Script De Juego Del Calamar Para Roblox Showcas
Place this Script inside ServerScriptService. This controls the logic, detects movement, and handles the game loop.
-- ServerScriptService/GameManager local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local GameConfig = require(ReplicatedStorage:WaitForChild("GameConfig"))-- Remotes for UI local Remote_UpdateStatus = Instance.new("RemoteEvent") Remote_UpdateStatus.Name = "Remote_UpdateStatus" Remote_UpdateStatus.Parent = ReplicatedStorage
-- Game State local CurrentState = "Intermission" local isGreenLight = false local alivePlayers = {}
-- Helper Function: Eliminate Player local function EliminatePlayer(player, reason) if not player.Character then return end script de juego del calamar para roblox showcas
-- Visuals local humanoid = player.Character:FindFirstChild("Humanoid") local rootPart = player.Character:FindFirstChild("HumanoidRootPart") if humanoid and humanoid.Health > 0 then print(player.Name .. " eliminated: " .. reason) -- Effects: Red light, Kill sound, Particle Remote_UpdateStatus:FireClient(player, "Eliminated") -- Force Humanoid to 0 health (Showcase style: make it dramatic) humanoid.Health = 0 -- Spawn a dead body dummy for aesthetic (Showcase feature) -- (Optional logic to spawn a ragdoll here) endend
-- Helper: Check Movement local function CheckMovement() while CurrentState == "Playing" and isGreenLight == false do for _, player in pairs(Players:GetPlayers()) do if player.Character and alivePlayers[player] then local humanoid = player.Character:FindFirstChild("Humanoid") -- Check if moving during Red Light if humanoid.MoveDirection.Magnitude > 0 then -- Small delay for lag compensation task.wait(0.1) if humanoid.MoveDirection.Magnitude > 0 then EliminatePlayer(player, "Movement Detected") alivePlayers[player] = nil end end end end task.wait(0.5) -- Scan interval end end
-- Main Game Loop local function GameLoop() while true do -- PHASE 1: INTERMISSION CurrentState = "Intermission" Remote_UpdateStatus:FireAllClients("Intermission", GameConfig.IntermissionTime) print("State: Intermission") Place this Script inside ServerScriptService
-- Reset Players for _, player in pairs(Players:GetPlayers()) do alivePlayers[player] = true -- Respawn logic would go here if player.Character then player:LoadCharacter() end end task.wait(GameConfig.IntermissionTime) -- PHASE 2: GAMEPLAY (Red Light Green Light) CurrentState = "Playing" Remote_UpdateStatus:FireAllClients("GameStart") print("State: Game Start") local endTime = tick() + GameConfig.GameplayTime while tick() < endTime do -- Green Light isGreenLight = true Remote_UpdateStatus:FireAllClients("GreenLight") -- Play Music 1 task.wait(math.random(3, 6)) -- Red Light isGreenLight = false Remote_UpdateStatus:FireAllClients("RedLight") -- Play Music 2 (Gunshot prep sound) -- Start Movement Checker Coroutine local movementCheck = coroutine.create(CheckMovement) coroutine.resume(movementCheck) task.wait(GameConfig.DollScanTime + 1) -- Wait for scan end -- PHASE 3: END GAME CurrentState = "Results" Remote_UpdateStatus:FireAllClients("GameEnd") task.wait(5) endend
-- Initialize GameLoop()
Aunque el keyword se centre en el "script", un showcase exitoso necesita:
However, using them on public servers ruins fair play and is widely condemned.