
In Roblox, a kick script is a piece of Lua code that forcibly removes a player from the current game session. The removed player can usually rejoin immediately unless a ban is also applied.
A ban script goes further. It prevents a specific player from rejoining the same game, either temporarily or permanently. Bans are typically stored using:
When users search for "Roblox kick & ban script kick script v2 portable," they're often looking for a exploit-based script—one that runs using third-party executors like Synapse X, Krnl, or ScriptWare. These scripts don't require game ownership.
Exploitative portable kick scripts typically function by:
Here's a simplified (but dangerous) example of what an exploitative script might look like:
-- WARNING: This is for educational purposes only -- Using this against other players violates Roblox ToSlocal Players = game:GetService("Players") local target = Players:FindFirstChild("TargetUsername")
if target then -- Force the server to think target left target:Destroy() -- Crude method that often causes errors
-- Or spam remote events (if game has vulnerable remotes) local remote = game.ReplicatedStorage:FindFirstChild("AdminCommand") if remote then remote:FireServer("kick", target.Name) end
end
-- Services
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Configuration
local KickMessage = "You have been removed from this server."
-- Storage for kicked players (Portable version uses a table, advanced uses DataStore)
local KickedList = {}
-- RemoteEvent for kicking (Must be created in ReplicatedStorage)
local KickRemote = Instance.new("RemoteEvent")
KickRemote.Name = "RememberKick"
KickRemote.Parent = ReplicatedStorage
-- Function to handle the kicking
local function KickPlayer(targetPlayer, reason)
if targetPlayer and targetPlayer.Parent then
-- Add to the kicked list so they can't rejoin
KickedList[targetPlayer.UserId] = true
-- Kick them
targetPlayer:Kick(reason or KickMessage)
print("Kicked " .. targetPlayer.Name)
end
end
-- Detect if a kicked player tries to rejoin
Players.PlayerAdded:Connect(function(player)
if KickedList[player.UserId] then
player:Kick("You are banned from this session.")
end
end)
-- Listen for the command to kick (Secure way)
KickRemote.OnServerEvent:Connect(function(playerWhoFired, targetPlayer, reason)
-- SECURITY: Check if the player who fired the remote has admin privileges
-- Replace this with your actual admin check (e.g., player.UserId == 12345678)
local isAdmin = playerWhoFired.UserId == 12345678 -- Example Admin ID
if isAdmin then
KickPlayer(targetPlayer, reason)
else
playerWhoFired:Kick("Exploit detected.")
end
end)
print("Portable Kick V2 Loaded")
This feature uses a RemoteEvent to remember kicked players. If a kicked player tries to rejoin, the script detects them and kicks them again immediately.
The term "Portable" in hacking and scripting communities means the script can work across multiple Roblox games without modification. A portable kick/ban script typically relies on:
V2 (Version 2) suggests improvements over earlier scripts, such as: