Issue 110 -pdf-games Workshop - White: Dwarf
Looking back, White Dwarf 110 captures the exact moment Warhammer 40,000 found its identity. It moved away from the Role-Playing Game roots of the 1987 Rogue Trader book and leaned heavily into the "Big Battle" aspect that would define 2nd Edition (released shortly after in 1993).
It is a "boy's own" adventure—a pulp sci-fi romp filled with massive machines and endless green tides. For collectors and historians, Issue 110 is a must-have. It represents the unbridled creativity of Games Workshop’s second decade, a time when the lore was being written on the fly, the paint was thick on the brush, and the only limit was how many miniatures you could fit in your case.
Final Verdict: A snapshot of history. Essential reading for understanding the evolution of Orks and the scale of Epic 40k battles.
Published in February 1989, White Dwarf Issue 110 features iconic John Sibbick cover art and highlights early Warhammer 40,000 rules for Land Raiders and Terminators, alongside Warhammer Fantasy 3rd Edition content. The issue also includes expansion rules for Adeptus Titanicus and Dark Future, plus a feature on artist Ian Miller. For digital access or physical copies, check Warhammer+ (Vault), Oldhammer communities, or second-hand markets.
Published in February 1989, White Dwarf Issue 110 represents a pivotal moment in Games Workshop history, marking the transition toward a miniatures-focused publication. This iconic issue features early Genestealer Cult rules, Adeptus Titanicus expansion content, and classic 'Eavy Metal painting galleries. For a detailed visual walkthrough of this vintage issue, watch the review on YouTube. A look at my oldest White Dwarf - 110 from February 1989!
Unleashing the Fury: A Deep Dive into Issue 110 of White Dwarf
For fans of miniature wargaming, Games Workshop's White Dwarf magazine has been a staple of the hobby for decades. Among its many iconic issues, Issue 110 holds a special place in the hearts of gamers and collectors alike. This particular issue, released in 1988, is a treasure trove of gaming goodness, showcasing the best of Games Workshop's creative output at the time.
What's Inside Issue 110?
As with any issue of White Dwarf, Issue 110 is packed with a variety of articles, rules, and features designed to entertain and inspire gamers. Here are some of the highlights:
The Star of the Show: Bloodstone
The centerpiece of Issue 110 is undoubtedly the Bloodstone scenario. This exciting adventure challenges players to explore a long-abandoned mine, rumored to contain valuable gems and treasures. However, they're not the only ones interested in the mine's secrets...
The scenario includes:
Why Issue 110 Matters
Issue 110 of White Dwarf is significant for several reasons:
Conclusion
Issue 110 of White Dwarf is a testament to Games Workshop's innovative spirit and commitment to delivering engaging, high-quality content to gamers. Whether you're a seasoned Warhammer veteran or a newcomer to the hobby, this issue offers a unique glimpse into the history of the company and the evolution of the Warhammer Fantasy setting.
If you're interested in tracking down a copy of Issue 110, be prepared to dig through online archives, thrift stores, or collector's forums. With its unique blend of campaign gaming, scenarios, and setting development, this issue is sure to delight gamers and collectors alike.
Rating: 5/5
Recommendation: If you're a fan of Warhammer Fantasy, campaign gaming, or just want to experience a piece of gaming history, Issue 110 of White Dwarf is an absolute must-read.
Are you a collector or gamer interested in sharing your experiences with Issue 110 of White Dwarf? Share your thoughts and stories in the comments below!
Published in February 1989, White Dwarf Issue 110 is a pivotal "Oldhammer" entry, featuring early rules for Adeptus Titanicus infantry, Eldar Titans, and Warhammer 40,000 Ogryns. The issue also includes tournament rules for Dark Future
and an artist showcase of Wayne England's cover art. For a full summary of the magazine's contents, visit the Lexicanum article on White Dwarf 110 (UK) A look at my oldest White Dwarf - 110 from February 1989!
If you search for "Issue 110 -PDF -Games Workshop - White Dwarf" today, you are implicitly waging a war against two enemies: physical decay and corporate scarcity.
Physical copies of Issue 110 are rarer than Squat miniatures. The 80s newsprint paper used by GW has become brittle, yellowed, and acidic. A mint condition copy, if you can find it on eBay, routinely fetches prices between $80 and $150 USD—often missing the critical "Eavy Metal" insert that showed the first painted examples of a Blood Angel Land Speeder.
This scarcity is why the PDF format is the digital ark. Collectors want the raw scan—not a re-typeset article from a fan wiki, but the authentic scan. The "noise" (the foxing, the slightly off-center stapling, the old ink smudges) is part of the artifact. Issue 110 -PDF-Games Workshop - White Dwarf
However, the PDF destroys the White Dwarf experience. The magazine was designed for serendipity—finding a cool article while looking for a scenario. A PDF is linear and clinical. Furthermore, OCR (Optical Character Recognition) scanning often mutates stats: a "Strength 5" becomes "Strength 8" due to a smudge. Thus, relying on a pirated PDF of Issue 110 for tournament play is dangerous.
When broadband internet became ubiquitous, the illegal scanning and distribution of White Dwarf PDFs began. For a teenager in 2005, downloading "White Dwarf 110.pdf" was a rite of passage.
Before the rise of Warhammer 40,000’s third edition, before the Horus Heresy novels, there was the era of Rogue Trader. White Dwarf was not yet a glorified catalog; it was a chaotic, typewritten fanzine and rules supplement rolled into one. Issue 110 sits squarely in the golden transition period.
Released in February 1989 (cover price: £1.25), this issue is most famous for one reason: The General’s Compendium Chapter. Specifically, it contained the first part of a revolutionary series titled "The General’s Campaign" by Nigel Stillman. While modern players are used to matched play, Issue 110 introduced the concept of a "narrative, role-playing heavy" multiplayer campaign for Warhammer Fantasy Battle 3rd Edition.
However, the true "holy grail" content for PDF seekers is the Warhammer 40,000: Rogue Trader material. Buried within page 32 is a ruleset for "Vehicle Design" that was so crunchy, so obtuse, and so beautiful that it has never been fully reprinted. This section allowed players to kit-bash a trukk or a land raider from cardboard and assign power factors based on literal mathematical formulas involving drag coefficients and crew morale.
Of course, Games Workshop is famously protective of its IP. Unlike Dungeons & Dragons, which released its older catalog under OGLs, GW has never officially released a PDF of White Dwarf back-issues before issue 200. Thus, every PDF that exists for Issue 110 is a community-driven scan. This is why the term "-PDF" in your search is effectively a lockpick. It tells the algorithm: I want the scanned data, not the plastic reprint.
Games Workshop's White Dwarf Issue 110 can refer to two distinct publications due to the magazine's long history and numbering resets. The query could mean a few different things:
The original February 1989 release (Issue #110 UK), focusing on early Warhammer 40,000: Rogue Trader and Adeptus Titanicus.
The March 2016 release (Weekly Issue #110), focusing on the release of Genestealer Cults.
I am providing a comprehensive breakdown focused on the original February 1989 edition, as it is the most famous historical landmark for collectors and retro hobbyists. 🌌 White Dwarf Issue 110 (February 1989) Overview
Published in February 1989, White Dwarf Issue 110 arrived during the legendary "golden age" of Games Workshop's expanding tabletop universe. This issue bridged the gap between traditional roleplaying games and the massive tabletop wargames Games Workshop was shifting toward. It is highly sought after by collectors of the Rogue Trader (1st Edition 40k) and Epic scales. ⚔️ Key Content & Featured Games
Warhammer 40,000 (Rogue Trader): Features highly detailed lore and background for the Ogryns (the abhuman mutants used as shock troops by the Imperium), exploring their evolution, psychology, and battlefield use. Looking back, White Dwarf 110 captures the exact
Adeptus Titanicus & Space Marine!: This issue is historically important for massive-scale battles. It introduces rules for using standard infantry units inside Adeptus Titanicus, laying the groundwork for the game that would eventually be known as Epic.
Eldar Titans & Vehicles: Expanded the Epic scale rules to introduce the massive Eldar Phantom Class Titans (specifically the Shade and Spectre variants), alongside rules for Eldar walkers, jetbikes, and mobile field artillery.
Warhammer Fantasy Roleplay: Features Morglum's Marauders, introducing detailed rules and background for an Orc warband.
Dark Future: Contains tournament rules and setups for Games Workshop's classic post-apocalyptic vehicular combat game.
'Eavy Metal: The classic painting and modeling showcase, featuring early masterclass paint jobs of iconic lead and plastic miniatures.
👾 Alternative: White Dwarf Issue 110 (Weekly - March 2016)
If you are looking for the modern era, White Dwarf Weekly #110 was released in March 2016.
Genestealer Cults: Centered entirely around the release of the Deathwatch: Overkill box set.
It includes the first official rules to field the Genestealer Cult in Warhammer 40k 7th edition, alongside a "Paint Splatter" guide for the cultists. 💾 Regarding PDFs and Digital Copies
Games Workshop has never released a complete, official public archive of legacy White Dwarf issues in PDF format. However, through the Warhammer Vault (accessible with a Warhammer+ subscription), Games Workshop occasionally digitizes classic lore sections and older magazines for modern readers. White Dwarf 110 [May 13, 2024]
Title: The Golden Age of the Old World: An In-Depth Review of White Dwarf Issue 110
Release Date: June 1989 Cover Price: £1.50 (UK) Cover Art: The famous "Blood Angels vs. Orks" diorama, symbolizing the transition from Rogue Trader to the era of the 'Big Book'. The Star of the Show: Bloodstone The centerpiece
Crucially, Games Workshop has historically regarded PDFs of old White Dwarfs with hostility. Unlike Dungeons & Dragons (which sells PDFs via DriveThruRPG), GW did not commercially release back-issues as PDFs until the Warhammer Vault (via Warhammer+) in 2021.
Why the delay?