Mafia 2 All Collectibles Guide -

(For brevity, this pattern continues. The remaining 25 posters are found in Chapters 10-15. Key locations include: Chapter 10 “Room Service” – inside the hotel bathroom; Chapter 11 “A Friend of Ours” – behind the bar at Freddy’s; Chapter 14 “Exit the Dragon” – on the ship’s hull; and the final four posters in Chapter 15 “Per Aspera ad Astra” – inside the museum.)

Pro Tip: Wanted posters make a distinct "paper rustling" sound when you are near them. Use headphones.


Originally, Mafia II had no post‑game free roam. The guide became essential because you couldn’t return to certain areas. The Definitive Edition added free roam, but some interiors are still locked after their chapter.

These are vital for increasing your health. Each magazine gives you a visible health boost. Unlike posters, these are not on every mission, so prioritize them.

Don’t try to get all 130 in free roam before Chapter 6 – you can’t.
Use the “Chapter Select” after beating the game to replay chapters for missed collectibles. The game saves your progress permanently per collectible.

If you want, I can also provide the Jimmy’s Vendetta DLC frequency locations (69 more) – just ask.

Title: The Collector of Empire Bay Genre: Noir / Crime Drama Game: Mafia II

The rain in Empire Bay didn’t wash things clean; it just made the grime slicker. Vito Scaletta stood under the awning of a dingy tenement in Little Italy, a cigarette burning low between his fingers, ash threatening to fall onto his tailored suit. He wasn’t here for a hit, and he wasn’t here for a debt.

He was here for the Playboy.

It was 1945, and the city was a sprawling playground of concrete and corruption. Most guys in Vito’s line of work kept their heads down, focusing on the families, the rackets, and staying out of the pen. But Vito had a secret compulsion. It started as a joke—finding a pulp magazine stashed behind a dumpster on his first day back from the war—but it had turned into an obsession. He was going to document the soul of this city, one piece of trash at a time.

"You're telling me we're risking our necks in Hunter's Point for a picture book?" Joe Barbaro grumbled, leaning against the fender of the sleek Shubert Frigate. Joe was the muscle, the heavy hitter, but he didn't understand the nuances of collection. He saw a dirty magazine; Vito saw a cultural artifact.

"It's not just pictures, Joe," Vito said, dropping the cigarette and crushing it under his shoe. "It's history. And besides, you're the one who wanted the hot rods."

They were on the hunt for the elusive Wanted Posters. The police precinct was buzzing with activity, but the back alley was quiet. Vito knew the layout. He had studied the maps, the routes, the timings. While other mobsters were memorizing safe combinations, Vito was memorizing spawn points.

"Cover me," Vito muttered, scaling the fire escape. He reached the roof, the wind whipping his coat. There, plastered to a ventilation shaft, yellowed by the sun, was the face of a criminal long forgotten. Wanted Poster #13. Vito peeled it away carefully. It was a rush, a high better than whiskey. Down in the alley, the sound of a scuffle broke his concentration. Joe had been spotted by a beat cop.

"Vito! A little help?"

Vito vaulted over the ledge, landing hard on the pavement. He didn't draw his weapon immediately. Instead, he sprinted toward a parked Smith Thunderbolt. He knew this car. He knew its top speed, its handling, and exactly where it would spawn if the last one was wrecked. That was the other part of the collection—the wheels.

"Get in!" Vito yelled. They peeled out, tires screaming against the wet asphalt.

As they tore through the streets of North Millville, the radio crackled with the smooth voice of a DJ spinning the latest hits. Vito tapped the steering wheel. He needed those songs. Every time he passed a record store, his eyes darted to the window displays. Dion, The Andrews Sisters, Delta Blues. He needed them all. It was like completing a puzzle. The city felt incomplete if he drove in silence.

They lost the heat near the docks. The sun was beginning to set, casting long shadows across the shipping containers. Joe lit a cigar, his heart rate finally slowing. "Alright, smart guy. We're clear. What's next on the list?" mafia 2 all collectibles guide

Vito pulled a crumpled notebook from his pocket. It was filled with scribbles, cross-outs, and tallies. "The distillery," Vito said. "There's a crate of Fusilli brand olive oil in the warehouse office. I need it for the wine cellar achievement."

