How would you rate the quality of this crackme ?
| Area | v2.0.5 | v2.1.1 | | ------------------- | ------------------------------- | ------------------------------ | | DX12 capture | Unstable, frequent crashes | Stable, low overhead | | Vulkan support | No | Experimental (working) | | HDR passthrough | Broken | Fixed (Windows 11 only) | | UI latency monitor | None | Added (ms per frame) | | Configuration save | Manual per session | Persistent per application |
| Metric | v2.1.1 Performance | | ------------------------------ | ------------------------------------------ | | GPU overhead (1080p → 4K) | ~1.5–3 ms per frame (FSR/LS1) | | CPU usage (scaling logic) | Minimal (<2% on modern CPU) | | VRAM usage | ~200–400 MB (double buffering) | | Input lag added | 0–1 frame (vsync off, low latency mode) | | Compatibility issues | Occasional anti-cheat triggers (EAC/BattlEye) | Lossless Scaling v2.1.1
Benchmark Example (GTX 1060, 720p → 1080p): | Area | v2
| Game Type | Algorithm | Scale Factor | Low Latency Mode | Sharpness | | ------------------------ | --------- | ------------ | ---------------- | --------- | | Modern 3D (low-end GPU) | FSR | 1.5–2.0x | On | 75% | | 2D platformer (pixel art)| Nearest | 3.0x | Off (not needed) | N/A | | JRPG (hand-drawn) | LS1 | 2.0x | Off | 60% | | Emulator (PS1/N64) | xBR | 2.0x | On | 40% | frequent crashes | Stable
Report Date: April 20, 2026 (Retrospective Analysis)
Software Version: Lossless Scaling v2.1.1
Developer: THS
Platform: Windows (Steam)