While newer versions of the RTGI shader exist, the 0.361 build has gained a cult following among enthusiasts. It strikes a critical balance between computational complexity and visual noise reduction.
Earlier builds were often plagued by heavy flickering and "fireflies" (bright white pixels in shadows) during motion. Later builds sometimes prioritized performance to a fault, losing some of the subtle ambient depth. Version 0.361 introduced refined denoising algorithms that hold up remarkably well even at lower resolutions.
RTGI 0361 Extra Quality delivers one of the most cinematic and realistic lighting upgrades available in ReShade presets, but it’s intended for users who prioritize visuals and have sufficiently powerful hardware. For players seeking similar looks with less performance cost, try the “medium” or “performance” RTGI variants, or tune the Extra Quality preset’s sample and denoiser settings down to strike the right balance.
If you want, I can:
(Invoking related search suggestions.)
You're interested in ReShade's RTGI (Real-Time Global Illumination) feature, specifically version 0.3.6.1, and want to know more about the "Extra Quality" setting.
What is ReShade RTGI?
ReShade is a popular post-processing injector for games, and RTGI is one of its features. RTGI aims to improve the lighting in games by approximating global illumination in real-time. This enhances the overall visual fidelity and immersion.
What does "Extra Quality" do?
The "Extra Quality" setting in ReShade RTGI 0.3.6.1 is an optional feature that allows for higher quality lighting calculations. When enabled, it increases the accuracy of the global illumination, resulting in:
However, enabling "Extra Quality" comes at a performance cost. You may experience:
When to use "Extra Quality"?
Enable "Extra Quality" if:
Disable "Extra Quality" if:
Keep in mind that the impact of "Extra Quality" may vary depending on the specific game, your system's configuration, and the ReShade version you're using.
Unlocking the Full Potential of ReShade RTGI 0.3.6.1: A Comprehensive Guide to Enhanced Visual Quality
ReShade, a popular post-processing injector for games, has been a game-changer for gamers and developers alike. Its ability to enhance visual fidelity, improve performance, and offer advanced graphics features has made it a staple in the gaming community. One of the most exciting features of ReShade is its Real-Time Global Illumination (RTGI) module, which allows for stunning, cinema-like lighting effects in games. The latest version, ReShade RTGI 0.3.6.1, takes this to the next level with "Extra Quality" settings, providing an unparalleled visual experience.
What is ReShade RTGI?
For those new to ReShade and RTGI, let's take a brief look at what these technologies offer. ReShade is a software framework that injects post-processing effects into games, enhancing their visual appearance. RTGI, or Real-Time Global Illumination, is a feature within ReShade that simulates the way light interacts with the environment in a game. It calculates the color and intensity of light as it bounces around the scene, creating more realistic and immersive lighting.
The Significance of ReShade RTGI 0.3.6.1
The 0.3.6.1 version of ReShade RTGI marks a significant milestone in the development of real-time lighting technology. This update brings several improvements over its predecessors, including better performance, compatibility with more games, and, most notably, the introduction of "Extra Quality" settings. These settings are designed to push the boundaries of what's possible with real-time lighting, offering an even more realistic and detailed visual experience.
Understanding Extra Quality in ReShade RTGI 0.3.6.1
The "Extra Quality" option in ReShade RTGI 0.3.6.1 is a game-changer. When enabled, it increases the resolution and accuracy of the global illumination calculations, leading to more detailed shadows, better light reflections, and a more natural integration of light and environment. This results in a more cinematic and immersive gaming experience.
Benefits of Using ReShade RTGI 0.3.6.1 with Extra Quality
How to Get Started with ReShade RTGI 0.3.6.1 and Extra Quality
Getting started with ReShade RTGI 0.3.6.1 involves a few straightforward steps:
Challenges and Limitations
While ReShade RTGI 0.3.6.1 offers incredible visual enhancements, there are a few challenges and limitations to consider:
Conclusion
ReShade RTGI 0.3.6.1 with Extra Quality represents a significant advancement in real-time lighting technology for games. By offering more realistic, detailed, and immersive lighting effects, it enhances the gaming experience, making it more engaging and enjoyable. While there may be challenges in terms of performance and compatibility, the benefits of using ReShade RTGI 0.3.6.1 with Extra Quality far outweigh the drawbacks for those looking to elevate their gaming visuals. As the technology continues to evolve, we can expect even more stunning visual effects and improvements in the future. For gamers and developers looking to push the boundaries of what's possible in game lighting, ReShade RTGI 0.3.6.1 is an indispensable tool.
Getting the best results from Marty Stratton’s RTGI (Ray Traced Global Illumination) version 0.36.1 requires balancing performance with "Extra Quality" settings that specifically refine the ray-tracing accuracy.
To achieve this "Extra Quality" level, follow these configuration steps: 1. Enable Advanced Features
First, ensure you have enabled the "Extra Quality" toggle within the ReShade UI: Open the ReShade menu (usually the Home or End key).
Locate the RTGI shader in your list and look for the Extra Quality checkbox.
Enabling this increases the sample count for light rays, which significantly reduces the "grainy" noise seen in shadows but requires a more powerful GPU. 2. Configure Key Parameters
For the best visual fidelity, adjust these specific sliders under the RTGI settings:
Ray Amount: For extra quality, set this to 10 or higher. This controls how many rays are cast per pixel.
Ray Step Amount: Increase this to 20–30 to allow rays to travel further, which improves the accuracy of distant lighting and large-scale shadows.
Infinite Bounces: Toggle this on. It allows light to bounce off multiple surfaces, creating a much more natural and cohesive lighting environment. 3. Manage the Denoising
Higher quality settings often result in more visual noise if the denoiser isn't tuned correctly:
Denoise Radius: Set this between 0.5 and 1.2. A higher value smooths out grain but can make the image look "blurry" or lose fine shadow detail.
Temporal Filter: Ensure this is active. It uses data from previous frames to stabilize the lighting, which is essential for a flicker-free "Extra Quality" experience. 4. Technical Requirements
Depth Buffer Access: RTGI cannot function without access to the game's depth buffer. Ensure that DisplayDepth is working correctly and that you haven't enabled in-game Anti-Aliasing (like MSAA), as this often breaks the buffer. reshade rtgi 0361 extra quality
Manual Injection: If the shader isn't loading or lacks depth data, you may need to use manual injection through a command prompt to ensure ReShade captures the process correctly.
Are you experiencing any specific performance drops or graphical glitches like light leaking through walls?
Does Reshade affect the performance of the computer? - Facebook
RTGI (Ray-Traced Global Illumination) by Pascal Gilcher (Marty McFly) is a highly sought-after shader for ReShade that simulates real-time ray tracing in games that don't natively support it. The version 0.36.1 represents a refined iteration of this shader, offering "Extra Quality" settings to enhance path-traced lighting, shadows, and ambient occlusion. Core Features of RTGI 0.36.1
Path-Traced Lighting: Simulates how light bounces off surfaces, creating realistic color bleeding (e.g., a red wall casting a red tint on the floor).
Advanced Ambient Occlusion: Adds deep, realistic shadows in corners and crevices where light is naturally occluded.
Extra Quality Settings: Includes higher sample counts and improved denoising filters to reduce the "flickering" or noise often associated with screen-space ray tracing.
Motion Vectors Support: Modern versions (0.33+) use motion vectors to better track lighting between frames, significantly reducing ghosting during movement. Optimal "Extra Quality" Configuration
To achieve the best visual results with version 0.36.1, focus on these specific parameters within the ReShade menu:
Ray Length & Steps: Increasing these values allows light to travel further and interact with more geometry, but it is the most performance-heavy adjustment.
Sample Count: For "Extra Quality," set this to High or Ultra. This determines how many "rays" are cast per pixel; higher values result in smoother shadows and less noise.
Denoising Filter: Ensure the denoiser is active. This smooths out the raw, grainy ray-traced output into a cohesive image.
Z-Thickness: Adjust this to prevent light from "leaking" through thin walls or objects, a common artifact in screen-space effects. Setup Requirements
Access: RTGI is typically available through Marty McFly's Patreon.
Depth Buffer: You must have a working depth buffer for RTGI to function. Disable in-game Anti-Aliasing (MSAA) and ensure "Copy depth buffer before clear operations" is checked in the ReShade "Generic Depth" tab. Installation: Download the shader files (qUINT_rtgi.fx and textures).
Place them in your game's reshade-shaders/Shaders and Textures folders. Enable qUINT_rtgi at the top of your shader list. Performance Impact
Using "Extra Quality" settings on RTGI 0.36.1 is demanding. It is recommended for users with at least an RTX 3060 / RX 6700 XT or higher to maintain a stable 60 FPS, especially at 1440p or 4K resolutions.
In the world of high-end PC gaming, RTGI 0.36.1 Extra Quality represents a pursuit of visual perfection that blurs the line between software modification and digital art. Created by Pascal Gilcher (known online as Marty McFly), this specific version of the Ray-Traced Global Illumination shader for ReShade acts as a bridge for games that never originally supported hardware-accelerated ray tracing. 💡 The Core Technology
At its heart, RTGI 0.36.1 is a screen-space ray tracing solution. Unlike native RTX, which calculates light hitting objects from all directions (even behind the player), RTGI uses the game's depth buffer to estimate how light should bounce off visible surfaces.
Extra Quality Mode: This specific setting increases the number of rays and steps calculated per pixel.
Visual Impact: It creates soft, realistic shadows in corners and adds "color bleeding" (e.g., light hitting a red rug reflects a subtle red glow onto a nearby white wall).
Compatibility: It works on almost any GPU, including older NVIDIA GTX or AMD cards, because it doesn't rely on specialized hardware cores. 🎨 The "Extra Quality" Story
The "Extra Quality" setting in version 0.36.1 became a milestone for the modding community for several reasons:
The Performance Trade-offRunning RTGI on "Extra" is a heavy tax on your system. It is often used by virtual photographers—players who treat games like The Witcher 3 or Skyrim as a studio for high-resolution captures. While it might drop frame rates by 30-50%, the depth it adds to the scene is transformative.
The "Screen-Space" LimitationBecause it only knows what is on your screen, objects can sometimes "flicker" or lose their shadows at the very edges of the monitor. Version 0.36.1 introduced refined "backface" estimation, which helps the software "guess" what the back of an object looks like to make shadows more consistent when you move the camera.
A Community of ArtisansThis shader isn't just a "plug and play" file; it requires fine-tuning. Users spend hours adjusting "Ray Amount," "Z-Thickness," and "Infinite Bounces." In the deep-dive community, 0.36.1 is often cited for its stability and the specific way it handles Ambient Occlusion, making environments feel "heavy" and grounded rather than floaty. 🛠️ Key Features of 0.36.1
Temporal Filtering: Reduces the "noise" or graininess often seen in ray-traced shadows.
Next-Gen Lighting: Allows for light to bounce multiple times, creating much more natural transitions from light to dark.
Depth Awareness: Specifically tuned to ignore "UI elements," so your health bar doesn't accidentally cast a shadow on the game world.
If you are looking to set this up or want to dive deeper into the technical side, I can help with:
Optimal settings for specific games (like Skyrim or Cyberpunk 2077).
Troubleshooting common issues like "bleeding" or depth buffer flickering.
Comparison between RTGI and newer alternatives like Marty's iRT.
The story of ReShade RTGI 0.36.1 is a landmark chapter in the journey of Pascal Gilcher (widely known as Marty McFly
), a former NVIDIA engineer who brought ray-traced lighting to games that were never designed for it. The Visionary: Marty McFly In May 2019, Gilcher released the first version of the Ray Traced Global Illumination (RTGI)
shader. Unlike native ray tracing that requires specific hardware (RTX cards) and game engine support, RTGI operates in screen space
. It uses the "Depth Buffer"—the game's data on how far objects are from the camera—to calculate how light should bounce off surfaces and cast realistic shadows. The Significance of Version 0.36.1 By the time version
arrived, RTGI had transitioned from a experimental mod into a "must-have" for graphics enthusiasts. This specific version was a "sweet spot" for many users due to its balance of quality and stability: The "Farplane" Tweak
: Community members discovered that for 0.36.1 to look its best, users often needed to set the Farplane to 2500
, allowing the light to bounce realistically across much larger distances than previous versions. Extra Quality Presets
: This era of RTGI introduced more refined quality presets, allowing users to push "Extra Quality" settings that accurately modeled both (soft, scattered light) and (shiny, reflective) global illumination. The Bridge to "iMMERSE"
: 0.36.1 was one of the final major iterations before Gilcher began evolving the shader into the iMMERSE Pro spectral rendering While newer versions of the RTGI shader exist, the 0
systems, which aimed to solve long-standing issues like color oversaturation and light leaking. A Cultural Phenomenon
The release of these versions sparked a revolution on platforms like YouTube and Reddit. Modders used 0.36.1 to "remaster" classics like The Witcher 3 , often leading to viral "Next-Gen" graphics videos. Even
took notice of the movement's success, eventually adopting a similar technology called into their own driver modules.
Getting Reshade RTGI 0.361 running requires a few steps, as it is not a plug-and-play solution:
To set up RTGI version 0.36.1 with high-quality settings, you need the official shader files from Pascal Gilcher (Marty McFly) and a properly configured ReShade environment. 1. Obtain the Shader Files
RTGI is a premium shader. While older versions may exist in public mirrors, the most reliable way to get the 0.36.1 files and future updates is through official channels: Official Source: Accessible via the Marty's Mods Patreon.
Discord Access: After joining the Patreon, you must link your account to the PGHUB Discord to download the latest builds from the #beta-access channel.
Alternative: Some legacy links for specific versions like 0.36.1 appear in community repositories like this Google Drive link. 2. Installation Steps
Install ReShade: Download the latest version from ReShade.me. Select your game's .exe and the correct rendering API (DirectX 11/12, Vulkan, etc.).
Add Shader Folders: Extract your RTGI .zip file. Drag and drop the Shaders and Textures folders into your game's reshade-shaders directory.
Depth Buffer Setup: RTGI requires access to the game's depth data to work. Open the ReShade menu (Home key).
Navigate to the Add-ons tab (or DX11/DX12 tab in older versions) and ensure "Copy depth buffer before clear operations" is checked if you don't see a depth map.
Use the DisplayDepth shader to verify the screen looks like a grayscale 3D map. 3. Tuning for "Extra Quality" To achieve the best visual results with 0.36.1: ReShade RTGI | Ray Traced Global Illumination
Bringing ray-traced global illumination to games that never originally supported it has become the "holy grail" of PC modding. At the center of this movement is Marty McFly’s (Pascal Gilcher) RTGI shader, specifically the highly discussed RTGI 0.36.1 version. If you are looking for that "extra quality" look to bridge the gap between classic titles and modern visual standards, this version represents a significant milestone in post-processing technology.
Here is a deep dive into why this specific build matters and how to maximize its potential. What is ReShade RTGI 0.36.1?
RTGI stands for Ray Traced Global Illumination. Unlike standard ReShade shaders that simply tweak colors or contrast, RTGI simulates how light bounces off surfaces in real-time. It uses the game's depth buffer to calculate where light should hit, where shadows should fall, and how colors should "bleed" from one object to another.
The 0.36.1 build is often cited as a "sweet spot" for enthusiasts because it refined the denoising filters and light-leakage fixes that plagued earlier experimental versions. The "Extra Quality" Difference
When modders refer to "extra quality" in the context of RTGI 0.36.1, they are usually talking about moving beyond the default presets to achieve a "Path Traced" look. Here’s what sets a high-quality setup apart:
Infinite Bounces (Simulation): While true real-time path tracing is taxing, the extra quality settings in 0.36.1 allow for more sophisticated light accumulation, making dark corners look naturally occluded rather than just "black."
Color Bleeding: If you stand next to a red wall in-game, your character’s armor should catch a subtle red tint. The 0.36.1 version improved the accuracy of this effect, preventing the "glow" look and replacing it with realistic light transfer.
Refined Denoising: Ray tracing is inherently "noisy" (grainy). The 0.36.1 update introduced more robust spatio-temporal filters, meaning the lighting stays stable even when you move the camera quickly. Key Features of the 0.36.1 Update
Enhanced Depth Precision: Improved how the shader reads the game world, reducing the "halo" effect around the character's head.
Z-Thickness Logic: A critical feature that helps the shader understand that objects have volume, preventing light from "warping" through thin walls.
Performance Scaling: Introduced better toggles to balance ray count against frame rate, making it playable on mid-range GPUs. How to Achieve Maximum Quality
To get the most out of this shader, you can't just "plug and play." Follow these steps for that premium look:
Disable In-Game AA: Most ReShade depth-based shaders require you to disable in-game Anti-Aliasing (like MSAA) to access the depth buffer. Use SMAA or FXAA within ReShade instead.
The "Ray Amount" Setting: For "Extra Quality," push the Ray Amount to 10 or higher, but be prepared for a 20-30% FPS hit.
Layering with Bloom: RTGI looks best when paired with a high-quality Bloom shader. The RTGI provides the shadows and bounce, while Bloom provides the "energy" of the light source. Compatibility and Requirements
Because RTGI 0.36.1 is a screen-space effect, it only knows what you see on screen. It won't reflect a light source that is behind your character. However, for games like Skyrim, The Witcher 3 (Classic), or Batman: Arkham Knight, the transformation is transformative. Hardware: Recommended NVIDIA RTX or high-end AMD RX cards.
Software: ReShade 4.9.1 or newer is typically required for full feature support. Conclusion
The ReShade RTGI 0.36.1 shader remains a benchmark for what is possible in the world of post-processing. It provides an "extra quality" tier of immersion that can make a ten-year-old game look like a modern title released today. By meticulously calculating light bounces and shadows, it adds a layer of "weight" to the game world that standard lighting simply cannot match.
ReShade RTGI 0.36.1 shader, developed by Pascal Gilcher (widely known as Marty McFly
), represents a pivotal era in post-processing injection, bringing high-end ray-traced lighting to classic and modern titles. This version was a significant step in the shader's evolution toward the current iMMERSE Pro series The "Extra Quality" Advantage In the 0.36.1 version, the Extra Quality
setting was the pinnacle of its fidelity options, designed to maximize the precision of light bounces and the density of the ray-traced grid. Precision Bouncing : Unlike standard settings, Extra Quality increases the Ray Step Amount
, allowing the shader to detect smaller geometric details and avoid light "leaking" through thin walls. Enhanced Denoising
: Higher quality levels in this era were paired with improved temporal filtering to reduce the "flicker" often seen in older real-time ray-tracing solutions. Realistic Shadows : It significantly improves Ray-Traced Ambient Occlusion (RTAO)
, creating deep, realistic contact shadows where objects meet surfaces. Key Technical Features in 0.36.1 ReShade RTGI | Ray Traced Global Illumination
ReShade RTGI (Real-Time Global Illumination) version 0.36.1 is a screen-space ray tracing shader developed by Pascal Gilcher (Marty McFly). The "Extra Quality" designation refers to high-fidelity settings that push the boundaries of what post-process ray tracing can achieve on non-native hardware marty's mods Core Setup Requirements
Before applying high-quality settings, you must ensure your depth buffer is correctly configured, as RTGI relies entirely on this data. marty's mods Access the Menu : Press the key in-game to open the interface. Depth Verification : Check the DisplayDepth
shader. If the screen is not showing a clear grayscale depth map, navigate to the
(or DX9/DX11/DX12) tab and toggle depth buffer settings until the environment is visible. Orientation Fix
: If the lighting appears upside down, go to "Edit Global Preprocessor Definitions" and change RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN from 0 to 1 (or vice versa). marty's mods Optimal "Extra Quality" Settings (Invoking related search suggestions
To achieve maximum visual fidelity with version 0.36.1, adjust the following parameters in the RTGI settings panel: Recommended High Quality Value Ray Amount Reduces noise and increases temporal stability. Ray Step Amount Increases detail and definition of light bounces. Render Resolution 1.0 (Full)
Internal resolution for GI calculation; values above 1.0 cause artifacts.
