If you’re curious about the core idea behind drMolly’s work, here’s a tiny, self‑contained sketch you can paste into the p5.js web editor and run instantly.
// Golden Mean Spiral – a simplified version of drMolly's v04
let phi = (1 + Math.sqrt(5)) / 2; // the golden ratio
let angle = 0;
let radius = 5;
let scaleFactor = 1 / phi; // each step shrinks by φ
function setup()
createCanvas(600, 600);
angleMode(RADIANS);
background(30);
translate(width / 2, height / 2);
noFill();
stroke(255, 200);
function draw()
translate(width / 2, height / 2); // keep centre fixed
// Draw a short line segment each frame
let x1 = radius * cos(angle);
let y1 = radius * sin(angle);
let x2 = (radius * scaleFactor) * cos(angle + TWO_PI / phi);
let y2 = (radius * scaleFactor) * sin(angle + TWO_PI / phi);
line(x1, y1, x2, y2);
// Prepare for next iteration
radius *= scaleFactor;
angle += TWO_PI / phi; // rotate by the golden angle (~137.5°)
// Stop when the spiral becomes too small
if (radius < 0.5) noLoop();
What it shows
By [Your Name] | Reading time: 4 minutes golden mean v04 by drmolly link
If you’ve been searching for a system that elegantly bridges the gap between rigid structure and freeform chaos, you’ve likely stumbled across drmolly’s Golden Mean v04.
For the uninitiated, Golden Mean v04 is [brief description—e.g., a rules-light TTRPG framework, a narrative design tool, or a GM’s aid for balanced encounters]. Version 04 represents a significant maturation from earlier drafts, stripping away bloat while sharpening the core “balance” mechanic. If you’re curious about the core idea behind
Below, I’ve broken down the three most useful takeaways from the current version, plus a direct link so you can read the full text yourself.
You can find the official Golden Mean v04 by drmolly here:
➡️ [INSERT YOUR LINK HERE] ⬅️ What it shows
(Bookmark this—v04 is currently the most stable and widely-played iteration.)