Tempest Rising - V1.7.3

Version 1.7.3 is not a minor hotfix. According to lead designer David B. Hunt, this patch represents the first “community-aggregated balance pass” after six months of telemetry data from over 200,000 online matches. The goal? Eliminate the “Crawler Rush” dominance of the previous patch while buffing underutilized Tier-2 aircraft.

Early player sentiment on forums like Reddit and the official Discord suggests that v1.7.3 has successfully slowed down the early game by approximately 90 seconds, allowing for more tactical diversity. The classic “build order puzzle” now has three viable solutions instead of one.



Important Note: Tempest Rising is still in development. Version 1.7.3 was a snapshot from a beta or closed playtest. Final retail version numbers and balance will likely differ. Always refer to the latest official patch notes from the developers for current changes.


Subject: Tempest Rising v1.7.3

Log Entry: Dr. Elara Vance, Aether Dynamics Lab, Day 47

They told us v1.7.3 was just a stability patch. "Minor calibration to the resonance harmonics," the memo said. "No live-environment risks."

They lied.

The Tempest isn't a storm anymore. It's waking up.

It started three hours after deployment. The containment field—a cage of math and magnetic ferrofluid we built to hold a single, captured micro-tempest—began humming back. Not feedback. A response. The little storm inside, which used to flicker and spark like a confused firefly, had organized itself. It was spinning in a perfect double-helix, and it was trying to communicate. Tempest Rising v1.7.3

Lt. Marcus Cole, our liaison from the Global Weather Corps, was the first to notice the pattern. He’s a grizzled veteran of hurricane seasons, doesn't believe in anything he can't radar-tag. But even he went pale.

"Elara," he said, pointing at the spectrograph. "That's not random. That's Morse. And it's repeating one sequence."

I leaned in. The peaks and valleys translated to dots and dashes. Slow, deliberate, ancient.

Dah-dit-dit-dit. Dit. Dah-dit-dah-dah. Dit-dah-dit.

V. 1. 7. 3.

The patch number.

Not the software version. The designation. As if the Tempest had been dormant, running on an old kernel, and our so-called "stability patch" had sent a wake-up signal to a sleeping giant. v1.7.3 wasn't an update for us. It was a boot sequence for it.

Now the walls are sweating ice crystals. The air smells like ozone and burnt rosemary. And the main Tempest—the global one, the Category 6 that's been parked over the Pacific for six months, not moving, just watching—has started to rotate again. Version 1

Its eye is no longer circular. It's polygonal. Geometric. Deliberate.

And every thirty seconds, a lightning strike hits our lab's roof. Not random arcs. Precise, needle-thin bolts that etch a single symbol into the lightning rods: 1.7.4.

It's not asking for an upgrade.

It's demanding the next patch.

And I have a horrible feeling that if we don't write it, the Tempest will write its own.

To counter the Wraith, GDF gets a new support power: the Sweeper Drone. For 300 resources, a fast-moving drone flies a circular patrol path around any designated structure for 45 seconds, revealing all cloaked units in a wide radius. This is a direct answer to the stealth-meta that plagued v1.7.2.

Developer Insight: “We wanted to create a cat-and-mouse dynamic without making detection passive. The Sweeper Drone requires timing and resource investment, unlike the always-on radar of older RTS games.” – Patch Notes v1.7.3


There is no official release or version known as " Tempest Rising v1.7.3 Important Note: Tempest Rising is still in development

" as of April 2026. The real-time strategy (RTS) game Tempest Rising was released on April 17, 2025, and its major documented updates include:

Patch (June 19, 2025): Added 2v2 Ranked mode, Spectator Mode V1, and expanded the unit population cap up to 500.

Triple Threat Update (September 9, 2025): Introduced 3v3 matches and a Game Speed Adjustment Tool for single-player modes.

Version v1.0.0+43454: A common retail or "repack" version that includes all initial DLC and the digital soundtrack.

It is possible "v1.7.3" refers to a specific fan-made mod, a private beta branch, or a similarly named software like the Tempest PHP framework, which reached version 1.0 in June 2025. Tempest Rising on Steam

I’d be happy to help you write a report on Tempest Rising v1.7.3. However, as of my current knowledge, Tempest Rising is an upcoming real-time strategy game inspired by classics like Command & Conquer, developed by Slipgate Ironworks and published by 3D Realms. It has not yet been fully released, and version 1.7.3 does not appear to be a publicly documented or widely recognized patch version as of mid-2024.

To provide an accurate and useful report, I can do one of the following:


In an era where real-time strategy games are experiencing a quiet but powerful renaissance, Tempest Rising has emerged as a beacon for fans who grew up on the nectar of Command & Conquer and Red Alert. Developed by Slipgate Ironworks and published by 2B Games, this alternate-history RTS has steadily refined its nuclear-powered, vine-choked vision of a post-war Earth. Now, with the release of Tempest Rising v1.7.3, the game takes its most significant leap yet from “promising early access” to “legitimate esport contender.”

This article will break down everything in version 1.7.3: from seismic balance changes and new unit abilities to performance overhauls and what the patch notes don’t tell you. Whether you are a Tempest Dynasty loyalist, a scrappy Global Defense Force commander, or a newcomer scouting the battlefield, this guide covers the new meta.