Each “day” lasts exactly 12 minutes. You die or trigger the loop at the 12:00 mark.
Key change in final version: You can now manually loop early from the Chronometer menu – useful for farming information without wasting real time.
Act I — Fracture (Setup, ~25%):
Act II — Descent and Revelation (Confrontation, ~50%): Deadlocked in Time -Finished- - Version- Final
Act III — Resolution and Cost (Climax + Denouement, ~25%): Each “day” lasts exactly 12 minutes