Slice Of Venture Remake -v0.3- -ark Thompson Bl... Instant
The jump to v0.3 represents a major milestone in the game's development cycle. While patch notes often vary based on the platform, here are the core highlights that players are buzzing about:
Slice of Venture Remake is a community-driven reimagining of the light-gun survival horror title Resident Evil: Survivor (2000). Version 0.3, designated the “Ark Thompson Build,” focuses on restoring and expanding the cut narrative involving the protagonist Ark Thompson. Unlike previous builds (which tested environmental assets), this version implements a full first-person control scheme, inventory management, and revamped enemy AI for the Sheena Island setting.
Key Verdict: v0.3 represents a functional alpha state with 2 complete chapters, showcasing improved atmospherics over the official 2000 release but hindered by animation placeholder assets and scripting bugs in the Tyrant encounter.
Ark Thompson always measured time in departures.
He lived on Platform Six, a wind-bent sprawl of shipping crates, solar sails and neon graffiti that hung like a second sky above the dormant sea. Platform Six was a place where old rockets went to rust, where entrepreneurs with too much optimism and too little funding pitched their dreams under tarpaulin awnings. Ark had grown up here—learning to fix broken avionics with a soldering iron and a stubborn grin, learning to read markets by the flicker of freight manifests, learning to leave when a horizon promised more than the platform ever could.
The remake project had started small: an experimental salvage—rebuilding a commuter shuttle from a derelict venture hauler. Word spread in the scrapyards: the Slice of Venture, a name half joke, half prayer. People joked about slicing through debt, slicing open a new market, slicing the sky itself. Ark liked the name; it sounded like an invitation.
By version 0.1 they had a hull that held air. By 0.2 it could glide. By v0.3—the version Ark lived inside of—people began to believe it could carry futures.
Ark’s crew was a collage of misfits and specialists. Mina, who traded in code the way others traded in spices; half her body replaced by luminous platework and a brain that hummed like a datacenter. Old Jeb, a hydraulics savant who’d once been a corporate engineer until a scandal made him too honest for the boardroom. Tala and Riff, twins who could coax music out of a malfunctioning thruster and barter it for fuel. They weren’t a team by choice so much as by need; each had a departure to make and no official flight would take them.
The Slice of Venture was not merely a machine but a promise encoded in recycled alloys and welded hopes: a modular commuter craft meant to ferry small settlements along the chain of offshore platforms, stitching together isolated economies. Ark imagined more—trade routes where none existed, a running lifeline for kids who needed medicine, for farmers who needed buyers, for dreamers who needed a platform higher than their own.
On the morning the donation manifest came through, the crew found a stowaway asleep in the cargo hold: a girl of perhaps eighteen, a strip of sunburn across one cheek, clutching a battered datapad. She called herself Blythe. Her eyes held the restless focus of someone who’d read too many old-world schematics and believed the blueprints could be reimagined.
“You can’t just board and sleep,” Ark said. His voice was softer than he meant. Blythe blinked awake, embarrassed, then offered a single line that changed everything: “I’ve got a route.”
Blythe’s route was a dotted line on a faded map: five offshore hamlets never officially connected by any company. Each node had been written off when the old carriers consolidated service to profitable hubs. But people still lived there. People still needed deliveries. The route was unprofitable on paper but perfectly possible in practice—if the Slice could be lightened, if schedules could be flexible, if crew could be paid in favors and trust.
v0.3 was not perfect. The guidance array drifted under heavy crosswinds. The fuel cells hiccupped during long climbs. The autopilot refused to sing under the weight of too many promises. But Ark liked failures. Failures taught them where to reinforce; failures taught them where not to cut corners. So they accepted Blythe’s plan and called it the Pilot Run.
The first flight felt like breaking bread with the sky. Ark took the helm; Mina tuned the comms; Jeb watched gauges like prayer beads. The passengers were two fishmongers, a teacher with a trunk of battered books, and an old woman carrying seeds for a garden she planned to plant on the next platform. They paid in coin and canned fish, in stories and in recipes. Ark kept thinking of departures—this time not as an escape but as carrying people toward something.
The first leg courted catastrophe. A storm cell rose like a bruise on the horizon, wind-shear catching the Slice’s trailing stabilizer. The craft shuddered; the autopilot whispered warnings that didn’t make sense for the real chaos outside. Mina’s hands danced over consoles, rewriting control loops on the fly. Jeb coaxed the hydraulics into sync until the stabilizer acted like a live thing. Ark felt the hull flex under him, heard joyful and terrified laughter from the passengers as they pressed to windows, watching the sea boil beneath them. Slice of Venture Remake -v0.3- -Ark Thompson Bl...
They landed on a platform that smelled of coffee and salt. The people there greeted them like kin. Blythe sold the datapad’s content—a map with local demand indicators—to a cooperative-run commissary. The crew traded spare parts for a stack of canned peaches and an old espresso maker. The old woman planted seeds along the platform’s edge that afternoon, hands like roots in the thin soil.
Word spread faster than the routes. Creators and couriers began to call the Slice of Venture when other carriers balked. Miners would ask for a lift of urgent supplies; newlywed couples booked vows with the skyline as witness. With each departure, v0.3 grew less like a prototype and more like a network—a rumor of hope stitched into flight manifests.
But success birthed its own set of enemies. The Consolidated Trade Rings—corporate entities who had codified the sky into profitable lanes—saw the Slice of Venture as a threat to their margins. The Rings sent inspectors, regulators who asked for certified logs, fees for unofficial stops, and a pleasant suggestion that Ark desist before his flights “disrupt market equilibrium.” Ark’s reply was a printed manifest and the cargo of a mother carrying vaccine vials.
The confrontation was subtle at first: fines that arrived as invoices, denial of refueling privileges at certain hubs. Then they began to chase manifests, using corporate drones to track unlicensed flights. The Slice’s small crew had no legal team, no lobbying power. What they had was community—platforms that had been stitched together by their flights and which could no longer afford to see them grounded.
When a Ring interceptor harried them above the Grey Crescent, Ark found himself making decisions that used to live in boardrooms he’d promised never to enter. Mina suggested a coded broadcast—an audit proof broadcasted to public channels—showing the goods they moved: seeds, medicine, schoolbooks. It was not strictly legal—the Rings regulated public flight telemetry—but it was simple and true.
They published the broadcast. The public watched a streaming ledger of deliveries: fourteen doses of vaccine, three textbooks, two solar panels, a newborn’s weight recorded at a mid-platform clinic. The ledger was annotated with faces, with the old woman’s name, with the numbers that meant real survival. The Rings tried to argue monopoly, but the feed had already seeded its own verdict. Independent platforms started posting their own manifests in reply.
The Rings retaliated with sabotage. One night, an explosive charge disguised as debris struck the Slice’s dorsal panel. The crew survived by luck and Jeb’s quick thinking; the damage forced them into an emergency patch in the middle of nowhere. It should have been the end. Instead, the platform network showed up: fishermen with welding torches, a retired mechanic with a diagnostic rig, a schoolteacher offering warm soup as they worked. The repair took three days; during that time, the Slice served as a dinner table, a planning room, and a projector for old films.
The incident tightened Ark’s resolve. They made v0.3 more resilient: redundant fuel lines, a reinforced stabilizer, a manual override that could fly them home when the guidance failed. But the real upgrade was social: a route charter—a loose coalition of platforms that pledged aid, spare parts, and sanctuary. They called it the Chain. Ark refused any position of leadership; he thought of himself as a caretaker, a pilot who handed the craft to whoever needed it most. Still, the Chain’s network charts bore his handwriting and the crew’s stamps.
As seasons turned, the Slice of Venture became a story people told on porches and in markets. New versions were sketched—v0.4, v1.0—improvements funded by micro-donations from communities who’d discovered the utility of a small, nimble shuttle. Entrepreneurs offered to sponsor routes for a cut, but the crew insisted on governance by the Chain: routes prioritized by need, not profit.
In the quiet of dawn, Ark would sit on the hull and watch the sun paint steel in thin gold, thinking of departures again. But now departure had a richer meaning: it was not only escape but delivery, connection, obligation. Blythe—who had once been a stowaway—became the route archivist, collecting stories from each platform and programming them into Mina’s resilient servers. Old Jeb taught kids who tinkered with actuator joints. Tala and Riff started a small performance troupe that doubled as a maintenance crew, their music encoded as morale for long, lonely flights.
The Rings never disappeared. They shifted tactics—regulation, litigation, attempts to co-opt the Chain’s goodwill. Yet with each attempt, the Chain had answers the courts could not weigh: a mother’s handwriting on a manifest, a midwife’s testimony, a screenshots of a child’s first lesson delivered by the Slice’s cargo. The public court of platforms and people proved a harder opponent than any corporate legal brief.
Years later, beneath the patched paint of v0.3, Ark realized the craft carried more than freight. It carried a social ledger—trust recorded in arrivals, delays forgiven publicly, favors tracked and repaid in time. The Slice was proof that small systems, if honest and tended, could reroute the gravity of concentrated power.
On a clear evening Ark piloted a dusk flight to Platform Fourteen, where a school celebrated the arrival of a donated library. The children crowded the loading bay like bright birds; their laughter filled the craft. Blythe handed Ark an envelope: a simple printed certificate made by the Chain—no legal weight, but heavy with gratitude. It read, in block letters: "For linking horizons."
Ark read it once, then folded it into his flight jacket. He thought about departures and arrivals, about versions and workarounds. v0.3 would be superseded one day; the aircraft would be remade, rethought, reskinned. Versions change. People, once connected, do not forget. The jump to v0
He flicked the throttle. The platform shrank beneath them, an island of lamplight. The Slice climbed through the ink and into a sky that was no longer owned by a few. Ark leaned back, hands light on the controls, and for the first time in many years, measured time in arrivals.
