Script Haxball
Scripts have evolved far beyond simple moderation. Here are the most famous and widely used script categories in the Haxball community.
Let's write a simple script that announces "GOAL!" in the chat and gives the scorer +10 points.
// simpleGoalScript.js
function init(room) {
// Listen for the goal event
room.onGoal = (goalData) => {
const scorerName = goalData.scorer.name;
const scorerId = goalData.scorer.id;
// Send a chat message
room.sendChat(`âš½ GOAL! $scorerName scores! âš½`);
// Award 10 points to the scorer (custom stat)
if (!room.playerStats) room.playerStats = {};
if (!room.playerStats[scorerId]) room.playerStats[scorerId] = 0;
room.playerStats[scorerId] += 10;
// Announce the total points
room.sendChat(`$scorerName now has $room.playerStats[scorerId] points.`);
};
// Optional: Display points when a player leaves
room.onPlayerLeave = (player) =>
if (room.playerStats && room.playerStats[player.id])
console.log(`$player.name left with $room.playerStats[player.id] points.`);
;
console.log("Simple goal script loaded!");
}
module.exports = init ;
To use: Save as simpleGoalScript.js, require it in your main script, and restart the room. Script Haxball
This is a minimal example, but it demonstrates the core pattern: listen for game events → execute custom logic → send commands back to the room.
// Set room settings
room.setCustomStadium("Stadium name");
room.setScoreLimit(5);
room.setTimeLimit(10);
room.setTeamsLock(true);
room.setTeamColors(1, 0xFF0000, 0x0000FF); // Team 1 red, Team 2 blue
// Player management
room.kickPlayer(playerId, "Reason", 60); // Kick with ban duration
room.setPlayerTeam(playerId, 1); // 0=spec, 1=red, 2=blue
room.setPlayerAdmin(playerId, true);
// Game control
room.startGame();
room.stopGame();
room.pauseGame(true);
Scripting in Haxball unlocks endless possibilities: tournaments, automated leagues, fun minigames, and admin tools. Always script responsibly, respect other players, and never use scripts to gain unfair advantages.
Start small, then build your dream game mode. Happy scripting! Scripts have evolved far beyond simple moderation
Disclaimer: This guide is for educational purposes. The author is not affiliated with Haxball or Basro. Room scripts operate within the official Headless API limits.
To produce a text or script for , you typically need to use the Haxball Headless Host API, which allows you to automate room management using JavaScript. Basic "Welcome Bot" Script
Below is a simple starter script. You can run this by opening the Haxball Headless Page, opening your browser's console (F12), and pasting the code: javascript
// Initialize the room var room = HBInit( roomName: "My Scripted Room", maxPlayers: 12, public: true, noPlayer: true // The bot won't take up a player slot ); // Set the room password (optional) room.setPassword("123"); // Event: When a player joins room.onPlayerJoin = function(player) room.sendAnnouncement("Welcome to the room, " + player.name + "!", player.id, 0x00FF00, "bold", 2); console.log(player.name + " has joined the pitch."); ; // Event: When a player chats room.onPlayerChat = function(player, message) if (message === "!help") room.sendAnnouncement("Available commands: !help, !discord", player.id); return false; // Prevents the message from showing in global chat ; Use code with caution. Copied to clipboard Advanced Resources for Haxball Scripting
If you are looking for more complex functionalities like Admin systems, Auto-teams, or Elo rankings, explore these community tools:
Haxball Bot API (Node.js): For running bots 24/7 on a server (VPS) rather than a browser tab. You can find specialized libraries on GitHub Haxball Topics. }
module
HaxBall PowerRoom: A popular framework for creating highly customized rooms with physics changes and automated gameplay.
Jakjus Real Soccer (JJRS): An example of a highly advanced script that includes "superpowers" and team-play enhancements, available on GitHub.
Which specific feature are you trying to add to your Haxball room (e.g., auto-admin, game statistics, or custom maps)?
This pseudocode outlines a simple auto-moderation script that mutes users who post more than X messages in Y seconds, and auto-kicks users with offensive names:
On player join:
This simple algorithm can be extended with whitelists, appeal mechanics, and graduated penalties.
By manipulating physics constants (via setDiscProperties), scripts can create variations such as:
A headless script running a best-of-5 match might: