Medal Of Honor Allied Assault Widescreen Fix %21%21better%21%21 -
The !!BETTER!! fix refers to a community-driven solution packaged initially by members of MOHAA Reborn and OpenMoHAA projects. Today, the best version is integrated into MOHAA v1.12 Reborn Patch + Widescreen Hotfix.
| Aspect Ratio | Example Resolution | Optimal FOV (cg_fov) | Notes |
|--------------|-------------------|----------------------|-------|
| 16:9 (standard) | 1920x1080, 2560x1440 | 106-109 | The sweet spot. |
| 16:10 | 1920x1200, 2560x1600 | 100-102 | Slightly less horizontal stretch. |
| 21:9 (ultrawide) | 2560x1080, 3440x1440 | 121-125 | May see slight fisheye at edges. |
| 32:9 (super ultrawide) | 3840x1080, 5120x1440 | 140-150 | Weapon model may look odd – use cg_gunx/cg_guny adjustments. |
To adjust weapon viewmodel position after widescreen fix:
seta cg_gunx "0" (move left/right)
seta cg_guny "-2" (move down; helps with ultrawide)
seta cg_gunz "-1" (move forward/back)
Fix: In NVIDIA Control Panel > Manage 3D Settings > Program Settings > add mohaa.exe > Set “Antialiasing – Mode” to “Application-controlled”. Turn off “FXAA”. Fix: In NVIDIA Control Panel > Manage 3D
| Method | Result | The %20 Error? |
| :--- | :--- | :--- |
| DirectX Wrapper (DGVoodoo2) | Stable, but introduces input lag | No |
| Editing unnreal.ini manually | Breaks after level 2 (The Hunt) | Yes – corrupts save paths |
| Launch +set r_customwidth alone | Stretched UI, oval compass | No, but ugly |
| This Method (FOV + UI reset) | Perfect Hor+, circular HUD, no lag | No |
Even the !!BETTER!! fix may leave some elements imperfect. Here’s how to address them:
Early fixes involved:
Result: Better than nothing, but the HUD remains a mess. Worse, sniper scopes become unusable (partially off-screen), and the main menu is tiny or glued to the top-left corner.
Released in 2002 by 2015, Inc. and published by EA, Medal of Honor Allied Assault (MOHAA) redefined the WWII first-person shooter. From storming the beaches of Normandy in "Day of Infamy" to sneaking through German U-boats, the game delivered cinematic action that still holds up today.
However, try to launch MOHAA on a modern monitor—be it a 1920x1080, 2560x1440, or 3440x1440 ultrawide—and you’re met with a crushed, stretched, or letterboxed image. The game natively supports only 4:3 resolutions like 640x480, 800x600, and 1024x768. Result: Better than nothing, but the HUD remains a mess
That’s where the Medal of Honor Allied Assault widescreen fix comes in. Over the years, many solutions have appeared, but we are focusing on the !!BETTER!! method: a stable, high-performance patch that gives you true horizontal FOV (Field of View) extension rather than simple vertical cropping.
In this article, we’ll cover:
No. The skyboxes still repeat at the edges, some particle effects clip, and the shadow system remains stubbornly 2002. But compared to the baseline “custom resolution” tweak? The !!BETTER!! fix is night and day. some particle effects clip