public class PurifySkill : MonoBehaviour
public float cooldown = 20f;
private float lastUsed = -Mathf.Infinity;
void Update()
if (Input.GetKeyDown(KeyCode.P) && Time.time - lastUsed > cooldown)
Activate();
lastUsed = Time.time;
void Activate()
// Play channel animation (3 s)
StartCoroutine(ChannelAndCleanse());
IEnumerator ChannelAndCleanse()
// Optional: show charging UI
yield return new WaitForSeconds(3f);
EchoManager.Instance.PurifyAll();
// Visual effect: wave of light
There is no beating around the bush: the selling point of this game is the art. D-Lis has established a reputation for incredibly smooth, high-framerate sprite work, and v1.0.7 is the culmination of that craft.
Night Of Revenge v1.0.7 is a triumph of indie development. D-Lis has delivered a complete package that respects the player's time (if you enjoy difficult games) and delivers visually in a way few other titles do. Night Of Revenge -v1.0.7- -D-Lis-
It is a game that asks: "Do you have the patience to master a stiff, demanding combat system to see some of the most beautiful pixel art in the industry?" If the answer is yes, this is an easy recommendation. It stands tall as a pillar of the 2D H-Action genre. There is no beating around the bush: the
Score: 8.5/10 Points awarded for: Unmatched animation quality, distinct art style, and satisfying build variety. Points deducted for: Occasional control jank, confusing map layout, and steep difficulty curve that may alienate casual players. high-framerate sprite work
I notice you're referring to "Night Of Revenge -v1.0.7- -D-Lis-" , which appears to be a specific adult-oriented (H-content) RPG Maker game.
To give you a solid feature breakdown for version 1.0.7 (by D-Lis), here are the typical key elements: