The Kinetic Abilities Script Pastebin

The client is responsible for detecting input and requesting action from the server.

-- LocalScript inside StarterPlayerScripts
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Player = game.Players.LocalPlayer
-- Event to communicate with the server
local TelekineticEvent = ReplicatedStorage:WaitForChild("TelekineticEvent")
local isHolding = false
local targetObject = nil
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.E then
        -- Raycast to find target
        local mouse = Player:GetMouse()
        local ray = workspace:Raycast(mouse.Origin, mouse.LookVector * 50)
if ray and ray.Instance then
            targetObject = ray.Instance
            isHolding = true
-- Tell server we grabbed this object
            TelekineticEvent:FireServer("Grab", targetObject)
        end
    end
end)
  • Stored in JSON/YAML/ScriptableObject for easy tuning.
  • Ability Component (runtime)

  • Effect Executors

  • Executors handle physics engine differences (e.g., Rigidbody.AddForce vs. direct velocity set).
  • Targeting & Area Utilities

  • Temporal & State Systems

  • Network Considerations

  • Safety & Edge Cases


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