所有分类
  • 所有分类
  • 场景/Scenes
  • 人物/Looks
  • 服装/Clothing

Need For Speed- Payback -

The genius of Need for Speed – Payback lies in its class-based racing system. You aren’t just building one car; you are building a fleet. Throughout the story, you will need vehicles from five distinct classes:

This variety keeps the gameplay fresh. One minute you are sliding a Nissan 370Z through a canyon drift zone; the next, you are blasting a Ford Raptor through the desert, trading paint with rival off-roaders.

Silver Rock is a visual treat. The transition from the neon-lit, rain-slicked streets of the gambling district to the rust-red canyons, arid deserts, and lush pine forests of the surrounding region is stunning. Day/night cycles (a returning feature) and dynamic weather enhance the atmosphere. The car models are impeccably detailed, and the sense of speed at 200+ mph is visceral.

The soundtrack is a serviceable mix of hip-hop, electronic, rock, and pop (featuring artists like A$AP Ferg, Royal Blood, and Nothing But Thieves), though it lacks the iconic, genre-defining tracks of earlier NFS titles.

The biggest shift in Payback is its aggressive focus on narrative. You control three distinct characters:

The plot begins with a heist on a shipping container rigged to a moving freight train. When the crew is double-crossed by The House (a cartel-like organization that controls the city’s casinos and police), they are stripped of their supercar, their money, and their dignity. The rest of the game is a "one last job" revenge flick where you must take down The House by winning a massive race event called the "Outlaw's Rush."

While cheesy and filled with clichés, the voice acting (featuring real actors in motion-captured cutscenes) gives Payback a B-movie charm that feels intentionally pulpy rather than accidentally bad.

Despite its mechanical flaws, Payback features one of the best customization suites in modern racing. Ghost Games brought back the deep editor from NFS 2015.

For car enthusiasts, walking through the garage and applying a wide-body kit to a Porsche 911 RSR remains a tactile joy.

Related search suggestions sent.

Released in 2017, Need for Speed: Payback is the 23rd installment in the long-running racing franchise. Developed by Ghost Games and published by Electronic Arts, it shifts the series toward a cinematic "action driving" style reminiscent of the Fast & Furious films. Core Story & Characters

The single-player campaign is set in the open world of Fortune Valley, a fictionalized version of Las Vegas and its surrounding deserts.

The Plot: Following a high-stakes betrayal, former street racer Tyler Morgan must rebuild his crew to take down "The House," a powerful cartel that controls the city’s underworld, casinos, and police.

Playable Characters: You swap between three distinct protagonists, each specializing in different driving disciplines:

Tyler (The Racer): Focused on traditional street and drag racing.

Mac (The Showman): Specializes in off-road racing and drifting.

Jess (The Wheelman): Handles "Runner" missions, which involve high-intensity police evasions and deliveries. Gameplay Mechanics

Car Classes: Vehicles are divided into five specific classes: Race, Drift, Off-Road, Drag, and Runner. You must use the correct class for its corresponding event type.

Derelicts: Players can find abandoned "project cars" scattered across the map. These can be restored from scrap into elite supercars. Need for Speed- Payback

Performance Upgrades: Unlike previous titles, performance is primarily improved through Speed Cards—randomized parts earned by winning races or purchased at Tune-up Shops.

Police Chases: Cops return with increased aggression, utilizing Rhino trucks and helicopters to stop the player during scripted "Runner" events. World & Length

Environment: The map includes the urban Silver Rock City, the Liberty Desert, and the mountainous Mount Providence.

Playtime: A focused run of the main story takes roughly 19 hours, while completionists aiming for 100% (including all billboards and collectibles) typically spend around 47 hours. Reception

Critical and fan reception was mixed. While reviewers praised the arcade driving mechanics and varied terrain, the game was heavily criticized for its "grinding" progression system, cheesy dialogue, and the controversial randomized Speed Card system.

'Need for Speed Payback' Review: Grinding the Gears | Fandom

The Gamble for Redemption: An Analysis of Need for Speed: Payback Introduction Released in 2017, Need for Speed: Payback

marked a significant shift in the long-running racing franchise, moving away from the moody, underground vibes of its 2015 predecessor and toward a high-octane, cinematic "action-driving" experience. Set in the sprawling, desert-inspired landscape of Fortune Valley—a fictionalized version of Las Vegas—the game attempts to blend open-world exploration with a narrative focused on betrayal and revenge. While ambitious in its scope,

remains one of the most debated entries in the series due to its experimental progression systems and Hollywood-style presentation. A Narrative of Betrayal The heart of The genius of Need for Speed – Payback

is its cinematic story, which follows a trio of protagonists: Tyler "Ty" Morgan (the racer), Sean "Mac" McAlister (the drift and off-road specialist), and Jessica "Jess" Miller (the wheelman for hire). The narrative kickstarts with a high-stakes heist gone wrong, as the crew is betrayed by a fellow racer and a criminal cartel known as "The House." This organization controls the city’s casinos, criminals, and even the police.

The essay of this story is a classic redemption arc. To take down "The House," the crew must win back the trust of underground racing leagues and navigate a world where the finish line is often rigged. This multi-protagonist approach allows for gameplay variety, shifting between traditional street races, chaotic off-road sprints, and high-speed courier missions. The Mechanics of Luck and Skill

One of the game’s most defining—and controversial—features is its progression system. Moving away from traditional parts shops,

introduced "Speed Cards". Performance upgrades are tied to a randomized card system, which many players felt introduced an unnecessary element of "grinding" or luck into a genre typically defined by player choice and mechanical tuning.

However, the game excelled in its world-building and environment. The map of Fortune Valley offered a diverse playground, from the glitzy Silver Canyon to the rugged Liberty Desert. The introduction of "Derelicts"—abandoned classic cars scattered across the map that players can find and restore from "scrap to supercar"—offered a rewarding sense of discovery that stayed faithful to the series' roots in car culture. Conclusion Need for Speed: Payback

is a game of highs and lows. It successfully captured the "blockbuster" feel of modern action cinema, providing intense set pieces and a vast, beautiful world to explore. Yet, its reliance on controversial progression mechanics often overshadowed its narrative ambitions. Ultimately,

serves as a fascinating case study in a franchise trying to reinvent itself, proving that while speed is essential, the road to a "perfect" racing game is often paved with difficult design choices. Derelict car locations Everything Wrong With Need For Speed Payback


While smaller than Forza, the car list in Need for Speed – Payback is curated for maximum cool.

The sound design is a mixed bag. Turbo blow-off valves and V8 rumbles sound fantastic, but some engine notes (especially lower-tier cars) sound synthesized and flat. This variety keeps the gameplay fresh

显示验证码
没有账号?注册  忘记密码?