X360ce.app-2.0.2.163 -
Since macOS 13 Ventura, Apple has improved native controller support for PS5 DualSense, PS4 DualShock, and Nintendo Switch Pro controllers. So why do you still need X360ce?
| Feature | Native macOS | X360ce.app-2.0.2.163 | |---------|--------------|------------------------| | Works with any HID controller | No (certain brands only) | Yes | | Button remapping | Limited (via System Settings) | Full, per-game profiles | | Force feedback emulation | Yes (native controllers only) | Yes (any controller) | | Xbox 360 button labels | No | Yes (on-screen and in-game) | | Dead zone adjustment | No | Yes | | Works with 32-bit games | Depends on game | Yes (input layer only) | X360ce.app-2.0.2.163
Verdict: Use native support for simple, modern games. Use X360ce for legacy titles, unusual controllers, or when you need granular control. Since macOS 13 Ventura, Apple has improved native
At the time of writing, 2.0.2.163 is one of the most stable macOS releases. However, since the project is community-maintained, newer versions may exist. Always check the GitHub repository’s “Releases” page for security patches and bug fixes. At the time of writing, 2
If you encounter issues with 2.0.2.163 on macOS Sonoma or Sequoia, try rolling back to 2.0.2.160 or checking for an unofficial nightly build. Conversely, if you’re on an older macOS (Mojave or earlier), version 1.9.x may work better.
Error message: “X360ce would like to monitor input from your keyboard and mouse” or the app doesn’t see button presses.
Solution: