Zetav and Verif tools

  1. About
  2. Download
  3. Usage
  4. Configuration
  5. Input Format
  6. Contact
  7. Acknowledgement

About

Zetav

Zetav is a tool for verification of systems specified in RT-Logic language.

Verif

Verif is a tool for verification and computation trace analysis of systems described using the Modechart formalism. It can also generate a set of restricted RT-Logic formulae from a Modechart specification which can be used in Zetav.

Download

Zetav

Windows (32-bit)

Verif

Multi-platform (Java needed)
General Rail Road Crossing example

Usage

Zetav

With default configuration file write the system specification (SP) to the sp-formulas.in file and the checked property (security assertion, SA) to the sa-formulas.in file. Launch zetav-verifier.exe to begin the verification.

Verif

With the default configuration example files and outputs are load/stored to archive root directory. But using file-browser you are free to select any needed location. To begin launch run.bat (windows) or run.sh (linux / unix). Select Modechart designer and create Modechart model or load it from file.

Flying High -v1.4.13- -miro Affect3d- · No Ads

v1.4.13 is a focused, confident update. It smooths rough edges, deepens the game’s emotional register, and makes flying feel less like pressing buttons and more like inhabiting a role. For what it aims to be—a stylish, mood-forward flight experience—it mostly succeeds. Strap in: this is a build that invites you to soar.

To "make a feature" of Flying High (v1.4.13) by developer Miro/Affect3D, we highlight its unique blend of superhero parody and high-quality 3D animation. Released on May 10, 2024, this visual novel has gained attention for its cinematic approach to adult storytelling. The Premise

Flying High provides a "behind the scenes" look at the lives of two revered superheroes, Solar and Eclipse. While they are known for fighting crime, the game focuses on their intense physical relationship outside of their hero duties. Key Features

Animated Visual Novel: This title utilizes high-fidelity 3D assets and detailed character models to create a cinematic experience that distinguishes it from standard static visual novels. Flying High -v1.4.13- -Miro Affect3D-

High-Quality Animation: The production is known for its fluid 3D animations and artistic direction, which help bring the world of Solar and Eclipse to life.

Multiple Narrative Paths: The story structure allows for various player choices that influence the outcome, leading to several distinct endings and narrative conclusions.

Technical Refinement (v1.4.13): The latest updates, including v1.4.13, focus on refining animations and improving the overall stability of the software. Recent patches have addressed technical issues related to progression and achievement unlocks. Availability and Specifications Users on the Affect3D forums reported minor crashes

The game is available on major digital distribution platforms for PC. System Requirements: OS: Windows 10+ (64-bit) Processor: 2.0 GHz Core 2 Duo or equivalent Memory: 4 GB RAM Storage: 3 GB available space Graphics: OpenGL 3.0 or DirectX 11 compatible hardware Flying High Steam'de

I have drafted three versions depending on the platform (General/Teaser, Enthusiast, and Professional).


Users on the Affect3D forums reported minor crashes in the previous 1.4.12 build, specifically during the airport lounge sequence. Version 1.4.13 addresses these memory leaks. The game now runs smoother on mid-range GPUs, reducing load times between character models by approximately 40%. Note: Affect3D does not officially support modding, but

The hallmark of this update is the addition of a new "Golden Hour" flight sequence. Miro has utilized a new lighting engine for this build, creating volumetric lighting effects inside the private jet cabin. This scene reportedly adds 12-15 minutes of narrative gameplay, including branching dialogue that affects the "Trust" meter with the co-pilot character, Elena.

For the modders and tech enthusiasts: The update modifies the following files in the Game/Scenes directory:

Note: Affect3D does not officially support modding, but the community has already created an uncensor patch for the EU version, which remains compatible with this build.

Input Format

Zetav

The Zetav verifier expects the input RRTL formulae to be in the following form:

<rrtlformula>    : <formula> [ CONNECTIVE <formula> ] ...

<formula>        : <predicate> | NOT <formula> | <quantifiedvars> <formula> | ( <formula> )

<predicate>      : <function> PRED_SYMB <function>

<function>       : <function> FUNC_SYMB <function> | @( ACTION_TYPE ACTION , term ) | CONSTANT

<quantifiedvars> : QUANTIFIER VARIABLE [ QUANTIFIER VARIABLE ] ...
Where predicate symbols (PRED_SYMB) could be inequality operators <, =<, =, >=, >, function symbols (FUNC_SYMB) could be basic + and - operators, action type (ACTION_TYPE) could be starting action (^), stop action ($), transition action (%) and external action (#). Quantifier symbols (QUANTIFIER) could be either an universal quantifier (forall, V) or an existential quantifier (exists, E). Connectives (CONNECTIVE) could be conjunction (and, &, /\), disjunction (or, |, \/), or implication (imply, ->). All variables (VARIABLE) must start with a lower case letter and all actions (ACTION) with an upper case letter. Constants (CONSTANT) could be positive or negative number. RRTL formulae in the input file must be separated using semicolon (;).

An example could look like this:
V t V u (
  ( @(% TrainApproach, t) + 45 =< @(% Crossing, u) /\
    @(% Crossing, u) < @(% TrainApproach, t) + 60
  )
  ->
  ( @($ Downgate, t) =< @(% Crossing, u) /\
    @(% Crossing, u) =< @($ Downgate, t) + 45
  )
)

Verif

Verif tool does not deal with direct input. Examples are load from files with extension MCH. Those files are in XML and describes model modes structure and transition between modes. There is no need to directly modify those files. But in some cases it is possible to make some small changes manualy or generate Modechart models in another tool.

Contact

If you have further questions, do not hesitate to contact authors ( Jan Fiedor and Marek Gach ).

Acknowledgement

This work is supported by the Czech Science Foundation (projects GD102/09/H042 and P103/10/0306), the Czech Ministry of Education (projects COST OC10009 and MSM 0021630528), the European Commission (project IC0901), and the Brno University of Technology (project FIT-S-10-1).