1. 800G material cutting force which helps to cut materials like cardstock, fabric etc.
2. Supports multi-languages that cover almost all languages.
3. Less Space covering plotter.
4. Multi-interface which support USB, hard drive and WIFI etc.
5. Large screen for easy handling and avoid troubles.
6. Nice colour finishing which makes it provides shining in the light.
Example structure:
MyMod_BP/
manifest.json
pack_icon.png
scripts/
main.js
entities/
my_mob.json
items/
my_item.json
blocks/
my_block.json
recipes/
my_recipe.json
Manifest.json example (Behavior Pack):
"format_version": 2,
"header":
"name": "My Mod - Behavior",
"description": "Converted from Java mod",
"uuid": "<generate unique UUID>",
"version": [1, 0, 0],
"min_engine_version": [1, 20, 0]
,
"modules": [
"type": "data",
"uuid": "<generate another UUID>",
"version": [1, 0, 0]
,
"type": "script",
"language": "javascript",
"uuid": "<generate another UUID>",
"entry": "scripts/main.js",
"version": [1, 0, 0]
],
"dependencies": [
"module_name": "@minecraft/server",
"version": "1.8.0"
,
"module_name": "@minecraft/server‑ui",
"version": "1.2.0"
]
Before we begin, you must understand the technical limitations to avoid wasting your time. how+to+convert+jar+to+mcaddon+verified
If you see "Import Failed": Your UUIDs are duplicated, or your min_engine_version is higher than your Minecraft version. Example structure:
MyMod_BP/
manifest
Now you build a Bedrock addon from scratch using the Java mod as a blueprint. Manifest
Once you have learned how to convert JAR to MCADDON verified for your own use, you might want to share it on sites like MCPEDL or CurseForge. To be "verified" by these communities:
Example structure:
MyMod_BP/
manifest.json
pack_icon.png
scripts/
main.js
entities/
my_mob.json
items/
my_item.json
blocks/
my_block.json
recipes/
my_recipe.json
Manifest.json example (Behavior Pack):
"format_version": 2,
"header":
"name": "My Mod - Behavior",
"description": "Converted from Java mod",
"uuid": "<generate unique UUID>",
"version": [1, 0, 0],
"min_engine_version": [1, 20, 0]
,
"modules": [
"type": "data",
"uuid": "<generate another UUID>",
"version": [1, 0, 0]
,
"type": "script",
"language": "javascript",
"uuid": "<generate another UUID>",
"entry": "scripts/main.js",
"version": [1, 0, 0]
],
"dependencies": [
"module_name": "@minecraft/server",
"version": "1.8.0"
,
"module_name": "@minecraft/server‑ui",
"version": "1.2.0"
]
Before we begin, you must understand the technical limitations to avoid wasting your time.
If you see "Import Failed": Your UUIDs are duplicated, or your min_engine_version is higher than your Minecraft version.
Now you build a Bedrock addon from scratch using the Java mod as a blueprint.
Once you have learned how to convert JAR to MCADDON verified for your own use, you might want to share it on sites like MCPEDL or CurseForge. To be "verified" by these communities: