The most glaring issue in earlier builds was the "texture pop-in," where high-resolution assets would fail to load, leaving characters and environments looking muddy. V1.1.2 overhauled the texture streaming system, allowing the game to better manage Video Memory. This resulted in fewer instances of low-res textures and significantly smoother performance for GPUs with 8GB to 12GB of VRAM.
The journey of The Last of Us Part I on PC has been a turbulent one. Initially released in March 2023 to a mixed reception due to technical instability, the game has since undergone a rigorous series of optimizations. Among the most significant of these post-launch improvements was the arrival of Update V1.1.2. The Last Of Us Part I Update V1 1 2-RUNE
For those tracking the preservation and distribution of this title within the "scene," the release tagged "The Last Of Us Part I Update V1.1.2-RUNE" represents a specific milestone in the game's PC lifecycle, marking a shift from a notoriously unstable port to a polished, high-fidelity experience. The most glaring issue in earlier builds was
The V1.1.2 patch notes focused heavily on stability and texture management. Below are the core areas addressed by this update that the RUNE release encapsulates: Piracy Scene Logic: Since the base game was
The update addressed issues where certain aspect ratios or NVIDIA DLSS settings were not functioning correctly, providing a sharper image for ultrawide monitor users.
This patch adds official support for AMD FidelityFX Super Resolution 3 (Frame Gen) and Intel XeSS 1.2.
RUNE (replacing Steam DRM with an emulator), the official patch cannot be applied directly. RUNE repackages the official patch changes into a cracked update (hence the -RUNE suffix).The official changelog from Naughty Dog is lengthy, but the RUNE scene highlights the most impactful changes for low-to-mid-range PCs. Here is a functional breakdown: