

Cabri 3D is interactive solid geometry software. Using Cabri 3D, in a few clicks, you can construct and manipulate the following solid geometry objects:-
Dynamically transform your construction to reveal relationships between the elements.
Clarify and organise your construction using the numerous graphic attributes available (colours, textures, styles).
Freely move the viewpoint around your construction, and simultaneously display any number of projections (from a choice of over 15 standard projections).
Organise these views on one or more pages, adding comments (rich text).
Print or capture document pages at high resolution.Export your documents as interactively manipulable figures for inclusion in Windows applications and web pages (free Windows plugin).
Cabri 3D is a completely new product and is available separately from the 2D ‘Cabri-Geometry II Plus’. Download Cabri 3D Version 1 leaflet.


Do these as you encounter them; some lock after main story events.
8/10 — A loving, artful tribute that works both as a standalone post-rock album and as a companion piece to Stray. Fans of the game will find new emotional depth; fans of The Record Complete will appreciate their restraint and storytelling. While it stumbles in pacing and occasional muddiness, its high points (“B-12’s Theme,” “Control Room”) are genuinely moving. Play it on a rainy night with low light — exactly as intended.
Would you like a tracklist mockup or a comparison to the official Stray soundtrack by Yann Van Der Cruyssen?
SKZ-RECORD (often referred to as part of the broader "SKZ-PLAYER" and "SKZ-RECORD" series) is an ongoing project by the South Korean group Stray Kids
that showcases unreleased solo and sub-unit songs, as well as vocal and dance covers. Project Overview & Evolution : The series began on May 4, 2020
, largely as a response to the lack of offline activities during the COVID-19 pandemic. The idea was suggested by member
, who wanted a platform to release his cover of the song "Start".
: It serves as a creative outlet for members to share "the stories of people who have lost their direction," offering fans a deeper look into their personal musical worlds outside of official album cycles. Compilation December 2022 , the group released SKZ-REPLAY
, a digital "best-of" album that officially compiled most SKZ-RECORD tracks released between 2020 and 2022 (excluding "Cypher") for streaming platforms. Key Components & Content
The project is distinguished by its raw, "behind-the-scenes" feel and is typically released via the group's official YouTube channel. Solo Contributions : Notable recent tracks include Hyunjin’s "long for you" stray x the record complete
(released in early 2024), which is part of the ongoing SKZ-RECORD collection. Sub-Unit Tracks
: The series often features experimental sub-units, such as those found in the Mixtape: Dominate project (2025), which included collaborations like Changbin and I.N's "Burnin' Tires" Han and Felix's "Truman" Production Style
: Most songs are written by the members themselves, often through their primary production trio, (Bang Chan, Changbin, and Han). Recent Developments Documentary Tie-ins
: The recording and creative processes behind these tracks are often featured in films like Stray Kids: The dominATE Experience (2026), which includes documentary segments directed by
and provides intimate interviews about their music-making workflow. Physical Releases
: While primarily digital, Stray Kids has expanded into physical collectibles, including their first-ever vinyl
releases in 2025 and 2026, which often feature artwork and tracklists inspired by these side projects.
However, this phrase is ambiguous. Could you clarify which of these you mean?
If you provide the exact medium (game, music, fan project), I can write a proper short paper with: Do these as you encounter them; some lock
For now, here’s a generic example paper based on a plausible interpretation:
Title: Stray x The Record Complete: Memory, Fragmentation, and Wholeness in Cyberpunk Narrative
Abstract
This paper examines the intersection of Stray (2022) — a game about a lone cat navigating a post-human city — and the conceptual fan project The Record Complete, which posits that the game’s scattered memories (memories, B-12’s logs, city data) form a singular “complete record” of a fallen civilization. We argue that the cat, as a “stray,” embodies the incomplete observer, while the record symbolizes the human desire for total knowledge.
1. Introduction
In Stray, players collect fragments of the past: surveillance footage, diary entries, computer messages. No single source tells the whole story. The Record Complete is a theoretical reconstruction — a fan-driven attempt to arrange these fragments into one coherent timeline.
2. The Stray as Epistemological Limit
The cat cannot read most text, cannot speak, and interacts with the world through instinct. This “stray” perspective mirrors the player’s own fragmented understanding. Complete knowledge is impossible; we are always outsiders.
3. The Complete Record as Utopian Goal
The game’s Companions (robots) seek the Outside, but also a full history of Walled City 99. The Record Complete would be that history — but achieving it would erase the mystery that defines the stray’s journey.
4. Conclusion
Stray x The Record Complete is not a product but a tension: between wandering and archive, between the lone cat and the collective memory. The paper concludes that the “complete” record is a lure; the beauty lies in the stray’s incomplete, embodied experience.
If that’s not what you meant, please give more details (e.g., “Stray is a song by ____,” or “The Record Complete is a specific mod for Stray”). I’ll then write a tailored paper.
The concept of "Stray x The Record: Complete" represents a fascinating intersection of modern digital storytelling and physical musical archives. Whether viewed as a hypothetical collaboration or a thematic analysis, the core of this "complete" experience lies in the synergy between the neon-drenched world of the video game Stray and the curated, atmospheric soundscapes of a definitive record. The Sonic Landscape 8/10 — A loving, artful tribute that works
At its heart, Stray is a game about atmosphere. The "Complete" record would serve as more than a soundtrack; it would be a narrative companion.
Electronic Melancholy: The music must mirror the "cyberpunk without the humans" vibe—utilizing synthesizers to create a sense of vast, empty spaces and the humming of forgotten machinery.
Tactile Sound: Just as the game emphasizes the feel of carpet under claws or the vibration of a purr, the record should include lo-fi elements: the scratch of a needle, muffled city rain, and the rhythmic clicking of a robot’s joints. The Visual Aesthetic
A "Complete" edition implies a premium physical presence. Imagine a vinyl pressing featuring:
Neon-Translucent Discs: Orange vinyl to represent the protagonist cat, contrasting with a deep "Dead City" blue.
World-Building Liner Notes: Instead of just lyrics, the jacket would contain "B-12" translations of the robot’s language, giving fans a deeper look into the lore of the Walled City. The Emotional Core: Connection
The true "useful" takeaway from this crossover is the theme of persistence. Stray follows a lost creature trying to find home, while a "Record" is a permanent archive of a specific time. Together, "Stray x The Record: Complete" symbolizes the human (or robotic) desire to preserve beauty and companionship in a world that has largely moved on. It’s a reminder that even in a silent city, music and a heartbeat can bring a place back to life.
In short, this project isn't just about a cat or a playlist—it’s an exploration of loneliness, technology, and the enduring nature of hope.
If "Around the World" is the journey, "Push" is the arrival. Featured heavily in media (notably in the video game UEFA Euro 2008), "Push" is a masterclass in indie rock dynamics. It utilizes a thumping, floor-tom heavy drum beat and a rallying-cry chorus. The song represents the commercial peak of the record. Its inclusion in major video game soundtracks introduced Stray to a global audience, turning the track into an anthem for a generation of gamers and alternative music fans who discovered bands through digital media rather than traditional radio.
Rating: ★★★★☆ (4.5/5)
Stray was never just a game about a cat in a cybercity. It was a mood — lonely, neon-drenched, melancholic yet hopeful. Its soundtrack, originally composed by Yann Van Der Cruyssen, captured that with lo-fi synth pads, distant echoes, and quiet mechanical hums. Now, Stray x The Record Complete takes that foundation and expands it into a full-fledged listening experience, blending original tracks with new ambient remixes, interstitial city sounds, and unreleased B-sides.
Construct and manipulate
While constructing, already built objects can be constantly manipulated,
and the projection of the current view updated. Object selection can be made
in any view. The implicit mechanism of object creation considerably simplifies
the construction of the figures. A point of intersection between a line and
a plan in a construction can thus be used without having to create in advance.
Many graphic attributes (colour, size, texture) can be applied to objects to
create even more attractive and comprehensible figures.
CabriML and Web figures
The Cabri 3D files format is based on the XML standard (CabriML), so that
any user may understand and modify Cabri 3D files. Combined with the internal
use of the Unicode standard for the representation of the characters, Cabri
3D can be used to create and read figures in all languages.
The Cabri 3D plug-in allows dynamic geometry figures to be published on the
Internet, and also in other word processing documents.
Recommended configuration. Windows XP (but works with 98 or higher except NT) or Mac OS X 10.3, 800MHz, RAM 256 Mb, graphic adapter NVidia GeForce 2 or ATI Radeon 7000.
Cabri 3D is available in the UK from Chartwell-Yorke Ltd, 114 High Street, Belmont Village, Bolton, Lancashire, BL7 8AL, tel 01204 811001, fax 01204 811008, email info@chartwellyorke.com, www.chartwellyorke.com
Becta BETT Awards 2007 Winner: " Cabri 3D is a 3D visualisation tool that allows secondary school students to explore the properties of 3D space and solid geometry with mathematical rigour. The product is closely aligned to the shape, space and measures aspect of the Maths National Curriculum. Students can quickly create and manipulate shapes in creative ways that would be impossible to replicate with solid objects. "