Slice of Venture Remake is an adult-themed RPG Maker project that reimagines the original "Slice of Venture" experience. Version 0.3, often associated with creators like Ark Thompson
, continues to refine the "A New Start" storyline, focusing on a protagonist navigating complex personal relationships and life choices. Review: Slice of Venture Remake (v0.3) Narrative and Themes
: This version significantly expands on the "New Start" premise, placing the player in a domestic setting where choices impact intimacy and character development. It leans heavily into "slice-of-life" tropes with a focus on familial or close-knit relationship dynamics. Gameplay Mechanics
: Built on the RPG Maker engine, the gameplay follows standard point-and-click and menu-driven interactions. The remake introduces smoother transitions and updated UI elements compared to the original, though it remains a relatively linear experience driven by dialogue triggers. Visuals and Art Style
: The "Remake" tag is most evident in the updated character sprites and backgrounds. v0.3 introduces more consistent art assets and improved resolution for key story CGs, providing a cleaner look than earlier builds or the legacy version. Technical Stability
: As a v0.3 release, the game is in an early-to-mid development stage. While the core loop is playable on PC and Android (via emulators), players may encounter occasional script errors or placeholder text in newer scenes. Pros & Cons
: Improved art quality over the original; accessible on mobile devices via emulation; grounded, relatable dialogue for the genre.
: Short playtime as it is still in early development; some gameplay loops can feel repetitive; linear progression leaves little room for divergent "venture" paths. added in v0.3 or how to run the game on Android?
The journey through the remake continues, and v0.3 is officially here to take things to the next level. If you’ve been following the project, you know this isn’t just a simple facelift—it’s a complete overhaul of the classic experience we all remember. What’s New in v0.3?
Ark Thompson’s Story Expands: We’re diving deeper into Ark’s narrative. The v0.3 update brings fresh dialogue and refined character beats that make his mission feel more personal than ever.
The "Black" Visual Overhaul: A major focus of this build has been the aesthetic. Expect sharper textures, improved lighting, and a sleeker "Black" UI design that fits the modern remake vibe perfectly.
Mechanical Refinement: Smooth gameplay is the priority. This version squashes the bugs from v0.2 and introduces better pathfinding and interaction physics.
New Scenes & Content: Without spoiling too much, there are several new sequences and branching choices that give Ark more agency in how he handles the island's mysteries. Based on the developer’s (assumed) Discord posts from
Why play the Remake?Whether you’re a veteran fan of the original or a newcomer, this remake aims to bridge the gap between nostalgic charm and modern standards. The team is working hard to ensure the atmosphere is thick, the stakes are high, and the "slice" of adventure is bigger than ever.
👇 Download & FeedbackGrab the update now and let the devs know what you think! Community feedback is what drives these v0.x increments, so if you find a bug or have a suggestion for Ark’s next move, speak up!
#SliceOfVenture #ArkThompson #GamingUpdate #IndieDev #Remake #V03
Development Update: Slice of Venture Remake By Ark Thompson / Blue Axolotl
Hello everyone! It’s been a whirlwind of a month, but I am thrilled to finally pull back the curtain on Slice of Venture Remake v0.3
. This update represents a major milestone in the game’s evolution, focusing on deepening the management mechanics and expanding the narrative threads we started in the previous builds.
The community feedback from v0.2 was instrumental. You asked for more meaningful choices in the business management phase and more dynamic interactions with the main cast, and that is exactly what we’ve prioritized for this release. What’s New in v0.3? Expanded Business Operations
: The core "venture" loop has been overhauled. You’ll now find new staff management options and a revamped "Daily Report" system that gives you better insight into your progress—and your pitfalls. New Narrative Branches
: We’ve added three major story events. Depending on your previous choices, you might find yourself navigating a corporate rivalry or deepening a personal bond that could change the trajectory of the late-game. Visual Polish
: Our artists have been busy! You’ll notice several new high-quality CGs and updated character sprites that bring more expression to the dialogue scenes. System Optimizations : We’ve ironed out several logic bugs reported on our Itch.io development log
and community forums to ensure a smoother gameplay experience. Looking Ahead
While v0.3 is a massive step forward, we aren’t slowing down. We are already mapping out the roadmap for v0.4, which will introduce even more complex environmental interactions.
I want to give a massive thank you to our supporters on Patreon and the active members of our Discord. Your bug reports and enthusiasm are what keep this "Slice" of the world growing! Download the latest build now on our official project page.
Are you focusing on the business tycoon side or the character relationships in this playthrough? Let us know your favorite new scene in the comments!
AI responses may include mistakes. For financial advice, consult a professional. Learn more
Based on the developer’s (assumed) Discord posts from October 2024: