Objective: Retrieve the second crew member's log using the crane controls.
Tip: If crane jam occurs, reset by lowering to the floor limit and cycling the clamp.
Towards the end, the goal is to reunite and escape.
We Were Here Together is the third installment in the acclaimed cooperative puzzle series by Total Mayhem Games. Stranded in the frozen, haunted wasteland of Castle Rock, you and your partner must communicate constantly to solve intricate environmental puzzles, survive deadly threats, and uncover the fate of an lost expedition.
Unlike the previous games, Together introduces a new movement system where both players can explore separate (and often very different) areas. Communication is not just a tool—it is your only weapon.
This walkthrough is designed to be spoiler-light for the story but mechanically dense. Read your part, describe what you see, and never assume your partner sees the same thing.
Objective: Navigate a frozen village square and unlock the clock tower.
You emerge into an abandoned village. A massive statue stands in the middle. Four lever houses surround the square.
If you have a specific part of the game you're stuck on, providing details can help get more tailored advice. For example, you could describe:
This information can help in providing a more detailed and helpful walkthrough or tip guide for that specific part of "We Were Here Together."
The expedition begins at a research base camp after receiving a distress flare.
Opening the Garage: Search the kitchen for a square wheel and the garage entrance for triangle and plus-shaped wheels. Placing these in their corresponding shapes allows you to open the garage and access a truck.
Radio Calibration: One player goes to the roof while the other stays inside. The rooftop player describes a colored wave; the indoor player must use four buttons to match the height and width to synchronize three musical waves and one voice transmission.
Mapping the Destination: Once synchronized, both players head to the wall map. Use levers to move sliders and mark three specific coordinates heard over the radio (B754 C753, D195 E169, B481 C447) to triangulate your target. Chapter 2: The Wall
In this section, players are separated by a massive gate and must coordinate via a system of linked elevators.
Elevator Mechanics: Lifting an elevator on one side lowers its counterpart on the other. The Sequence: we were here together too walkthrough
The right player stands on the "dynamite" elevator while the left player moves down twice to lift them.
The right player traverses the roof to reach the "mine car" elevator and ascends to the top.
Coordinate to reach the "dinosaur skull" elevator. The right player lowers it once so the left player can join them at the top.
Both players must reach separate cave passages and hold two levers simultaneously to exit. Chapter 4: Misty Valley
This chapter features a bridge-building puzzle across a deep abyss.
Cave Mechanism: One player enters a small cave on the right to manipulate a symbol-based mechanism while the other walks across the bridge.
Bridge Sequence: The cave player must align symbols in the following order: Star (center) → Sun → Moon → Jupiter → Stars → Universe.
The Mid-point: After reaching the "Stars," the bridge splits. The walker must wait at "Universe" while the cave player rebuilds the next section: Universe → Stars → Comet → Eclipse → Moon → Sun. Chapter 7: Overgrown (The Alchemist)
Players must concoct specific substances to defeat a giant carnivorous plant.
Pipe Puzzle: Collect four pipe pieces and arrange them to transmit flames. You must fill three tanks with green, orange, and purple flames by combining red, yellow, and blue sources between the two rooms.
Fountain Climbing: One player enters a fountain while the other rotates stairs marked with symbols. The sequence to reach the top is: Jupiter (Top Left) → Stars (Left) → Sun (Upper Right) → Big Star (Bottom Left) → Moon (Right).
The Poison: Mix ingredients to create a black, deadly poison. Fill it into a sprayer and pass it to your partner to kill the plant and retrieve the second stone. Chapter 8: Hidden Answers
Both players are in nearly identical rooms and must find six hidden books to form a password. We Were Here Together Chapter 2 Walkthrough
Communication is Key: A Guide to the Toughest Puzzles in the We Were Here Series
Getting stuck in Castle Rock is a rite of passage. Whether you’re playing the second installment, We Were Here Too, or its sequel, We Were Here Together, you’ll Objective: Retrieve the second crew member's log using
Here’s how to conquer the puzzles that break most friendships. 🏰 Part 1: We Were Here Too
In this entry, players take on the roles of the Lord and the Peasant. Official Steam guides emphasize that one player often holds the key while the other does the legwork. The Cylinder Symbols (Room 1)
The Goal: Input the correct symbols on the Peasant’s cylinder.
The Solution: The Lord must look behind the bars near the floor to find three glowing red symbols. Give these to the Peasant to unlock the first door.
Pro Tip: Look for symbols above the coffins next; these are the keys to the next room. The Spiral Staircase (The Cube Puzzle) This is a high-pressure, time-sensitive room.
Peasant: You’ll see a "cross" layout on a wall that looks like an unfolded cube. Note which symbols are North, South, East, and West.
Lord: You must find the actual 3D cube in your room that matches that layout. Once found, place it on the center switch to stop the stairs from falling. ❄️ Part 2: We Were Here Together
The stakes are higher and the puzzles are more mechanical. You’ll need to coordinate movements across elevators and literal bridges. The Constellation Bridge (Chapter 4)
One player stands at a control mechanism while the other walks across a bridge that doesn't fully exist yet.
The Order: To start, the player in the cave must align symbols in this sequence: Star (Center) → Sun → Moon → Jupiter → Stars → Universe.
The Mid-Point: Once the "bridge walker" reaches the "Stars" tile, the bridge splits. They must stand on the Universe tile while the controller rebuilds the next section.
The Return: The new sequence to get them the rest of the way is: Universe → Stars → Comet → Eclipse → Moon → Sun. The Potion Brewing (The Garden)
This puzzle involves transferring resources via a trolley system.
The Process: One player has the recipes, and the other has the seeds and water. You must pass items back and forth to brew three specific poisons.
The Final Boss: Combine the three poisons into a "black potion." Use the sprayer to kill the carnivorous plant and claim the second stone. 🏆 Pro-Tips for Both Games Guide :: We Were Here Together - Walkthrough Tip: If crane jam occurs, reset by lowering
We Were Here Together We Were Here Too " are two separate games in the same series, it sounds like you might be looking for a walkthrough for one of them or a combined guide. Both games are cooperative puzzle adventures where communication between the "Lord" and "Peasant" (in ) or two explorers (in We Were Here Too (Walkthrough Highlights) In this game, players are split into the roles of a Room #1 (Cylinder Puzzle):
The Peasant has a cylinder with three symbols and a lever. The Lord must look behind glowing red sewer grates to find the matching symbols and tell them to the Peasant. The 12 Levers: To get the Good Ending
, both players must find and pull 12 hidden levers throughout the game (4 for the Lord, 4 for the Peasant, and 4 together at the end). Spiral Staircase:
This is a timed puzzle where the Lord must find a block that matches a "cross" (unfolded cube) layout described by the Peasant. Steam Community Detailed guides are available on the We Were Here Too Steam Community We Were Here Together (Walkthrough Highlights)
This sequel features more complex environments and puzzles like the Guide :: We Were Here Too [GOOD ENDING / WALKTHROUGH]
It sounds like you are looking for guides for both We Were Here Too and We Were Here Together
. These co-op puzzle games require one player to take the role of the Lord and the other the Peasant (or similar roles) to communicate and solve distinct challenges.
Below are the walkthrough solutions for the core puzzles in both games. 🏰 We Were Here Too Walkthrough
To achieve the Good Ending, both players must find and pull all 12 hidden levers (Lightswitches) throughout the game. Room 1: The Cylinder Puzzle Peasant: You have a cylinder with 3 symbols and a lever.
Lord: Look behind the sewer bars for glowing red symbols; describe these to the Peasant.
Solution: Peasant inputs the symbols and pulls the lever. This opens a room with a book showing 3 coffins linked to symbols. Find those coffins to get the second set of symbols for the cylinder. Room 2: Candles & Pentagram
Lord: You have a book with candles in a circle and drawings of a star. Peasant: You have a circle of candles and a pentagram.
Solution: The Lord describes the candle lighting order from the book. For the pentagram, the Lord describes the symbols in order to "draw" the star. The Elevator (Good Ending Step)
Step: To find hidden levers, one player must stand on the roof of the elevator as it moves.
Execution: As the elevator ascends, the Lord steps onto the roof. This allows them to reach hidden switches inside the shaft walls that are otherwise inaccessible. ❄️ We Were Here Together Walkthrough Chapter 1: The Signal (Valves) Guide :: We Were Here Too [GOOD ENDING / WALKTHROUGH]