Fifa Button Data Setup .ini Today

AddButton [InputTrigger] , [ControllerType] , [PlayerIndex] , [FIFAAction] , [Parameter]

| Component | Meaning | |-----------|---------| | InputTrigger | The physical button (e.g., PC_BUTTON_0 = A/X, PC_POV_0_UP = D-pad up) | | ControllerType | Scheme name (ALTERNATE, CLASSIC, TWO_BUTTON, or custom) | | PlayerIndex | Which local player (1-4) | | FIFAAction | The in-game command (e.g., PASS, SHOOT, KNOCKBALL) | | Parameter | Usually 1 or 4 (modifier for analog/digital) |

One of the most popular edits is reducing the analog stick deadzone for faster dribbling. Look for lines like: AddControlDevice Fallback_Device

Underneath, add or modify: AddAxis PC_AXIS_0 DEADZONE 0.15 (Lower = more sensitive) AddAxis PC_AXIS_1 DEADZONE 0.15 fifa button data setup .ini

Below is a fully optimized template for a DS4 (PlayStation) controller. Copy, save as buttonDataSetup.ini, and adjust for your hardware IDs.

// FIFA/FC Optimized Button Data Setup
// Removes input lag, fixes deadzones, adds manual player lock

AddController "Pro_Controller" AddAlias "Pro_Scheme"

// Left Analog Stick (Precision Dribbling) AddAxis PC_AXIS_0_X , Pro_Scheme , 1 , L_LEFT_ANALOG_X , 1.0 , 0.10 , 0.95 , 1.15 , 1.0 AddAxis PC_AXIS_0_Y , Pro_Scheme , 1 , L_LEFT_ANALOG_Y , 1.0 , 0.10 , 0.95 , 1.15 , 1.0 Here is the most common source of confusion

// Right Analog Stick (Skill Moves) AddAxis PC_AXIS_1_X , Pro_Scheme , 1 , R_RIGHT_ANALOG_X , 1.0 , 0.05 , 0.90 , 1.0 , 1.0 AddAxis PC_AXIS_1_Y , Pro_Scheme , 1 , R_RIGHT_ANALOG_Y , 1.0 , 0.05 , 0.90 , 1.0 , 1.0

// Face Buttons AddButton PC_BUTTON_0 , Pro_Scheme , 1 , PASS , 4 // Cross = A AddButton PC_BUTTON_1 , Pro_Scheme , 1 , SHOOT , 4 // Circle = B AddButton PC_BUTTON_2 , Pro_Scheme , 1 , CROSS , 4 // Square = X AddButton PC_BUTTON_3 , Pro_Scheme , 1 , THROUGH , 4 // Triangle = Y

// Shoulder Buttons AddButton PC_BUTTON_4 , Pro_Scheme , 1 , MODIFIER , 4 // L1 = Player Run AddButton PC_BUTTON_5 , Pro_Scheme , 1 , SPRINT , 4 // R1 = Sprint AddButton PC_BUTTON_6 , Pro_Scheme , 1 , LOFTED_PASS , 4 // L2 = Lob AddButton PC_BUTTON_7 , Pro_Scheme , 1 , SHIELD , 4 // R2 = Jockey PlayStation (DirectInput) Defaults:

// D-Pad (Tactics) AddButton PC_POV_0_UP , Pro_Scheme , 1 , TEAM_MANAGEMENT_UP , 1 AddButton PC_POV_0_DOWN , Pro_Scheme , 1 , TEAM_MANAGEMENT_DOWN , 1 AddButton PC_POV_0_LEFT , Pro_Scheme , 1 , TEAM_MANAGEMENT_LEFT , 1 AddButton PC_POV_0_RIGHT , Pro_Scheme , 1 , TEAM_MANAGEMENT_RIGHT , 1

// End of file

Here is the most common source of confusion. Windows assigns numbers differently than the Frostbite engine expects.

  • PlayStation (DirectInput) Defaults: