Pes 2013 Kitserver 13 【Newest】
Kitserver 13 is an add-on program for PES 2013. It acts as a loader and a library of tools that allows the game to load external files (like kits, faces, and balls) directly from your hard drive, rather than relying solely on the compressed game archives (.img files).
Originally developed by the legendary Juce (and later maintained by the community), Kitserver allows modders to bypass the game's default limits. Without it, PES 2013 would be stuck with the kits and faces from the 2012-2013 season forever.
Links real-world team IDs (from dt04.img) to folder paths:
# Format: <team_id>, <folder>
101, "EPL/Manchester United"
187, "La Liga/Barcelona"
Why should you install Kitserver 13? Here are the main modules that make it indispensable:
If you want, I can:
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Kitserver 13 is the essential management tool for that allows you to add various "modules" like stadiums, kits, balls, and faces without overwriting the original game files. 1. Installation Download & Extract
: Extract the Kitserver 13 folder into your main PES 2013 installation directory (usually C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013 Run Manager : Open the manager.exe file inside the kitserver folder. pes2013.exe from the dropdown list and click
. If successful, you’ll see a "Kitserver attached" message. 2. Adding Content (The GDB Folder)
The GDB (Game Data Base) folder is where your custom assets live. Each asset type has a specific subfolder structure:
: For kits. Folders are typically organized by league (e.g., : For player faces and hair. : For custom football models. GDB\stadiums : For added venues. 3. Managing Modules (config.ini) To enable specific features, you must edit the config.ini file in the kitserver folder. Common modules include:
: Manages kits and allows selection in the pre-match screen. : Handles custom faces and hair. lodmixer.dll
: Adjusts Level of Detail (graphics quality) and aspect ratios. speeder.dll : Allows you to adjust the game speed (1.0 is default). 4. Usage Tips In-Game Selection : For kits and balls, use the numeric keys (typically
for balls) on the match setup screen to cycle through your GDB content. Run as Admin : Always run manager.exe
as an administrator to ensure it has permission to modify the Troubleshooting : If kits don't appear, double-check that the file inside each GDB subfolder (like ) correctly links the player/team ID to the folder path.
For more specific modding discussions or community-made updates, Reddit's WEPES community often shares historical patches and configuration tips. for a certain team? pes 2013 kitserver 13
The year is 2013, and the digital pitch is calling. You’ve just finished a long day, but the real work is about to begin in the
menu. The base game is a masterpiece of fluid movement and tactical depth, but for a true enthusiast, it’s just the raw canvas.
You open your file explorer and navigate to the heart of the machine: C:\Program Files\KONAMI\Pro Evolution Soccer 2013. There it sits—the Kitserver 13 folder, the "skeleton key" to a world Konami never officially built. The Ritual of the GDB
You remember the ritual. You go into the GDB (Game Content Database) folder, the holy grail for modders. Inside uni, you’ve spent hours meticulously organizing folders for the Premier League and Bundesliga, teams that the license-restricted base game couldn't include.
The Map.txt: You open the legendary map.txt file. One wrong digit in a player’s ID and your star striker ends up with a missing face or a generic kit.
The DLLs: You check the kserv.dll for kits and fserv.dll for faces. These are the engines that allow an "unreal number" of custom textures without hitting game limits.
You run manager.exe, click Attach, and wait for that satisfying success message. You launch the game, and the magic happens.
The licensed UEFA Champions League anthem swells. But instead of "London FC," you see Chelsea’s official crest. You scroll to the German league, and there's a custom-rendered Signal Iduna Park, looking better than anything the original developers shipped. The Legacy
Years later, as you look back at more complex but often less "raw" sequels, you realize Kitserver 13 wasn't just a mod tool. It was the community's way of keeping the beautiful game alive, long after the official servers went dark. For many, PES 2013 with a fully loaded Kitserver remains the definitive football simulation experience.
Kitserver 13 is a specialized companion tool and modular loader for Pro Evolution Soccer (PES) 2013 . It serves as a management system for external game content, allowing players to bypass standard slot limitations for assets like faces and uniforms . Core Functionality & Modules
Kitserver functions by loading specific .dll modules that manage different types of game data . kserv.dll: Specifically handles team uniforms (kits). fserv.dll: Manages player face models and hair.
GDB (Game Content Database): The primary storage folder for modular content. It is typically located at PES 2013\kitserver\GDB and contains subfolders like uni for kits and faces for player models .
map.txt: A critical configuration file found within GDB subfolders. It maps unique player or team IDs to the specific folder paths where their custom assets are stored . Standard Installation Process
The installation of Kitserver is a manual process that integrates the tool directly into the game's root folder .
Placement: Copy the kitserver13 folder (or just kitserver) into the main PES 2013 installation directory . Kitserver 13 is an add-on program for PES 2013
Activation: Run manager.exe (sometimes setup.exe) from within the Kitserver folder .
Attachment: Select the pes2013.exe executable and click Install or Attach. This allows the tool to load alongside the game .
Configuration: Ensure the config.txt file is present to enable specific modules like kserv or fserv . Managing Assets (Kits & Faces)
Kits: Uniforms are organized by league and team folders within \kitserver\GDB\uni. For example, \uni\La Liga\Real Madrid .
