Roblox Noot Noot Script Require Work Link
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local soundTemplate = ReplicatedStorage:WaitForChild("NootSound")
local function playNoot()
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
-- Clone sound into character so it plays locally
local s = soundTemplate:Clone()
s.Parent = hrp
s:Play()
game.Debris:AddItem(s, 5)
-- Chat message (system)
game.StarterGui:SetCore("ChatMakeSystemMessage",
Text = player.Name .. " says: Noot noot!";
Color = Color3.fromRGB(0,170,255);
)
end
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.X then
playNoot()
end
end)
This example provides a basic framework. Depending on your exact requirements, you might need to adjust the conditions under which the sound plays or integrate it with more complex game logic.
Some older scripts used shared.Noot:
shared.Noot = shared.Noot or ...
require = function() return shared.Noot end
If you are a developer looking to intentionally add a "Noot Noot" easter egg, or a hobbyist trying to understand the exploit, here are the three variations of this script. roblox noot noot script require work
Roblox updates its engine weekly. A "Noot Noot" script written in 2019 might use functions that are now deprecated or disabled for security reasons. This example provides a basic framework
If you’ve spent any time in Roblox admin or fun-command communities, you’ve probably heard of the "Noot Noot" script. Inspired by Pingu the penguin’s iconic sound, this script typically plays the "noot noot" noise, triggers an animation, or spawns a penguin model when executed. Some older scripts used shared
However, many users run into a frustrating problem: the script requires work (meaning it doesn’t execute properly). Let’s break down why this happens and how to fix it.