Joe stared at him, mouth slightly open. "You're keeping olive oil in a wine cellar?"

"It's vintage, Joe. It’s about the aesthetic."

They drove in silence for a while, the city lights flickering on. Vito thought about the progress. He had found the wanted posters in the prison yard—a dangerous endeavor that had almost cost him a shiv in the laundry room. He had tracked down the magazines in the most obscure hiding spots: behind the boiler in the Zavesky Observatory, tucked into the glovebox of a broken-down truck in Greenfield.

It was 1951 now. The years had blurred together, marked not by gang wars, but by the items. The city had changed, the buildings had grown taller, the cars sleeker, but the hunt remained the same.

They pulled up to the safehouse in Oyster Bay. Vito stepped out and looked at the house. It was quiet. Too quiet. He knew that before the night was over, he would have to attend to grim business—a shootout at the planetarium, perhaps, or a betrayal at the docks. But for this moment, he was safe.

He walked inside and headed straight for the basement. The walls were lined. It wasn't just a basement anymore; it was a museum of his life.

One hundred and fifty-nine wanted posters were stacked in a box. The centerfolds were arranged chronologically on a workbench—a testament to the shifting beauty standards of two decades. The record player sat in the corner, ready to play any track he desired. And in the corner, the trophy shelf.

"Alright, Vito," Joe said, collapsing onto the couch and flipping open a Zippo. "You got all your junk. We survived the cops. You happy?"

Vito looked at the empty space on the shelf. There was one spot left. Renault VM. The foreign beauty. He knew it was parked near the stadium, waiting for him.

A small, rare smile touched Vito’s lips. He holstered his pistol and grabbed the car keys.

"Not yet, Joe," Vito said, heading for the door. "There's one more drive left in me tonight."

"You're crazy," Joe laughed, but he stood up to follow. "But at least you know where to look."

In Empire Bay, you could own the rackets, you could own the politicians, but unless you had picked up every piece of litter, driven every hot rod, and found every hidden centerfold, you were just a tourist. And Vito Scaletta was no tourist. He was a completionist.

Epilogue: The Gamer's Lens

For the player behind the screen, Vito’s journey mirrors the path to 100% completion. To achieve the "Card Sharp" achievement or simply to claim you’ve mastered Mafia II, you must emulate Vito’s obsession.

Empire Bay is a dangerous place, but for the collector, the thrill isn't in the gunfight—it's in the discovery.

To achieve 100% completion in Mafia II (Classic) Definitive Edition , you need to track down two primary types of collectibles: Playboy Magazines Wanted Posters 1. Playboy Magazines (50 Total) Finding all 50 earns you the Ladies' Man achievement. These are chapter-specific (For brevity, this pattern continues

, meaning if you finish a chapter without grabbing its magazines, you must replay that chapter via the main menu to get them. Key Locations Highlighted Joe's coffee table; Mike Bruski's scrapyard (3-car garage).

Derek's office floor; Maria Agnello's apartment; OPA building (windowsill, guard desk, basement).

Bookstore stairs; mall rooftop shelter; Joe's apartment building (front entrance).

Top of distillery stairs; distillery office (shelf); floor next to Henry.

Prison yard (behind bleachers/shed); laundry room (on a machine).

Harry’s Gun Shop; Joe's top floor; Vito's new apartment (table/kitchen).

Kitchen table; foundry shack (on barrel); foundry floor (near catwalk).

Maltese Falcon bar; sewer tunnel; slaughterhouse (coal room and back corner).

Hotel laundry desk; 16th floor; roof (near platform); Vito's bathroom.

Leo’s mansion (windowsill/bathroom); Eric's apartment; Joe's bed; Irish Pub.

Warehouse catwalk; loading dock alley (behind dumpster); across the courtyard.

Restaurant dining hall; opium den (on boxes); drug lab armory.

