Pokemon Dark Rising Origins Worlds Collide: Walkthrough

The final room was empty, save for a single tile. Standing there was the protagonist’s father—a character shrouded in mystery throughout the entire hack.

He revealed the truth: Origins was a prequel to the other Dark Rising games. To save the timeline, I had to leave this world behind. I had to seal the portal, trapping myself—or rather, the character—in a timeless void so the other games could happen.

The screen faded to white. There was no parade. No Hall of Fame music. Just a simple text box:

"The worlds are safe... for now. But the story continues elsewhere." pokemon dark rising origins worlds collide walkthrough

I sat back as the credits rolled—a simple black screen with white text listing the ROM hack creators. My hands were shaking. The battery light on my console blinked red.

I had survived the glitches, the unfair difficulty, and the existential dread of the plot. I had completed the Worlds Collide walkthrough. It wasn't a victory of skill, but a victory of endurance against a digital world that tried its hardest to make me quit. I powered off the device, leaving the Core Region to its silence.


Location: The Nexus (accessible from the center of the Dark World’s crater) The final room was empty, save for a single tile

This is a 10-floor gauntlet. No save points between floors 5 and 10.
Enemy levels: 80-95.

Key Trainers to Prep For:

  • Sage Azure (Final Boss – Floor 10)

  • Winning Strategy against Azure:

    Ending: You seal the rift. Sage Azure falls into the void. The two worlds separate. Credits roll, but a post-credits scene shows a Darkrai laughing – hinting at Dark Rising 3.


  • After defeat, get Ferry Pass. Return to captain → ferry to Port Oasis? No – actually unlocks Riverside Gym.