Chapter 1: The Scarab’s Call
Chapter 2: Blood and Sand
Tomb of Destiny is an ongoing audio-visual novel developed by UltraBabes that serves as a parody of the Tomb Raider series. Players take on the role of an assistant to Clara Loft, a famous (and fully voiced) British archeologist, navigating a story filled with "cheeky humor, pop culture references, and a lot of lewdness". Chapter Overview & Progress
The game is structured into a three-act traditional narrative arc. While the user mentioned v0.3, the project has progressed significantly beyond that version as of April 2026:
Chapter 1: The Introduction: Focuses on introducing characters and their motivations. It has received numerous updates to include animated jeep scenes, interactive rock climbing, and a complete UI overhaul.
Chapter 2: The Struggle: Represents the main progression of the story and character arcs. Significant updates like v0.7 introduced the first boss fights, a new dungeon level, and a "Clara's Wardrobe" feature where players can spend found money to unlock different outfits. The main story arc for this chapter was concluded with version 1.0 in May 2025.
Chapter 3 & Beyond: As of late 2025, Chapter 3 entered Early Access, marking a milestone where the game's "romantic/Pro-Clara" route can be played from beginning to end. Key Gameplay Mechanics
Relationship System: Player choices and behavior directly affect a relationship stat with Clara, which eventually shapes the destiny of both characters.
Interactive Scenes: The game includes "interactive parts" like clearing rocks in caves or unlocking tomb doors, alongside animations for travel and environmental scenes.
Customization: In Chapter 2, players can find money while raiding dungeons to unlock and mix-and-match various clothing items and backgrounds for Clara.
Voiced Dialogue: The developer emphasizes that Clara is fully voiced, with recent updates refining character voices to sound more natural.
The game is currently available on itch.io and Patreon for PC, Mac, and Android (APK). Tomb of Destiny by UltraBabes - Itch.io
Tomb of Destiny is an ongoing adult adventure visual novel developed by UltraBabes . Built using the Ren'Py engine, the game follows a 2D parody style centered around relic hunting and romance. Game Overview & Structure
The story is conceptualised in a traditional three-act structure, where each in-game chapter corresponds to a specific narrative act:
Chapter 1 (Act 1): Introduces the protagonist and key characters, setting up their motivations.
Chapter 2 (Act 2): Serves as the main "struggle" and the largest portion of the game. It features more interactive freedom, allowing players to raid tombs and develop a relationship with the character Clara .
Chapter 3 (Act 3): Focuses on resolving conflicts and offers at least three different endings based on player choices and stats from the previous chapter. Current Status (v0.3 Ongoing)
As of April 2026, the game is still ongoing with Chapter 3 currently in development. Tomb of Destiny -Ch. 1 Ch. 2 v0.3- -Ongoing-
Version v0.3: This most recent major milestone specifically refers to early access updates for Chapter 3.
Recent Features: Updates have added new mechanics such as dungeon enemies, item management (pickaxes, med packs), and character events like the "Wardrobe" feature to dress up Clara.
You can track the latest development logs and roadmaps on the official UltraBabes Itch.io page or their Patreon. Tomb of Destiny by UltraBabes - Itch.io
Tomb of Destiny is an ongoing "Tomb Raider" parody visual novel currently in development. As of version 0.3, the game covers the introductory acts of a planned three-part narrative arc. Narrative Structure
The game is conceptualised as a traditional three-act story where each chapter corresponds to an act: Chapter 1 (Act 1):
Focuses on introducing the main characters, including the protagonist and , and establishing their motivations. Chapter 2 (Act 2):
Represents the "struggle" phase and serves as the largest portion of the game. It features increased interactive freedom, tomb raiding, and the progression of character arcs. Chapter 3 (Act 3):
Planned to resolve all storylines with at least three different endings based on the player's relationship with Clara. Gameplay Features in v0.3
The v0.3 update introduced several mechanics that transition the game from a static visual novel into a more interactive adventure: Dungeon Mechanics:
Players now encounter enemies (such as bats) within tombs. To manage health, players can use items like Survival & Saving:
Saving is disabled during active raids. If a player loses all health, they must restart the raid. Interactive Items: Used for progression and as a general tool. Tajero Item: A specific item used to calm Clara down during events. Progression & Rewards:
The update includes new events with Clara and a secret gallery reward for players who defeat enough enemies. Quality of Life:
Improved sound effects, bug fixes, and a cheat code for medipacks have been added. Development Status The project is , with the developer, UltraBabes , providing regular updates through platforms like
. Chapter 2 is designed to receive successive updates rather than being released as a single complete block, reflecting its nature as the game's core gameplay loop. walkthrough steps for the current version? Tomb of Destiny Roadmap | Patreon 26 Feb 2024 —
Tomb of Destiny - Chapter 1 & Chapter 2 (v0.3) - Ongoing
Introduction
In the realm of Azura, where the fabric of reality is woven with ancient magic, the Tomb of Destiny stands as a testament to the power of the past. This mysterious edifice, hidden deep within the labyrinthine mountains of Eldrador, has long been a source of fascination and terror for those who dare to whisper its name. It is said that within the Tomb's hallowed halls lies the key to unlocking the secrets of the universe, and that those who brave its trials shall be granted a glimpse into the very fabric of destiny. Chapter 1: The Scarab’s Call
Chapter 1: The Call to Adventure
The village of Brindlemark, nestled at the foot of the Eldrador mountains, was abuzz with activity as the annual Harvest Festival drew to a close. The air was alive with the sweet scent of roasting meats and the sound of laughter, as villagers gathered to bid one another farewell before the long winter ahead. Amidst the revelry, a lone figure emerged from the crowd - a young adventurer named Eira Shadowglow. With an air of quiet determination, Eira excused herself from the festivities and made her way to the village elder's hut.
