selecting hack) | | Cycle Quickhack (up/down) | Mouse Wheel (while scanning) | | Use Cyberware (e.g., Mantis Blades, Launcher) | Middle Mouse Button (press) | | Activate Sandevistan / Berserk | E (by default, check keybinds) |
1. No Contextual Hold vs. Toggle for Crouch/Sprint
You can choose toggle or hold, but some actions (like aiming down sights while sliding) feel inconsistent. Sometimes you’ll un-crouch when you don’t mean to. It’s minor but noticeable over long sessions.
2. Mini-Game Controls
Breach protocol and the new Phantom Liberty car unlocking mini-game are fine with a mouse, but they clearly expect a controller’s stick movement. Dragging the mouse for timed hex codes feels imprecise. It works, but it’s not elegant.
3. Key Prompts in UI
Even in version 2.0, the UI will occasionally show controller buttons (Press A) instead of keyboard keys (Press Space). Swapping weapons in the inventory while using KBM can also feel like it was designed for a D-pad. Not game-breaking, but immersion-breaking.