Fightcade Lua Hotkey Top [LATEST]

Save this as hotkey_top.lua in your Fightcade emulator folder (e.g., Fightcade/emulator/):

-- Fightcade Lua Hotkey: Top Actions
-- Assign F5 to save state, F7 to load state

while true do if input.read()["F5"] then -- Save state (slot 0) savestate.save(0) console.write("State saved to slot 0") while input.read()["F5"] do emu.frameadvance() end end

if input.read()["F7"] then
    -- Load state
    savestate.load(0)
    console.write("State loaded from slot 0")
    while input.read()["F7"] do emu.frameadvance() end
end
emu.frameadvance()

end


  • Alternatively, use the emulator’s "Run Lua script" option if available.
  • Choose a hotkey and an action

  • Create Lua script using emulator’s API

  • Install and run the script

  • Test across platforms and with netplay


  • Ironically, the top Lua hotkeys are also used to detect cheating. Tournament organizers run this script to check if players have illegal one-button super macros.

    Hotkey: F12 – Dumps all custom Lua bindings to a text file.

    -- Tournament mode: Detect active macros
    local function audit_hotkeys()
        local log = io.open("hotkey_audit.txt", "w")
        log:write("Active Lua Hotkeys:\n")
        -- List all registered callbacks
        for k,v in pairs(debug.getregistry()) do
            if string.find(k, "macro") then
                log:write(k .. "\n")
            end
        end
        log:close()
        print("Audit complete. Check hotkey_audit.txt")
    end
    

    input.bind_key(88, audit_hotkeys) -- F12


    Here's a realistic example: you're running Third Strike. You bind F1 to toggle hitboxes, F2 to save state, F3 to load state, F4 to record a 10-second replay buffer. All without alt-tabbing, all while blocking mixups. fightcade lua hotkey top

    A minimal Lua script skeleton for Fightcade might look like:

    -- Fightcade Lua: Hotkey Top template
    local overlay = gui.create_overlay("Hotkey Top", 10, 10, 200, 100)
    overlay:set_alpha(0.8)
    overlay:show()
    

    function on_hotkey(key) if key == "F1" then memory.write_u8(0x2C4A, 1) -- toggle hitbox flag (example) overlay:set_text("Hitboxes ON") elseif key == "F2" then savestate.save(1) overlay:set_text("State saved") end end

    bind_hotkey("F1", on_hotkey) bind_hotkey("F2", on_hotkey)

    If your "Fightcade Lua hotkey top" setup fails, check these three things:

    Debug snippet: Add this line to your script: Save this as hotkey_top

    print("Hotkey script loaded at " .. os.date())
    

    If you don’t see that in the Flycast console, the script isn’t loaded.


    Purpose: Practice punishing a blocked super or DP. The AI will perform a reversal on the first possible frame.

    How it works: When you press your hotkey (e.g., F1), the script holds Up (to jump) and then immediately presses your chosen special move on the exact landing frame.

    -- Top Lua Hotkey: 1-Frame Reversal (Flycast)
    -- Bind to F1: Automatically does DP after blocking.
    local reversal_key = 59 -- Scancode for F1
    

    local function on_input() if input.get_keys().keyboard[reversal_key] then -- Simulate forward, down, downforward + Punch input.set_macro( "hold", "Right" , "delay", 1 , "hold", "Down" , "delay", 1 , "release", "Right" , "delay", 1 , "press", "Punch" , "delay", 1 , "release", "Down" , "release", "Punch" ) end end

    input.add_callback(on_input)

    Why it's top tier: It removes human reaction time. You can test if your frame trap is truly safe.


    Scroll to Top