Standard distance setting for 0.36.1 to ensure light reaches distant objects. Ensures consistent blending with other effects like MXAO. Performance Optimization Tips
"Extra Quality" settings are extremely GPU-intensive. If your frame rate drops significantly: marty's mods
ReShade RTGI | Ray Traced Global Illumination - marty's mods
How heavy is 0361 Extra Quality compared to standard RTGI? Testing was done on an RTX 3060 at 1440p in Red Dead Redemption 2.
| Setting | FPS (Avg) | Visual Noise | | :--- | :--- | :--- | | No ReShade | 75 FPS | N/A | | RTGI 0361 (Standard) | 62 FPS | Moderate grain | | RTGI 0361 Extra Quality | 51 FPS | Almost zero grain | | RTGI (New Paid v5) | 48 FPS | Zero grain |
Verdict: You lose roughly 15 FPS compared to the standard version but gain image stability that rivals the paid version.
| Game | Benefit | Performance Hit (RTX 3060, 1080p) | |------|---------|-----------------------------------| | Skyrim SE (ENB + RTGI) | Eliminates flat dungeons | 60 → 38 FPS | | GTA V | Realistic car underglow bounces | 90 → 55 FPS | | Witcher 3 (Classic) | Novigrad alleys get proper bounce | 75 → 48 FPS | | Fallout 4 | Indoors becomes photorealistic | 72 → 45 FPS | | Mass Effect Legendary | Elevates pre-baked lighting | 120 → 70 FPS |
The gaming landscape has changed. Hardware-accelerated ray tracing is now common. However, for older titles (Skyrim LE, Fallout New Vegas, Dark Souls 3, Mass Effect Legendary Edition), ReShade RTGI 0361 Extra Quality remains the king of free lighting overhauls.
It sits in a perfect niche: It is more stable than the original 0361, cheaper than the proprietary versions, and easier to configure than Marty McFly’s later shaders.
If you want cinematic bounce lighting in your favorite game without spending a dime on Patreon, hunt down the 0361 Extra Quality build. It transforms flat, 2016-era rasterized lighting into a soft, volumetric dream. Just remember to thank the community modders who optimized this diamond in the rough.
Final Note: Always scan downloaded .fx files with an antivirus, and never use ReShade in online competitive games. Happy modding.
To prepare a high-quality paper on Reshade RTGI 0.36.1, you should focus on its technical implementation of Screen Space Ray Traced Global Illumination (SSRTGI) and its impact on real-time rendering.
Below is a structured outline and key technical points to include in your paper. 1. Abstract
Briefly explain that RTGI (Ray Traced Global Illumination) is a shader developed by Pascal Gilcher (Marty McFly) for the ReShade post-processing framework. Highlight that version 0.36.1 introduced specific optimizations for "Extra Quality" modes, enhancing light bounce accuracy and noise reduction in real-time environments without native ray tracing support. 2. Introduction to SSRTGI
Definition: Define Screen Space Ray Tracing as a technique that uses the depth buffer and color information already present on the screen to calculate lighting.
