Hexanaut Github ⚡ Direct

| File / Directory | Purpose | |----------------|---------| | server.js | Handles multiplayer sessions, player positions, and collision detection. | | client.js | Controls the browser-side rendering and input handling. | | /public | Static assets – images, CSS, and the main HTML shell. | | game/hexgrid.js | Core algorithm for hexagon coordinates, territory flooding, and adjacency logic. |

Repo Name: hexanaut-server-mirror Stars: ~320 hexanaut github

What it is: A full, self-contained Node.js server that mimics the official Hexanaut backend. Because the original game is proprietary, this is a "clean room" implementation that replicates the game logic from scratch. | File / Directory | Purpose | |----------------|---------|

How to run it:

git clone https://github.com/example/hexanaut-server-mirror
cd hexanaut-server-mirror
npm install
npm start

Why you need this:

The original hexanaut.io can get crowded. Many developers clone the repo, tweak the player limit, and host private games for friends or LAN parties. Why you need this: The original hexanaut

git clone https://github.com/QAIU/hexanaut.git
cd hexanaut
npm install
node server.js

Then open localhost:3000 – you have your own Hexanaut instance.

// create a pointy-topped hex grid radius 5
const grid = Hexanaut.createGrid(shape: 'circle', radius: 5, orientation: 'pointy');
// get neighbors of a hex at axial coords (q=1, r=0)
const neighbors = grid.getNeighbors(q:1, r:0);
// convert axial to pixel for rendering
const px = grid.toPixel(q:1, r:0);
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