Multiversus Frame Data May 2026
After a move with +4 on block, use a 6f jab.
The opponent’s fastest move (say, 5f) will still lose because:
Your 6f vs Opponent’s 5f + 4 disadvantage = You hit first.
Go into The Lab (Training Mode). Turn on "Show Stun" and "Show Lag" (visual cues).
A "true combo" means the opponent cannot dodge, jump, or act between hits. This happens when the Hit Stun of the first move lasts longer than the Startup of the second move plus the opponent's Dodge startup.
This is the "safety" metric. You hit their shield (parry or block). How long are you stuck in lag?
Pro Tip: In Multiversus 2v2, advantage on shield matters less because your teammate can hit the enemy out of their punish attempt. However, in 1v1 ranked, you need moves that are -4 or better to be "safe."
To play competitively, you must internalize these global benchmarks. These are roughly accurate as of the Season 3 balance patch. Multiversus Frame Data
| Category | Startup Frames | Speed Tier | Examples | | :--- | :--- | :--- | :--- | | Jab 1 | 5 - 8 frames | Very Fast | Arya, Finn, Stripe | | Jab 2 | 8 - 12 frames | Medium | Batman, Wonder Woman | | Grounded Neutral | 10 - 15 frames | Medium-Slow | Projectiles | | Tilt / Side Attack | 9 - 14 frames | Medium | Shaggy Kick | | Smash/Charged Attack | 20+ frames | Slow | LeBron F-Smash | | Grab/Command Grab | 15 - 25 frames | Very Slow | Superman Side Special | | Aerial Neutral | 6 - 12 frames | Fast | Bugs Bunny Nair |
The "Safe on Whiff" Threshold: Generally, if a move has less than 20 frames of total duration (Startup+Active+Recovery), it is likely safe. If it has more than 30 frames, it is "whiff-punishable."
If you are looking for the best place to view this data, MVGC (mvgc.gg) is currently the gold standard.
You now understand the skeleton of Multiversus. Whether you play Wonder Woman, Velma, or The Joker, the game ultimately runs on a frame-by-frame conversation.
Next time you lose a stock, don't blame the "janky hitbox." Ask yourself: Was that move safe? Did I respect their fastest jab? Was my dodge on cooldown? After a move with +4 on block, use a 6f jab
Go to the lab. Turn on the frame meter. Find your character's +4 move and abuse it. That is the difference between Silver and Master rank.
Remember: In the multiverse, every frame matters.
Are you looking for the specific frame data for a particular character? Post your request in the comments below, and we will update the community spreadsheet!
Tools needed: Two controllers, Training Mode, slow-motion 1/4x speed.
The "story" of MultiVersus Frame Data is a saga of community-led discovery and constant evolution through patch cycles Pro Tip: In Multiversus 2v2, advantage on shield
. Since the game's initial launch, players have had to manually uncover the invisible numbers that dictate the flow of combat. The Mechanics of the Multiverse Frame data in MultiVersus follows the standard fighting game structure of Startup, Active, and Recovery
: The "wind-up" before an attack becomes dangerous. Fastest moves in the game often have low single-digit startup.
: The window where the hitbox can actually connect with an opponent.
: The "cooldown" phase where your character is vulnerable. Mastering this is key to avoiding "whiff" punishes. A Community-Driven History
Because the game did not initially provide a comprehensive in-game frame data display, the competitive community took charge: