Resident: Evil Revelations 2 -nsp--update 1.0.2-...
The initial launch version (1.0.0) of Resident Evil Revelations 2 on Switch was widely criticized for performance issues. Update 1.0.2 (released shortly after launch) was a critical patch that addressed specific technical grievances.
Raid Mode is where most players spend 50+ hours. You clear rooms of enemies, earn weapons, upgrade skills, and take on daily challenges. Update 1.0.2 made Raid Mode much smoother, especially in the dreaded “Omnipotent” difficulty where frame drops previously meant cheap deaths.
Unlike its predecessor, Revelations 2 was designed with a darker, more grounded tone, taking heavy inspiration from Resident Evil 4. Resident Evil Revelations 2 -NSP--Update 1.0.2-...
| Feature | Switch (1.0.2) | PS4 / Xbox One | PC | |---------|----------------|----------------|-----| | Resolution | 1080p docked / 720p handheld | 1080p | Up to 4K | | Frame Rate | 30 FPS (stable) | 60 FPS | 60+ FPS | | Portability | Yes | No | No (laptops aside) | | Local Co-op | Yes (Vertical split) | Yes | Yes | | Raid Mode stability | Good after update | Excellent | Excellent | | File size | 26.4 GB | ~23 GB | ~23 GB |
Verdict: Switch loses the 60 FPS battle but wins on portability. The lower resolution is less noticeable on the small screen. With Update 1.0.2, the experience is fully playable and enjoyable. The initial launch version (1
Based on Capcom’s support documentation and community data-mining, the update includes:
| Area | Improvement | |------|--------------| | Performance | Stabilized frame rate at 30 FPS (docked and handheld) – previously dropped to ~20 FPS in heavy combat | | Loading times | Reduced by 2–4 seconds between Raid Mode stages and episode transitions | | Audio | Fixed cutscene sync; improved environmental sounds (rain, distant Afflicted screams) | | Controls | Added an option to swap confirm/cancel buttons (Japan vs. Western layout) | | Stability | Fixed rare crash when using smoke bombs in Barry’s campaign | | Raid Mode | Balanced enemy spawns in The Gauntlet – no more infinite enemy loops | | Feature | Switch (1
The game leans into The Last of Us style resource scarcity plus Silent Hill psychological torment. The “Afflicted” are not zombies – they scream, beg, and mock you as they attack. The prison setting of Episode 1 remains a high point of survival-horror level design.