Videogame Madness Brock Kniles Roman Todd Portable Page

Our findings suggest three contributions:

We caution, however, that such mechanics could be distressing for players with lived experience of psychosis. None of the four games contain content warnings for gaslighting mechanics, a clear ethical failure. videogame madness brock kniles roman todd portable


The concept of portable gaming has revolutionized how and where we can play videogames. From the early Game Boy to the Nintendo Switch, portable gaming has allowed for an incredible level of flexibility and convenience. Players can now enjoy high-quality games on the go, which was once the realm of only the most basic and less graphically intensive titles. Our findings suggest three contributions:

Portable Brock, Kniles’ Folly, Roman Todd, and Roman Todd Portable collectively redefine videogame madness from a temporary debuff to a persistent, portable, and platform‑specific experience. Future work should examine how battery anxiety, screen reflection, and input lag common to handhelds might be deliberately weaponized for cognitive effect. We also call for a formal Madness Game Design Pattern taxonomy. We caution, however, that such mechanics could be