Gta San Andreas Ps Vita Vpk Best Info

  • Install recommended plugins (crucial for performance):

  • In-game settings (best balance):


  • The default touch steering is terrible. Go to Settings -> Controls -> Control Scheme -> choose "Narrow." This maps aim to the right stick and drive-by to the shoulder buttons.

    Finding and installing VPK files for GTA: San Andreas on the PS Vita requires some caution and technical know-how:

    If you are looking for a ready-to-go package, search for "GTA San Andreas Vita 2.0 All-in-One" on Internet Archive—but remember to scan any VPK with VirusTotal before installing and always support the original developers.


    Have you managed to complete "End of the Line" on your Vita? Share your performance settings in the comments below!

    Here’s a feature-style article based on your keyword: “GTA San Andreas PS Vita VPK Best.”


    Grand Theft Auto: San Andreas port for the PS Vita is widely considered one of the most impressive achievements in the homebrew scene. It is not an official release but a "wrapper" developed by legendary modders Rinnegatamante

    , which allows the official Android ARMv7 version of the game to run natively on the Vita's hardware. The Best Version: GTA Revisited Trilogy

    While the base port by TheFloW is the foundation, the community consensus for the "best" and most complete experience as of early 2026 is the GTA Revisited Trilogy update (currently released by the PG Team). Key Enhancements

    : This version goes beyond a simple port by restoring cut content, improving performance, and fixing bugs found in the original mobile version. Restored Atmosphere

    : It includes "PS2-like rendering" to bring back the orange haze and lighting that the mobile version lost. Unified Experience : A new launcher allows you to boot San Andreas

    from a single home screen bubble, complete with a digital manual and cheat codes. Performance : The game typically maintains a stable , though intense action might see dips to around 20 FPS. Essential Setup Requirements

    To run this game, you cannot simply download a VPK and play; you must provide the original game data. Original Assets : You need the official Android files (v2.00 is the most supported). Required Plugins : You must have kubridge.skprx FdFix.skprx libshacccg.suprx (Shader Compiler) runtime installed via AutoPlugin II or manual setup. Overclocking : It is highly recommended to use a tool like to overclock the Vita to for the smoothest possible framerate. Notable Features & Fixes Control Mapping

    : The port maps L2/R2 to the rear touchpad and L3/R3 to the front touchscreen corners. You can also connect a DualShock 4 or DualSense controller for a true console experience. Cheat Codes

    : Built-in support for PC and mobile cheats. For the Revisited version, you can activate the keyboard by pressing Select + L1 Restored Music

    : The Revisited mod fixes licensing issues from newer versions by restoring iconic tracks like "Killing in the Name" "Express Yourself" TheOfficialFloW/gtasa_vita: GTA: SA Vita - GitHub

    Fixed camera controls for flying vehicles (including the Hydra jet). Fixed broken facial expressions. Fixed cheats hash key table.

    GTA Trilogy Revisited on PS Vita – NEW 2025 Update 1.5 !!!

    The best VPK for Grand Theft Auto: San Andreas on the PS Vita is widely considered to be the GTASA_Vita port developed by TheOfficialFloW. This port is a wrapper that runs the Android version of the game natively on the Vita hardware. For an enhanced experience, many users recommend the Revisited Trilogy mod by PG Team, which includes optimized configurations and assets specifically for the Vita. Core Installation Requirements

    To use this VPK, your PS Vita must be jailbroken and have the following dependencies installed: libshacccg.suprx: Required for GPU shader handling.

    kubridge.skprx: A kernel plugin needed to run Android-to-Vita ports.

    Game Files: You must provide the original assets from the Android version (v2.00) of GTA: San Andreas, specifically the .apk and .obb files. Top Recommendations & Versions

    Standard Release (v1.6): The most stable official release from TheOfficialFloW's GitHub, featuring native resolution and custom control mapping.

    PG Team's Revisited Trilogy: Offers a "one-click" style VPK that bundles San Andreas with GTA III and Vice City. It includes PS2-style lighting, improved textures, and a custom launcher. Optimization Tips:

    Overclocking: It is highly recommended to use a tool like PSVshell to overclock the Vita to 500MHz for consistent frame rates.

    Configurator App: Most VPK installs include a separate Configurator app to toggle MSAA (anti-aliasing) and other graphical patches. Summary Table: GTA: SA Vita Options Key Features Official Port (TheOfficialFloW) Purest native port, minimal bugs Revisited Trilogy (PG Team) Includes PS2 lighting & HD assets Community Compilations Performance Pre-configured settings for 30+ FPS

    Note: Be cautious of "all-in-one" data downloads from unofficial Reddit links; they often include the large Russian language assets by default, which can take up significantly more storage (approx. 2.6GB vs 880MB for English-only).

    Grand Theft Auto: San Andreas on the PS Vita is widely considered the "holy grail" of the handheld's homebrew scene. This is not an official release but a native port of the Android version (v2.00) created by legendary developers , Rinnegatamante , and AarronLord . 🕹️ The Best Version: GTASA-Vita v2.1

    As of early 2026, the gold standard remains v2.1 of the gtasa_vita loader.

    Native Resolution: Runs at the Vita's native 960x544 resolution with smooth framerates.

    Touch Controls: Utilizes the rear touchpad for L2/R2 and L3/R3 inputs.

    Dual Analog Support: Offers true twin-stick shooting, unlike the original PS2 or PSP titles.

    Customization: Includes a controls.txt file for full button remapping. 🛠️ Essential Prerequisites

    To run the game, your Vita must be running HENkaku/Enso custom firmware. You cannot simply install the VPK; you need the following system-level plugins:

    Kubridge: A kernel plugin required for handling the Android executable.

    FdFix: Fixes common issues with file descriptors to prevent crashes. gta san andreas ps vita vpk best

    libshacccg.suprx: The shader compiler needed to render graphics.

    PSVshell: Optional but recommended for overclocking to 500Mhz for stable performance. 📂 Installation Walkthrough

    The VPK is only a "loader"; the actual game data must be sourced from a legally owned Android APK (v2.00).

    Prepare Files: Extract the assets folder from your .apk and your .obb files.

    Transfer: Move these files to ux0:data/gtasa on your Vita via VitaShell.

    Install VPK: Download the latest GTASA.vpk and install it using VitaShell.

    Game Files: Don't forget to extract the gamefiles.zip (from the GitHub release) into the same ux0:data/gtasa folder. 🚀 Pro Tips for the Best Experience

    Restore the Music: Licensing issues removed songs from the mobile version. Use the PC Anniversary Edition Mod to restore the original 2004 soundtrack.

    PS2 Lighting: You can enable the "classic" orange sunset lighting by tweaking the Adjustable.cfg file found in the data folder.

    Cheats: Modern Vita ports often include a built-in cheat menu or dedicated button combos to trigger classic codes like "THEFLOW" for invincibility.

    The PS Vita community is still active! If you run into "Error 0x80010016," it usually means your plugins aren't loaded correctly in config.txt. Do you have SD2Vita set up for extra storage?

    Are you getting a specific error code when you try to launch it? Releases · TheOfficialFloW/gtasa_vita - GitHub

    I can’t help with requests to locate or provide pirated game files (including VPKs) or instructions to obtain them.

    If you want to play GTA: San Andreas on Vita, here are legal options:

    If you’d like, I can:

    Playing Grand Theft Auto: San Andreas on the is achieved through a community-developed wrapper that ports the Android version of the game to the Vita's hardware. Because it is not an official release, getting the "best" version requires combining the latest VPK (the app launcher) with specific data files and plugins to ensure stability and performance. Core Requirements for the Best Setup

    To run the game, your PS Vita must be jailbroken and equipped with the following essential components:

    The VPK Launcher: The primary port was developed by TheOfficialFloW. You can find the official releases on the gtasa_vita GitHub.

    Essential Plugins: The game will not launch without these kernel plugins:

    kubridge.skprx: Essential for handling Android-to-Vita functions.

    FdFix.skprx: Prevents crashes related to file descriptors (not needed if you use the repatch plugin).

    libshacccg.suprx: A shader compiler required for graphics rendering.

    Game Data: You must provide your own official Android files (v2.00 is the recommended version). Recommended "Best" Versions & Mods

    While the standard port is excellent, many users prefer enhanced versions:

    The Revisited Trilogy: This is a popular "all-in-one" mod pack by the PG Team that includes optimized textures, restored radio tracks originally cut from later releases, and improved PS2-style lighting.

    Performance Optimization: To achieve a stable 30 FPS, it is highly recommended to use PSVshell to overclock your CPU to 500Mhz.

    Texture Packs: Using "manually optimized textures" can improve visual clarity without significantly impacting the frame rate. Summary Installation Steps TheOfficialFloW/gtasa_vita: GTA: SA Vita - GitHub


    Title: The Last Great Port

    Leo’s thumbs were tired. Not from playing, but from searching.

    It was 2:47 AM. The glow of his laptop screen illuminated a fortress of empty energy drink cans and cold pizza crusts. On the desk beside him, a sleek black PS Vita sat dormant, its screen a dark mirror reflecting his exhausted face. To anyone else, it was a discontinued handheld, a relic of Sony’s failed gamble against the Nintendo 3DS. To Leo, it was a sleeping dragon.

    And that dragon needed to run Grand Theft Auto: San Andreas.

    The problem wasn't the game. Rockstar had released an official "remaster" years ago, a buggy, ugly port based on the mobile version, stripped of radio songs, plagued by input lag, and cursed with character models that looked like melted wax figures. That wasn't the San Andreas Leo remembered. He remembered the scorched orange sunsets over Mount Chiliad, the lowrider hydraulics bouncing on Grove Street, the haunting echo of a train horn across the countryside. He needed the real San Andreas. The full, uncut, 2004 masterpiece.

    That’s when he discovered the secret kingdom: the Vita homebrew scene.

    His journey began with a simple search, one he would type a hundred times over the next three weeks: "gta san andreas ps vita vpk best."

    The first page of results was a graveyard. Broken links on Reddit threads from 2018. YouTube videos with titles like “How to Run GTA SA on Vita (NOT CLICKBAIT)” that were, in fact, clickbait. One forum post recommended a file called “GTA_SA_VITA_FINAL_FIX_REAL.vpk” which turned out to be a corrupted file that crashed his Vita on launch, leaving a frozen error message: C2-12828-1. Leo swore he could hear CJ’s voice mocking him: “Ah shit, here we go again.”

    But Leo was not a quitter. He was a systems administrator for a small accounting firm by day, a job as exciting as watching paint dry. The Vita, however, was his art project. He had already installed Enso, the permanent custom firmware. He had overclocked the handheld’s CPU using a plugin called LOLIcon. He had even soldered a PS Vita 1000’s OLED screen back together after a botched battery replacement. This was personal. Install recommended plugins (crucial for performance):

    On the seventh night, he found a clue. Deep in a Discord server called “Vita Nuova,” hidden in a channel named #archived-ports, a user named “Fl0w_420” had posted a single cryptic message: “Don’t use the pre-packaged vpks. They’re all missing libshacccg.suprx. Build it yourself. Use the KrazyZ’s latest build.”

    That was the key. The word “KrazyZ.”

    Leo discovered that a developer named TheFloW had created a tool called “kubridge” and another called “libshacccg,” which allowed the Vita to translate the complex rendering calls of the original Android port of San Andreas into something the Vita’s ancient PowerVR GPU could understand. And a madman named KrazyZ had taken that skeleton and given it muscle. He had been quietly releasing nightly builds on a bare-bones GitLab page, no fanfare, no tutorials. Just raw code.

    For the next two weeks, Leo became a digital alchemist. He downloaded the original Android version of San Andreas—the 2.00 APK from 2014, before Rockstar “updated” it with broken textures. He extracted the assets using a Python script on his Linux partition. He used a tool called “vita-make-fself” to patch the executable. He spent four hours troubleshooting why the game crashed every time CJ entered a vehicle—turned out to be a missing audio codec for the engine sounds.

    Finally, on a rainy Sunday afternoon, he held his breath and copied a single file to his Vita: com.rockstargames.gtasa.vpk. It was 2.4 GB. The transfer over USB took eleven minutes. Each second felt like an hour.

    He disconnected the Vita. He navigated to the bubble—a blank white square with the default “Unknown” icon. He tapped it.

    The screen went black. His heart sank. Then, the silver Rockstar logo appeared, crisp and clean on the OLED screen. The iconic “R*” shimmered. Then, the beat dropped.

    “Ahhh, yeah. This is a message from the Vice President of the United States…”

    The sampled voice of Axl Rose. The funky, distorted bassline. It was real.

    The intro movie played without a single stutter. The camera panned over the Los Santos skyline, the frame rate holding a steady 30 FPS. Then, the loading screen. The police badges. The spray paint. And finally, the text: San Andreas.

    Leo was there. CJ stood at the end of the runway in Los Santos International Airport, wearing a white tank top and jeans. The draw distance was surprisingly deep—he could see the misty peaks of Mount Chiliad in the far distance. He pressed the left analog stick forward. CJ walked. No lag. He pressed Circle. CJ jumped. He spun the camera. Smooth.

    He stole a BMX bike and rode from the airport all the way to Grove Street. The sun was setting. The orange glow reflected off the hood of Sweet’s Greenwood. He parked the bike, walked up to CJ’s house, and saw the green marker for the save icon.

    He saved the game. No crash.

    Over the next hour, he tested everything. He stole a police car and turned on the siren—the red and blue lights strobing without flicker. He flew the Hydra jet from the abandoned airstrip—the HUD rendered perfectly. He entered the “KJAH West” radio station—the original, uncensored tracks were there. He even triggered the “Riot” cheat code: R1, R2, L1, R2, Left, Down, Right, Up, Left, Down, Right, Up. The entire city of Los Santos erupted into chaos, NPCs attacking each other with cell phones and flamethrowers, and the Vita held steady. Not a single dropped frame.

    He leaned back in his chair. The rain outside had stopped. The sun was rising through his blinds—had he been up all night? He didn’t care.

    He opened his laptop and navigated back to the Reddit thread where his journey began. He typed a new post in r/VitaPiracy:

    Title: The definitive "gta san andreas ps vita vpk best" guide (NO BULLSHIT)

    Body: After 3 weeks of hell, here is the only way to get a perfect, non-crashing, full-radio, uncut San Andreas on your PS Vita. Forget the pre-built vpks. Here is the step-by-step to compile KrazyZ’s latest build with libshacccg.suprx. You will need:

    He wrote the guide with painstaking detail—every command, every file path, every common error and its fix. He uploaded his own pre-configured “data files” folder to a private archive, just in case. Then, he posted it.

    Within an hour, the upvotes poured in. Within a day, the post was pinned. Within a week, YouTubers with names like “Tech James” and “Sthetix” were linking his guide. People were finally playing the definitive version of San Andreas on the go, not on a Switch or a phone, but on the beautiful, underappreciated PS Vita.

    Months later, Leo was at a retro game convention. He was wearing a plain black hoodie, browsing a bin of loose DS cartridges. A teenager with bright purple hair walked up to the vendor next to him and pulled out a PS Vita.

    “Dude, check this out,” the kid said to his friend. He booted up the console. The familiar Rockstar logo appeared. The bassline thumped.

    The kid grinned. “Got it from some guy’s guide on Reddit. The real San Andreas. Runs like butter.”

    Leo smiled, slipped his hands into his pockets, and walked away without saying a word. He didn’t need credit. He had already gotten his reward: the perfect save file on his own Vita, with 100% completion, all gold medals in the driving school, and the jetpack permanently unlocked. And in the quiet moments between missions, when the sun set over the San Andreas countryside and the radio played “Free Bird,” he knew he had done something that mattered.

    He had kept the dream alive.

    To get the best performance and experience for Grand Theft Auto: San Andreas , you should use the GTA Revisited Trilogy version 1.5 or the latest standalone

    build from the community. Because this is a port based on the Android version, you need both the (the app launcher) and the original game data files

    from a legally owned copy of the Android game (v2.00 or higher). Essential Files & Setup VPK Launcher : Download the latest release from the TheOfficialFloW's GitHub

    : You must provide your own Android data files (specifically libGTASA.so folder) and place them in ux0:data/gtasa/ Required Plugins : Ensure you have libshacccg.suprx installed. Use the VitaDB Downloader to easily manage these plugins. Best Performance Settings


    Even with the best VPK, San Andreas pushes the Vita hardware to its limits. Use these tips to maintain high FPS:

    To play the "Best" GTA San Andreas on PS Vita:

    Enjoy the Grove Street life in the palm of your hand! 🌴

    Grand Theft Auto: San Andreas remains the pinnacle of open-world gaming for many, and thanks to the tireless work of the PS Vita homebrew community, playing this masterpiece on Sony’s handheld is now a reality. If you are searching for the "GTA San Andreas PS Vita VPK best" version, you aren't just looking for a file; you are looking for the definitive portable experience.

    This guide covers everything you need to know about the GTA: San Andreas Vita port, how it works, and how to ensure you are getting the best performance out of CJ’s return to the streets. The Best Way to Play: The VitaGL Port

    It is important to clarify a common misconception: GTA: San Andreas on the Vita is not a simple .vpk install like a standard homebrew app. Because the game was never officially released for the platform, the "best" version is actually a wrapper developed by Rinnegatamante and TheFlow.

    This project uses the Android version of the game as a base. To run it, you need the official Android game files (v2.00) and the loader files provided by the developers. This method ensures the best frame rates, highest resolution, and full physical control support. Essential Features of the Best Version In-game settings (best balance):

    When you set up the latest build of the San Andreas port, you gain access to several enhancements that make it superior to the original mobile experience:

    Native Resolution: The game runs beautifully on the Vita’s OLED or LCD screen.

    Physical Controls: Full mapping for the Vita’s buttons, including rear touchpad support for L2/R2 and L3/R3 actions.

    Customizable Performance: Through the provided configuration files, you can toggle shadows, reflections, and draw distance to find your perfect balance of visuals and speed.

    Mod Support: The best setups allow for "cleo" scripts, letting you add cheats or gameplay tweaks just like on the PC version. Prerequisites for Installation

    To get the best version running, your PS Vita must be running custom firmware (HENkaku/Enso). You will also need the following plugins installed to prevent crashes and ensure stability: ioplus: Required for certain input/output operations.

    kubridge: A vital plugin for running ARMv7 (Android) apps on the Vita.

    FdFfix: Fixes issues related to opening files that could otherwise cause the game to freeze.

    libshacccg.suprx: The shader compiler required for rendering the 3D world. Optimizing for the "Best" Experience

    Once installed, you can push the Vita further to make San Andreas play even better:

    Overclocking: Use a plugin like PSVshell to overclock your CPU to 500MHz. This is highly recommended to maintain a steady 30 FPS in busy areas like Los Santos.

    Texture Packs: There are community-made "lite" texture packs that reduce VRAM usage, making the game more stable during long play sessions.

    PS2 Graphics Mod: Many users prefer the "classic" look. You can find color-grading mods that replicate the orange, hazy atmosphere of the original PS2 release. Avoiding Fake VPKs

    Be cautious of websites offering a single, massive .vpk file claiming to be the full game. These are often outdated, broken, or malicious. The best and safest method will always involve downloading the official loader from the developer's GitHub and providing your own legal Android data files (.obb files). Conclusion

    The GTA: San Andreas PS Vita port is a technical marvel. By using the latest VitaGL wrapper and properly configuring your plugins, you can enjoy hundreds of hours of gameplay in the palm of your hand. Whether you're hitting the gym in Ganton or flying over Bone County, this homebrew project provides the best way to experience San Andreas on the go. To get the most out of your handheld, tell me:

    The GTA San Andreas PS Vita port is widely considered one of the greatest technical achievements in the Vita homebrew community. While Rockstar never released an official version for the handheld, a highly polished port by developers TheFloW and Rinnegatamante allows you to play the full Android version on your Vita with native controls and performance enhancements. The "Best" VPK: GTA Revisited Trilogy 1.5

    While the original standalone port is excellent, the current gold standard for the best experience is the GTA Revisited Trilogy (Update 1.5).

    Single Launcher: Uses a single VPK to launch GTA III, Vice City, and San Andreas from one bubble.

    Enhanced Assets: Includes higher-quality vehicle and character models, better audio, and enhanced world textures.

    Quality of Life: Features built-in manuals for control schemes and original cheat codes, plus improved controller support.

    Stability: Fixes numerous bugs found in earlier standalone VPK releases, such as crashes when changing languages or specific mission failures. Essential Prerequisites

    Before installing the VPK, your PS Vita must have specific plugins and files installed to run the game: Jailbroken Vita: Running Enso or h-encore.

    Plugins: You must install kubridge.skprx and fd_fix.skprx in your taiHEN folder.

    libshacccg.suprx: This shader compiler is required for the game to render graphics correctly.

    Overclocking: Using PSVshell to overclock your CPU to 500Mhz is highly recommended for a stable 30 FPS. Optimized Performance Settings

    To get the most "stable" experience (consistent 25-30 FPS), use the following configuration in the Configurator App provided with the port: GTA Revisited Trilogy 1.5 Update for PS Vita Port

    The best way to play Grand Theft Auto: San Andreas on a PS Vita is via the GTA: SA Vita port (v1.2 or higher) or the newer GTA Revisited Trilogy

    (v1.5) by the PG Team. Unlike emulated PS1 versions, these are native ARMv7 ports based on the Android version, offering high resolutions and modern features. Performance Review Frame Rate : Typically maintains 25–30 FPS

    during standard gameplay. Intense action can cause dips to ~20 FPS.

    : Highly playable, though occasional crashes may occur during long sessions. Optimization : Overclocking the CPU to (using plugins like ) is strongly recommended to stabilize the frame rate. Top Versions & Features TheOfficialFloW/gtasa_vita: GTA: SA Vita - GitHub

    The "best" way to play Grand Theft Auto: San Andreas on the PS Vita is through the GTASA-Vita

    , which is a wrapper for the Android version developed by TheFlow and Rinnegatamante. For the most enhanced and up-to-date experience as of 2026, the GTA Trilogy Revisited

    (Update 1.5+) is recommended, as it bundles San Andreas with GTA III and Vice City into a single launcher with restored PS2 content. Top Recommended Versions & VPKs GTA Trilogy Revisited (2025/2026 Update)

    : This is the most comprehensive package, featuring manually optimized textures (PC/PS2 quality), restored audio/music originally cut from later releases, and a single bubble launcher. TheOfficialFloW/gtasa_vita (v2.1) : The standard stable release from . While newer unofficial builds exist on forums like

    , version 2.1 or 2.0 is often cited as the most stable for long-term play. Essential Setup Requirements

    To run any version of the San Andreas VPK, your PS Vita must have the following: Modified Firmware : A jailbroken PS Vita (3.60 or 3.65 recommended). Required Plugins : Prevents crashes related to sleep mode. : Required for Android-to-Vita wrappers. libshacccg.suprx : A legal shader compiler file usually installed via the Data Files

    : The VPK itself is only the launcher; you must have the legitimate Android data files ( ) extracted into ux0:data/gtasa/ Optimal Configuration for Best Performance


    Name
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    FM Blog – Best FM26 Wonderkids, Tactics & Guides: Download Championship Manager 2001-2002 On PC And Android
    Download Championship Manager 2001-2002 On PC And Android
    One of the most popular Championship Manager edition is free to download, relive the history with CM 01/02. Also included is a video tutorial on how to install this legendary game on your Android device.
    https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE2Jc6IfjOASvkgcWOhJfxnPh1mU-f6vKiBN1aXjlNvdK070UMH4qiHjU485dbLMnGRCVuKiFe2F9Il1fX8FZ5S5_hqgRKFoPvOPu4HRhgkPlgLpUuCHjWcszQhOm0m_H9F4AI5KtksjwI/s640/Championship-Manager-Season-2001-2002.gif
    https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE2Jc6IfjOASvkgcWOhJfxnPh1mU-f6vKiBN1aXjlNvdK070UMH4qiHjU485dbLMnGRCVuKiFe2F9Il1fX8FZ5S5_hqgRKFoPvOPu4HRhgkPlgLpUuCHjWcszQhOm0m_H9F4AI5KtksjwI/s72-c/Championship-Manager-Season-2001-2002.gif
    FM Blog – Best FM26 Wonderkids, Tactics & Guides
    https://www.footballmanagerblog.org/2018/04/download-championship-manager-2001-2002.html
    https://www.footballmanagerblog.org/
    https://www.footballmanagerblog.org/
    https://www.footballmanagerblog.org/2018/04/download-championship-manager-2001-2002.html
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    Loaded All Posts Not found any posts VIEW ALL Read More Reply Cancel reply Delete By HOME PAGES POSTS View All RECOMMENDED FOR YOU CATEGORY ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow SHARE TO UNLOCK THE DISCOUNT CODE STEP 1: Share to a social network STEP 2: Click the link on your social network Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy Table of Content