WrapIt installs as a modal floating window within 3ds Max, sitting alongside the standard Edit Poly and Unwrap UVW modifiers. It works on editable poly objects, with modifiers, and can be applied non-destructively.
The plugin supports Max’s native selection sets and can transfer UVs between meshes of similar topology.
Wrapit includes tools to create topology by painting. wrapit 3ds max
WrapIt is designed for high-poly workflows. It handles millions of polygons more gracefully than Max’s native relax tools. The algorithm is multi-threaded, meaning less waiting during unwrap recalculations. Crashes are rare, and it plays nicely with undo/redo. WrapIt installs as a modal floating window within