Within the hut, the elder, a wise and aged man named Thorne, sat cross-legged on the floor, his eyes closed in contemplation. Eira approached him, her footsteps quiet on the earthen floor.
"Eira, child of the night," Thorne spoke, his voice low and gravelly, "I sense that you have come seeking something. The whispers of the wind have reached me, and I know that you are not here to discuss the finer points of harvest strategy."
Eira smiled, her eyes gleaming with a mix of excitement and trepidation. "Thorne, I've heard the stories. The rumors of a tomb hidden deep within the Eldrador mountains, a place where the very fabric of reality is said to be woven and unwoven. I seek to find it, to unlock its secrets and claim my destiny."
Thorne's eyes snapped open, and he regarded Eira with a piercing gaze. "You speak of the Tomb of Destiny, child. A place of great power, and greater danger. Are you prepared to face what lies within?"
Eira nodded, her jaw set in determination. "I was born for this, Thorne. I can feel it in my bones."
With a nod, Thorne handed Eira a worn leather map, yellowed with age. "Then take this, and may the road rise up to meet you. But be warned, Eira - the path ahead will be fraught with peril, and not all who enter the Tomb of Destiny shall emerge unscathed."
Chapter 2: The Journey Begins
With the map clutched tightly in her hand, Eira set out towards the Eldrador mountains, the wind whipping her dark hair into a frenzy as she climbed higher into the range. The air grew colder, the shadows deepening into dark, foreboding pools that seemed to writhe and twist on the ground.
As she journeyed deeper into the mountains, Eira encountered a motley group of travelers, each with their own reasons for traversing the treacherous terrain. There was Arin, a burly blacksmith with arms as thick as tree trunks and a heart of gold; Lila, a lithe, agile thief with eyes that sparkled like stars in the night; and Jax, a charismatic bard with a voice that could charm the birds from the trees.
Together, the group faced numerous challenges, from raging rivers to packs of snarling, slavering goblins. Yet, with each obstacle overcome, Eira felt the call of the Tomb growing stronger, drawing her ever closer to her destiny.
As night began to fall on the second day of their journey, the group arrived at the entrance to a narrow, winding pass, the walls of which seemed to loom over them like sentinels.
"Well, friends," Jax said, his voice low and smooth, "it seems we've reached the crossroads. The pass ahead leads deeper into the mountains, and, if the map is correct, directly to the Tomb of Destiny."
Eira's eyes locked onto the pass, a thrill of excitement coursing through her veins. "Then let us begin. The fate that awaits us is not going to claim itself."
And with that, the group stepped forward, into the unknown, their footsteps echoing off the walls of the pass as they embarked on a journey that would change their lives forever.
To Be Continued...
The journey of Eira and her companions has just begun, and the road ahead will be fraught with danger, mystery, and adventure. Will they succeed in unlocking the secrets of the Tomb of Destiny, or will the trials ahead prove too great to overcome? Only time will tell. Stay tuned for the next installment of this epic tale, as Eira and her friends face the challenges of the Tomb, and discover the truth about their own destinies.
Tomb of Destiny is an adult-themed visual novel and adventure game developed by UltraBabes, currently in an ongoing state with its latest public milestone being v0.3. The game blends traditional visual novel storytelling with interactive relic hunting and romance elements. Overview of v0.3 Features
The v0.3 update introduces significant mechanical shifts, moving the game beyond simple dialogue choices into a more interactive "dungeon" experience. Key additions include:
Active Dungeon Exploration: Players now face physical enemies within the game's dungeons, requiring resource management.
Healing & Items: New survival items have been introduced, such as berries and medi packs for healing, and a pickaxe used for both progression and as a tool.
Character Interaction: A specific item called the Tajero has been added, which is used to interact with and "calm down" the character Claraara.
Risk & Reward: Saving is disabled during active "raids." If your health reaches zero, you must start the raid over.
Gallery Secrets: The update includes a new event featuring Claraara and a secret reward hidden within the gallery, accessible after defeating a certain number of bats. Gameplay and Narrative Structure The game follows a chapter-based release schedule:
Chapter 1 & 2: These chapters establish the primary romance paths and the central mystery surrounding the "Tomb."
Ongoing Development: As a v0.3 release, the game is still early in its development cycle. The developers frequently release "Beta" versions (such as v0.5.0) to supporters before broader public updates. Technical and Availability Details Developer: UltraBabes
Platform: Desktop (Windows/Mac/Linux) typically via itch.io.
Genre: Adult Adventure / Visual Novel featuring voice acting.
Community: The developer maintains an active presence on Telegram for exclusive updates and cheat codes (such as those for med packs). 3 dungeon raids? Top rated games tagged Adult and Voice Acting - itch.io
Title: The Architecture of Fate: Exploring "Tomb of Destiny" (Ch. 1-2, v0.3)
In the landscape of interactive storytelling, few things are as tantalizing as a project labeled "Ongoing." It promises a living, breathing world that evolves with each update, and "Tomb of Destiny" is a prime example of this potential realized. With the release of Version 0.3, encompassing the foundational first two chapters, the narrative has begun to carve out a distinct identity—one built on atmosphere, consequence, and the slow-burn tension of an unfolding mystery.
Some players shy away from games marked as -Ongoing-, fearing broken code or abandoned projects. That is not the case here. The developers have released a public roadmap showing that v0.3 is the last major content update before the beta. The "-Ongoing-" tag currently reflects that Chapters 3 and 4 are still in the writing and environmental art phase.
By downloading Tomb of Destiny -Ch. 1 Ch. 2 v0.3- -Ongoing-, you are not just playing a demo. You are participating in a live development process. The team actively monitors forums for bug reports and even incorporates popular fan theories into future patch notes. Chapter 2: Blood and Sand