фан-сайт программы

Opengl Es 31 Android Top May 2026

glDrawArraysIndirect and glDrawElementsIndirect allow draw parameters to reside in GPU buffers. This enables the GPU to generate its own draw calls without CPU intervention, critical for:

SSBOs provide far larger storage (up to 128 MB typically) than uniform buffers, with random read/write access from shaders. They support variable-length arrays and structs, enabling flexible data structures like linked lists for order-independent transparency. opengl es 31 android top

No CPU involvement between frame start and end. Replace CPU-side particle updates, blur passes, or skeletal


Replace CPU-side particle updates, blur passes, or skeletal animation skinning with compute shaders.
Example: 10k particles updated entirely on GPU → 0.2ms instead of 3ms on CPU. Replace CPU-side particle updates

Better: Check EGL_EXT_create_context_es3_profile or query after context creation.