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Radical Red 3.1 Changelog -

  • Battle timer (for random battles online) extended from 30s → 45s per turn.
  • Radical Red prides itself on replicating Gen 8 competitive mechanics. 3.1 fixes several inaccuracies:

    Two weeks post-launch, the Radical Red subreddit and Discord exploded with analysis. radical red 3.1 changelog

    All codes case-sensitive, enter in Pokémon Center NPC. Battle timer (for random battles online) extended from


    Perhaps the most significant addition in the 3.1 changelog was the formal inclusion and refinement of Sandbox Mode. For players who found the standard "Hard" mode of Radical Red too grueling, or for those who simply wanted to experiment with team compositions without the pressure of resource management, this was a game-changer. Radical Red prides itself on replicating Gen 8

    This is the meat of the changelog. Over 120 Pokémon received adjustments.

    The patchnotes didn’t mention everything. Here’s what dataminers and players found within hours of 3.1’s release:


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