Script De Juego Del Calamar Para Roblox Showcas

Place this Script inside ServerScriptService. This controls the logic, detects movement, and handles the game loop.

-- ServerScriptService/GameManager
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local GameConfig = require(ReplicatedStorage:WaitForChild("GameConfig"))

-- Remotes for UI local Remote_UpdateStatus = Instance.new("RemoteEvent") Remote_UpdateStatus.Name = "Remote_UpdateStatus" Remote_UpdateStatus.Parent = ReplicatedStorage

-- Game State local CurrentState = "Intermission" local isGreenLight = false local alivePlayers = {}

-- Helper Function: Eliminate Player local function EliminatePlayer(player, reason) if not player.Character then return end script de juego del calamar para roblox showcas

-- Visuals
local humanoid = player.Character:FindFirstChild("Humanoid")
local rootPart = player.Character:FindFirstChild("HumanoidRootPart")
if humanoid and humanoid.Health > 0 then
	print(player.Name .. " eliminated: " .. reason)
-- Effects: Red light, Kill sound, Particle
	Remote_UpdateStatus:FireClient(player, "Eliminated")
-- Force Humanoid to 0 health (Showcase style: make it dramatic)
	humanoid.Health = 0
-- Spawn a dead body dummy for aesthetic (Showcase feature)
	-- (Optional logic to spawn a ragdoll here)
end

end

-- Helper: Check Movement local function CheckMovement() while CurrentState == "Playing" and isGreenLight == false do for _, player in pairs(Players:GetPlayers()) do if player.Character and alivePlayers[player] then local humanoid = player.Character:FindFirstChild("Humanoid") -- Check if moving during Red Light if humanoid.MoveDirection.Magnitude > 0 then -- Small delay for lag compensation task.wait(0.1) if humanoid.MoveDirection.Magnitude > 0 then EliminatePlayer(player, "Movement Detected") alivePlayers[player] = nil end end end end task.wait(0.5) -- Scan interval end end

-- Main Game Loop local function GameLoop() while true do -- PHASE 1: INTERMISSION CurrentState = "Intermission" Remote_UpdateStatus:FireAllClients("Intermission", GameConfig.IntermissionTime) print("State: Intermission") Place this Script inside ServerScriptService

	-- Reset Players
	for _, player in pairs(Players:GetPlayers()) do
		alivePlayers[player] = true
		-- Respawn logic would go here
		if player.Character then
			player:LoadCharacter()
		end
	end
task.wait(GameConfig.IntermissionTime)
-- PHASE 2: GAMEPLAY (Red Light Green Light)
	CurrentState = "Playing"
	Remote_UpdateStatus:FireAllClients("GameStart")
	print("State: Game Start")
local endTime = tick() + GameConfig.GameplayTime
while tick() < endTime do
		-- Green Light
		isGreenLight = true
		Remote_UpdateStatus:FireAllClients("GreenLight")
		-- Play Music 1
		task.wait(math.random(3, 6))
-- Red Light
		isGreenLight = false
		Remote_UpdateStatus:FireAllClients("RedLight")
		-- Play Music 2 (Gunshot prep sound)
-- Start Movement Checker Coroutine
		local movementCheck = coroutine.create(CheckMovement)
		coroutine.resume(movementCheck)
task.wait(GameConfig.DollScanTime + 1) -- Wait for scan
	end
-- PHASE 3: END GAME
	CurrentState = "Results"
	Remote_UpdateStatus:FireAllClients("GameEnd")
	task.wait(5)
end

end

-- Initialize GameLoop()

Aunque el keyword se centre en el "script", un showcase exitoso necesita:

However, using them on public servers ruins fair play and is widely condemned.