Fightcade Lua Hotkey Top [LATEST]
Save this as hotkey_top.lua in your Fightcade emulator folder (e.g., Fightcade/emulator/):
-- Fightcade Lua Hotkey: Top Actions -- Assign F5 to save state, F7 to load statewhile true do if input.read()["F5"] then -- Save state (slot 0) savestate.save(0) console.write("State saved to slot 0") while input.read()["F5"] do emu.frameadvance() end end
if input.read()["F7"] then -- Load state savestate.load(0) console.write("State loaded from slot 0") while input.read()["F7"] do emu.frameadvance() end end emu.frameadvance()
end
Choose a hotkey and an action
Create Lua script using emulator’s API
Install and run the script
Test across platforms and with netplay
Ironically, the top Lua hotkeys are also used to detect cheating. Tournament organizers run this script to check if players have illegal one-button super macros.
Hotkey: F12 – Dumps all custom Lua bindings to a text file.
-- Tournament mode: Detect active macros local function audit_hotkeys() local log = io.open("hotkey_audit.txt", "w") log:write("Active Lua Hotkeys:\n") -- List all registered callbacks for k,v in pairs(debug.getregistry()) do if string.find(k, "macro") then log:write(k .. "\n") end end log:close() print("Audit complete. Check hotkey_audit.txt") end
input.bind_key(88, audit_hotkeys) -- F12
Here's a realistic example: you're running Third Strike. You bind F1 to toggle hitboxes, F2 to save state, F3 to load state, F4 to record a 10-second replay buffer. All without alt-tabbing, all while blocking mixups. fightcade lua hotkey top
A minimal Lua script skeleton for Fightcade might look like:
-- Fightcade Lua: Hotkey Top template local overlay = gui.create_overlay("Hotkey Top", 10, 10, 200, 100) overlay:set_alpha(0.8) overlay:show()function on_hotkey(key) if key == "F1" then memory.write_u8(0x2C4A, 1) -- toggle hitbox flag (example) overlay:set_text("Hitboxes ON") elseif key == "F2" then savestate.save(1) overlay:set_text("State saved") end end
bind_hotkey("F1", on_hotkey) bind_hotkey("F2", on_hotkey)
If your "Fightcade Lua hotkey top" setup fails, check these three things:
Debug snippet: Add this line to your script: Save this as hotkey_top
print("Hotkey script loaded at " .. os.date())
If you don’t see that in the Flycast console, the script isn’t loaded.
Purpose: Practice punishing a blocked super or DP. The AI will perform a reversal on the first possible frame.
How it works: When you press your hotkey (e.g., F1), the script holds Up (to jump) and then immediately presses your chosen special move on the exact landing frame.
-- Top Lua Hotkey: 1-Frame Reversal (Flycast) -- Bind to F1: Automatically does DP after blocking. local reversal_key = 59 -- Scancode for F1local function on_input() if input.get_keys().keyboard[reversal_key] then -- Simulate forward, down, downforward + Punch input.set_macro( "hold", "Right" , "delay", 1 , "hold", "Down" , "delay", 1 , "release", "Right" , "delay", 1 , "press", "Punch" , "delay", 1 , "release", "Down" , "release", "Punch" ) end end
input.add_callback(on_input)
Why it's top tier: It removes human reaction time. You can test if your frame trap is truly safe.