Faces: Player faces are stored in \kitserver\GDB\faces. Each entry must be correctly linked in the internal map.txt using the player's unique game ID . Compatibility & Integration
Kitserver 13 is often a core component of larger community patches, such as PESEdit or PesJP, which use it to deliver massive updates to rosters, stadiums, and graphics without modifying the original game's large .img files .
For a visual walkthrough on setting up Kitserver and importing custom kits into PES 2013, you can follow this guide:
To set up a solid "paper"—commonly referring to a or documentation for kits in PES 2013's Kitserver 13
—you need to correctly link team IDs to their respective folders in the GDB (Game Data Base) 1. Structure Your GDB Folders
Kitserver uses a specific hierarchy to organize assets. Navigate to your PES 2013 installation directory and set up the following folders: Root Directory: kitserver13/ GDB Folder: League/Team Folders: , create folders for each league (e.g., Premier League ) and subfolders for each team using their specific or name (e.g., uni/Premier League/Manchester United 2. Identify Team IDs
To ensure the game recognizes which kit belongs to which team, you must find the internal Team ID using a tool like the PES 2013 Editor file into the editor. Locate the team you want to mod and note its numerical ID. 3. Create a Solid Map File
file acts as the "paper" that tells Kitserver where to look for every kit. It must be located in the directory. TeamID, "Path\To\Folder" Example Entry: 101, "Premier League\Arsenal"
Ensure every team you have a folder for is listed here, or the kits will not appear in-game. 4. Verify Installation
Once your folders are named and the map file is updated, follow these steps to activate the changes: kitserver13 folder and run manager.exe pes2013.exe from the dropdown and click
Launch the game. If the "paperwork" (map file) is correct, you can cycle through kits in the selection screen using the keys to switch between "GDB" and "Internal" kits. Team ID list for a specific league to help populate your map file? How to Import Kits to PES 2013 [TUTORIAL] How to Import Kits to PES 2013 [TUTORIAL] Why should you install Kitserver 13
For many fans, Pro Evolution Soccer 2013 represents the pinnacle of football simulations, balancing responsive gameplay with a depth of customization that modern titles often lack. At the heart of this longevity is PES 2013 Kitserver 13, an essential tool for any PC player looking to bypass the game's original file limitations and inject modern kits, stadiums, and faces into the engine.
Developed primarily by Juce and Jenkey1002, Kitserver 13 acts as a modular DLL injector. Instead of permanently overwriting the game's internal .img files, Kitserver tells the game to load external assets from a structured folder system known as the GDB (Game Content Database). Key Features and Modules
Kitserver 13 isn't just a single tool but a collection of independent modules that enhance different aspects of the game: Pro Evolution Soccer 2013 critic reviews - Metacritic
Pro Evolution Soccer (PES) 2013 is widely considered one of the best titles in the franchise, and Kitserver 13
, developed primarily by Juce and Jenkey1002, is the essential tool that has kept its modding community alive for over a decade. It acts as a modular loader, allowing you to bypass the game's original file limits to add unlimited kits, faces, stadiums, and more. Key Features and Modules Kitserver operates through several
modules, each handling a specific part of the game’s content: kserv.dll (Kitserver):
The core module for managing team uniforms. It uses a GDB (Game Content Database) system to assign high-quality kits without overwriting original game files. fserv.dll (Faceserver):
Allows you to assign unique faces and hair to an unlimited number of players using their unique Player IDs.
Adjusts the Level of Detail (LOD) settings, helping to improve graphics or force higher resolutions if the game doesn't recognize your hardware.
Redirects the game to look for files in a folder on your hard drive instead of inside the large archive files, making modding much faster. Other Modules: (adjusts game speed), (ball server), and (allows free side selection in matches). How to Install Kitserver 13 Download and Extract: Get the Kitserver 13 files from a trusted source like the Kitserver GitHub or reputable community forums. Move to Root Folder: Copy the entire kitserver13 folder into your PES 2013 installation directory (usually C:\Program Files (x86)\KONAMI\Pro Evolution Soccer 2013 Attach the Manager: kitserver13 folder, right-click manager.exe , and select "Run as Administrator." Click to link Kitserver to your pes2013.exe Configure GDB: Content like kits and faces must be placed in the
folder within the Kitserver directory. For example, kits go into Managing Kits and Content The heart of Kitserver is the file found within the Every team and player has a unique ID. You must edit the
file to tell Kitserver which folder corresponds to which ID (e.g., 64, "EPL\Arsenal"
tells the tool to use the Arsenal kit folder for team ID 64). Troubleshooting: If kits appear white or don't show up, ensure the manager.exe
is properly attached and that you are running the game as an administrator. Why It's Still Used Today
This is the most popular feature. It allows you to organize your mods into folders.
Pro Evolution Soccer 2013 (PES 2013) remains popular with modders because it’s lightweight and highly moddable. Kitserver 13 is one of the most widely used mod loaders for PES 2013, letting you add custom kits, boot packs, balls, face and stadium textures, and other graphical mods without permanently altering game files. This post explains what Kitserver 13 does, how it works, how to install and use it safely, and tips for finding and managing mods.