The plot is where Geki Dokei truly shines in its surrealism. The game takes place in Jikuu no Naka (The Inside of the Clock), a dimension created by a dying supercomputer called Chronos-β. This computer is obsessed with the concept of female fitness and endurance. All of reality has been quantized into "Kaupaa Points" (KP).
The protagonist, a nameless personal trainer (you choose gender, but it barely matters), is abducted from a Tokyo gym in 1998 and thrown into the Colosseum of Tick-Tocks. Here, 100 billion female warriors (the Onna Senshi) fight not to the death, but to “mutual exhaustion.”
The goal is simple: Reduce your opponent’s KP to zero. But here’s the catch—KP doesn’t represent health. It represents willpower filtered through physical tension. As warriors grapple, they yell out numbers: Geki Dokei-- 100 Oku Kaupaa no Onna Senshi Tachi
“Tachihai KP 80,000 desu!” (Standing clinch: 80,000 KP!)
The higher the number, the closer they are to a "critical release"—a victory condition that is never explicitly described but implied through the game’s tagline: “Tens of billions of seconds pass before the chime breaks.” The plot is where Geki Dokei truly shines
First, let’s decode the title. "Geki Dokei" is a compound of Geki (激, meaning intense, fierce, or dramatic) and Dokei (時計, meaning clock). The subtitle, "100 Oku Kaupaa no Onna Senshi Tachi", translates to "The 10 Billion Cowper’s Female Warriors." The term "Kaupaa" (カウパー) is a deliberate misspelling/mangling of Cowper, referring to the Cowper’s gland—a part of male reproductive anatomy.
Yes. You read that correctly. This is a story about female warriors measured in units of a male gland. “Tachihai KP 80,000 desu
Released in 1998 exclusively in Japan for the Sega Saturn (with a limited “Complete Box” edition for the PlayStation), Geki Dokei was the brainchild of avant-garde game designer Tetsuo “Karma” Shinohara, previously known for the disturbing visual novel Moryo no Hako. Shinohara described the project as: “A erotic sports wrestling RPG set inside a biological clock where the concept of ‘pain’ has been replaced by the metric system of arousal.”
| Character | Role | Distinct Trait | Narrative Arc | |-----------|------|----------------|---------------| | Mika Hoshino | Protagonist, Sentinel‑01 | “Heart of the Clock” – can sense temporal fluctuations | From reluctant recruit to leader who redefines the Clock’s purpose | | Dr. Ayame Kurogane | Chrono‑Kaupa’s chief scientist | Visionary with a hidden past in the “Time‑Cult” | Balances scientific curiosity with moral responsibility | | Lila “Sable” Ortiz | Veteran Sentinel‑12, ex‑mercenary | Cybernetic arm that records heartbeat data | Struggles with trauma from past wars, learns to trust comrades | | Ariane LeClair | Diplomat from the EU‑Union | Fluent in five languages, diplomatic tactician | Navigates political intrigue, becomes the bridge between factions | | Yui “Chrona” Nakamura | Young prodigy, Sentinel‑07 | Ability to “pause” her own heartbeat for short bursts | Represents the next generation, grapples with the weight of destiny |
Visually, "Geki Dokei-- 100 Oku Kaupaa no Onna Senshi Tachi" is striking. Developed by a defunct studio known only as Team Hagane, the art style combines 16-bit pixel art with VHS tracking artifacts. The screen constantly features static lines and a "time flutter" effect, making it look like you are watching a lost broadcast from 1987.
The character designs are hyper-detailed. Each female warrior wears armor that resembles the internal gears of a Swiss watch. Their weapons are "Second Hands" (giant clock hands wielded as spears or greatswords). The color palette is dominated by brass, rust, and neon pink.