This error does not occur randomly. It is typically triggered by specific user actions:
| Scenario | Description |
|----------|-------------|
| Opening a saved project | The project file remembers a path to an audio clip (e.g., C:\Users\Name\Desktop\guitar_take.wav), but that file has been moved, renamed, or deleted. |
| Exporting or mixing down | The software attempts to access a temporary cache file for real-time effects processing, but the cache has been cleared by a disk cleaner. |
| Applying batch processing | A plugin or effect requires a specific side-chain or reference audio file that is no longer available. |
| Network drive disconnection | The audio file resides on a NAS or external drive that was disconnected before the project was saved. |
Many DAWs create .pek (peak) or .idx (index) files for waveform visualization. If these cache files are corrupted but the original audio exists, the software may still fail to open them. Decision 1 checks the master directory. Decision 2 checks the cache. Decision 3 tries to rebuild the cache but cannot due to permission restrictions. Unable To Find File Audio Se Decision 3
If your software uses .decision or .se metadata files (common in some French audio software like Sequoia or Samplitude), back them up with your project. They are as important as the audio itself.
Some antivirus programs quarantine .ogg, .wav, or .mp3 files they falsely flag as suspicious. This error does not occur randomly
If the auto-relink fails, manually search for the file using Windows Search or macOS Spotlight.
The most common fix is ensuring you have the necessary RTP installed for the engine the game was built with. Many DAWs create
C:\Program Files (x86)\Enterbrain\RPG2003).Note: If you are using the "EasyRPG" player, you may not need the RTP installed on your system, as EasyRPG often includes its own compatibility layers.
If the error specifically mentions “Decision 3” and you use spectral editing plugins: