From a code perspective, 1.7.10 offered modders a sweet spot:
Server owners loved it because Bukkit/Cauldron (later Thermos/KCauldron) allowed hybrid modded/bukkit servers, something later versions made nearly impossible.
src/main/resources/assets/firewand/textures/items/fire_wand.png
A 16x16 PNG texture (just a colored stick + flame tip).
src/main/resources/assets/firewand/lang/en_US.lang
item.fireWand.name=Fire Wand
Add to ItemFireWand:
private Map<String, Long> cooldowns = new HashMap<>();
@Override public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) String name = player.getDisplayName(); long now = System.currentTimeMillis(); if (cooldowns.containsKey(name) && now - cooldowns.get(name) < 1000) return stack; // 1 sec cooldown cooldowns.put(name, now); // ... rest of fireball code
This version also hosts the final stable versions of RedPower 2 (via BluePower), Applied Energistics 1 (many prefer AE1's simplicity over AE2's channels), and IndustrialCraft 2 Experimental.
In launcher (JVM arguments):
-Xmx4G -XX:+UseG1GC -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
(Adjust -Xmx4G to half your total RAM – max ~4GB for 1.7.10 due to Java 8 limits.)
Mods to add for performance:
While most players today play it for mods, the vanilla version introduced features that are still iconic today:
Because the official launcher handles old Java arguments poorly, use a third-party launcher: minecraft 1710 java version
package com.yourname.firewand;import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.item.Item;
@Mod(modid = FireWandMod.MODID, version = FireWandMod.VERSION) public class FireWandMod public static final String MODID = "firewand"; public static final String VERSION = "1.0";
public static Item fireWand; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) fireWand = new ItemFireWand(); GameRegistry.registerItem(fireWand, "fireWand");