Construction site (catwalk); floor with fire; room with sniper.

Observatory (near stairs); rooftop terrace; telescope area; Falcone's death spot. magazines in Chapter 1. Joe's Adventures DLC: Contains an additional 19 magazines not required for the base game achievement. 2. Wanted Posters (159 or 189 Total) Collecting all posters earns you the Card Sharp

achievement. Unlike magazines, these can be collected at any time during free roam. Classic Version: 159 posters. Definitive Edition 189 posters (adds 30 "new" posters). The best time to hunt these is Chapter 14

after defeating Derek. You have plenty of cash for bribes and full access to the map. Use the Mafia 2 Interactive Map to track progress by district: Major Areas:

Chinatown, Little Italy, Sand Island, and Oyster Bay hold the highest density. Common Spots:

Check back alleys, behind dumpsters, and on the exterior walls of garages or apartment blocks. 3. Additional 100% Requirements Originally, Mafia II had no post‑game free roam

Guide :: Mafia 2: Definitive Edition - Playboy Magazine Locations

In Mafia II , there are two primary types of collectibles: Playboy Magazines and Wanted Posters. While Playboy Magazines are strictly tied to specific story chapters, Wanted Posters can be found throughout the open world of Empire Bay at almost any time. Main Game Collectibles Collectible Type Total Count Achievement/Trophy Availability Playboy Magazines Ladies' Man Chapter-specific; missing ones require replaying chapters. Wanted Posters 159 (Original) / 189 (Definitive) Card Sharp

Available throughout the city at any time you have free roam. Playboy Magazines by Chapter

Magazines are often found in areas that become inaccessible after a mission ends. There are no magazines in Chapter 1.

Chapter 2: Found in Joe’s apartment and Mike’s scrapyard.

Chapter 3: Look near Derek’s office and in the office building where you steal the gas stamps.

Chapter 4: Located in the shopping mall during the heist and Joe’s apartment.

Chapters 5–15: Continue through specific story locations like the distillery, prison, and the final observatory battle.

Pro Tip: If you miss a magazine, use the "Load Chapter" option from the main menu to jump back. Wanted Posters

These posters feature the developers of the game and are hidden on walls, in alleys, and behind buildings. Collectibles in Mafia II | Mafia Wiki | Fandom

Mafia 2 Collectibles Guide: A Comprehensive Walkthrough

Mafia 2, developed by 2K Czech and published by 2K Games, is an open-world action-adventure game that takes players back to the 1940s and 1950s in the fictional city of Empire Bay. The game is known for its engaging storyline, immersive gameplay, and detailed world. For collectors and enthusiasts, finding all the collectibles in the game can be a challenging yet rewarding experience. This guide will walk you through the locations and methods to find all collectibles in Mafia 2.

Your definitive roadmap to 100% completion in Empire Bay

Released in 2010, Mafia II remains a beloved open-world classic, praised for its gritty narrative, authentic 1940s-50s atmosphere, and detailed city of Empire Bay. However, for completionists, the game presents a notable challenge: finding all 199 collectibles scattered across the city.

This guide provides a complete, chapter-by-chapter walkthrough to locate every single collectible without backtracking through the entire open world aimlessly. We'll cover all 50 Wanted Posters, all 50 Playboy Magazines, and all 99 Foxiest Hounds (Hot Rod) magazines.


Hunting down all 199 collectibles in Mafia II requires patience, a sharp eye, and this guide. The rewards—a powerful tommy gun, maximum health, and a unique hot rod—are well worth the effort for any true fan of Empire Bay.

Good luck, Vito Scaletta. Don’t let Joe catch you looking at those Playboy magazines for too long.


Need a visual aid? Search YouTube for "Mafia 2 All Collectibles Guide - PowerPyx" for video walkthroughs complementing this text guide.

Before diving into the locations, here is what you unlock for your effort:

Crucial Note: Mafia II does not allow free-roam after the final mission. You cannot go back to collect everything post-story unless you replay specific chapters. Therefore, use this guide while playing through the story chapters to avoid replaying the entire game.


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