Forget health bars. This is a last-monster-standing brawl:
This report analyzes the core code systems required for a multiplayer kaiju battle royale featuring Godzilla and other daikaiju. Key areas: real-time combat, destructible environments, ability cooldowns, and last-kaiju-standing logic. No original game code is reproduced without permission; instead, we document reusable patterns and common implementations.
When a player presses an attack button, the character enters the WINDUP phase, then ACTIVE (hitbox enabled), then RECOVERY.
Unlock All Monsters (Instant)
Unlock All Cities/Arenas
Infinite Health (P1)
Infinite Energy (P1)
class Kaiju:
def __init__(self):
self.mass = 1000 # Heavier = harder to stop
self.velocity_x = 0
self.velocity_y = 0
self.acceleration = 0.5
self.friction = 0.1
self.max_speed = 5
def update_movement(self, input_x, input_y):
# Apply Acceleration
self.velocity_x += input_x * self.acceleration
self.velocity_y += input_y * self.acceleration
# Apply Friction (Resistance)
if input_x == 0:
# Slower friction for heavier characters simulates "sliding stop"
if abs(self.velocity_x) > 0.1:
self.velocity_x *= (1.0 - self.friction)
else:
self.velocity_x = 0
# Clamp Speed
self.velocity_x = clamp(self.velocity_x, -self.max_speed, self.max_speed)
# Update Position
self.x += self.velocity_x
self.y += self.velocity_y