The Problem: Explain how traditional games often use static "baked" lighting or simple ambient occlusion, which fails to capture dynamic light "bleeding" (e.g., a red rug reflecting red light onto a white wall).
The ReShade Solution: Describe ReShade as an injector that allows this advanced lighting pass to be applied to almost any DX9, DX11, or DX12 title. 3. Technical Features of Version 0.36.1 Focus on what makes this specific version "Extra Quality":
Enhanced Ray-Step Logic: Discuss how 0.36.1 refined the intersection tests to reduce "leaking" (light appearing where it shouldn't).
Temporal Filtering: Explain the use of temporal accumulation to smooth out "noise" or graininess, which is a common byproduct of low-sample-count ray tracing.
Infinite Bounces: Detail the approximation of multiple light bounces, which significantly improves the realism of darkened corners and recessed areas. 4. Hardware Impact and Performance
Computational Cost: RTGI is heavy on the GPU. Discuss the trade-off between the "Extra Quality" settings and frame rate.
Resolution Scaling: Note that the shader's performance is tied to the internal rendering resolution, making features like DLSS or FSR important companions to RTGI. 5. Implementation and Comparison
Include a section (or placeholders for images) comparing "Vanilla" game visuals vs. "RTGI 0.36.1 Enabled."
Contact Shadows: How RTGI improves the "grounding" of objects.
Color Bleeding: Examples of vibrant surfaces influencing the lighting of nearby neutral surfaces. 6. Conclusion
Summarize that while RTGI 0.36.1 is a "post-processing" effect with inherent limitations (it can only trace what is visible on screen), it represents a massive leap in bringing high-end visual fidelity to older or non-RT-capable game engines.
The ReShade RTGI 0.36.1 shader, developed by Pascal Gilcher (widely known as Marty McFly), represents a significant milestone in post-processing technology, bridging the gap between legacy rendering and modern, high-fidelity lighting. The Mechanics of Ray-Traced Global Illumination (RTGI)
At its core, RTGI (Ray Traced Global Illumination) is a screen-space effect that simulates how light bounces off surfaces to illuminate others. Unlike standard lighting, which often leaves corners and non-directly lit areas looking flat, RTGI calculates:
Secondary Bounces: Light hitting a red floor will subtly "bleed" a red hue onto the surrounding white walls.
Ambient Occlusion: Accurate, soft shadows are generated in crevices and where objects meet, grounding them in the world.
Diffuse Global Illumination: It creates a natural gradient of light that flows through scenes, particularly beneficial for older titles with static or pre-baked lighting. The "Extra Quality" Benchmark
In version 0.36.1, the "Extra Quality" setting maximizes the precision of these calculations. While standard settings might use fewer rays to save performance, "Extra Quality" increases the ray count and sampling density, leading to:
Reduced Flickering: Higher sample counts stabilize the light, reducing the "wobbly" light artifacts common in lower-tier screen-space ray tracing.
Fine Detail Shadowing: It allows for microscopic contact shadows on textures, making materials look "grittier" and more "lived-in".
Extended Bounce Distance: Light can travel further from its source before fading, creating more realistic interior lighting in cavernous spaces.
ReShade RTGI | Ray Traced Global Illumination - marty's mods
This version is part of the qUINT suite by Marty McFly (Pascal Gilcher). It is a screen-space ray-traced global illumination injector that adds realistic light bouncing to games that do not natively support ray tracing.
Reshade’s RTGI (Ray-Traced Global Illumination) preset “0361 Extra Quality” is one of the community picks aimed at producing realistic indirect lighting and soft ambient occlusion in games that don’t natively support modern global illumination. This post explains what the preset does, how it changes visuals, how to install and configure it, performance expectations, tuning tips, and compatibility notes so you can decide whether it’s right for your setup.
In the ReShade in-game menu, under RTGI.fx: